userlamalovecancel

6,938 Commits over 2,680 Days - 0.11cph!

5 Years Ago
Add the old quality settings back
5 Years Ago
Don't render avatars in customisation editor
5 Years Ago
Fix vignette pass outside of editor
5 Years Ago
Disable realtime avatar view on the menu
5 Years Ago
Add a custom pass so we can do our own vignette
5 Years Ago
Merge from main
5 Years Ago
Rendered all the map images again in case they had a bit of motion blur on them
5 Years Ago
Merge charger fixes
5 Years Ago
Fix charger pushing units across gaps
5 Years Ago
Grabber attack range stops at the unit it would grab
5 Years Ago
Fix motion blur being applied to map preview images
5 Years Ago
Fix GetTilesInDirection not stopping at walls
5 Years Ago
Fix build, update shadow and render scale options
5 Years Ago
Cache combined meshes in TileView, enable GPU instancing on some materials
5 Years Ago
Merge from main
5 Years Ago
Fix UI masking, fix some broken behavior with buttons
5 Years Ago
Button hit zones (for most things I think)
5 Years Ago
Some platform fixes
5 Years Ago
Need the editor enabled too
5 Years Ago
Compiling without steamworks, more settings
5 Years Ago
Option for vignette Lower resolution unit outlines (plus sample reduction) Disable another Dynamic Decals thing (testing)
5 Years Ago
More project settings adjustments Add an option to force HDR off for some cameras on some platforms Add different render scale options (switching back to 100% is currently bugged) Disable a bunch of other options Mostly fix the squad editor rendering bug Disable Dynamic Decals (its slow and broken here) Some shader tweaks
5 Years Ago
Reset texture settings to default (for now)
5 Years Ago
Fiddle with quality settings Make the post processing and UI blur options static (removes their Update calls) More UILineRenderer optimization Disable crowd animations for now Fix more shader and texture issues
5 Years Ago
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
5 Years Ago
Little bit of fixes
5 Years Ago
Listen for external connections
5 Years Ago
Some fixes for the resolution option
5 Years Ago
Merge from main
5 Years Ago
Merge from ws
5 Years Ago
Use a different websocket library in the editor and standalone
5 Years Ago
Lots of server fixes
5 Years Ago
Merge from main
5 Years Ago
Client can connect without raknet
5 Years Ago
Server builds without raknet
5 Years Ago
Remove the map editor grid from all the map preview images
5 Years Ago
Fix the surrender button not cleaning up properly
5 Years Ago
Fix charger damage previews not accounting for armor
5 Years Ago
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
5 Years Ago
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
5 Years Ago
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)
5 Years Ago
Fix some issues with AI in Update
5 Years Ago
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
5 Years Ago
Fix server build (and remove some warnings)
5 Years Ago
Subtract 6328, 6329
5 Years Ago
Missed file
5 Years Ago
Add tracing for player event dispatch, added more player buttons on menu
5 Years Ago
Add a preprocessor flag to toggle tracing
5 Years Ago
Tracing fixes, fix login assert failure
5 Years Ago
Add tracing code to help diagnose the deadlock Pressing D in the console will dump all current traces so we can get async "stacks" of everything that's running Also fixed the editor entity disappearing forever probably