userlamalovecancel

6,936 Commits over 2,680 Days - 0.11cph!

1 Year Ago
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1 Year Ago
Add an extra shader param to StandardMap to overlay detail on the map
1 Year Ago
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
1 Year Ago
Add a method to BasePlayer to add score events to their clan Update clan UI to show total score and score event log Cache the player's IClan instance on the server to make doing clan things easier
1 Year Ago
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1 Year Ago
Make steamID optional for clan score events Nexus clan implementation updates for score events Update FP.Nexus
1 Year Ago
Add clan score related things Fix limit value for get clan log not being passed to API
1 Year Ago
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1 Year Ago
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1 Year Ago
Default clan score to 0 in DB, no point being null
1 Year Ago
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
1 Year Ago
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1 Year Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
1 Year Ago
Overwrite libsqlite3.so if it already exists
1 Year Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
TypeScript-ify and clean up the activity and deployable data importers
1 Year Ago
Add PersistentModel base model class
1 Year Ago
Refactoring and bug fixes
1 Year Ago
Track which fields are accessed while rendering so that we can do more targetted UI refreshes
1 Year Ago
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1 Year Ago
Switch to gatsby
1 Year Ago
Install skia Progress stripping out reanimated v1 map code More, but stuck for now because I can't get Skia to load the map image
1 Year Ago
Move VendingMachineIcon component to the correct folder
1 Year Ago
Rewrite ToggleSwitch component using modern reanimated
1 Year Ago
Increase max heap size while building app
1 Year Ago
Again
1 Year Ago
Try again
1 Year Ago
More actions updates
1 Year Ago
Update actions
1 Year Ago
Replace emoji-like text with image components in chat lines
1 Year Ago
Upgrade to Expo SDK 48
1 Year Ago
Don't show the fallback logo as the server's logo on modals when the server has no logo set
1 Year Ago
1 Year Ago
Update items and translations Update auth implementation for nexus (was outdated) Fix incorrect dependency versions Fix nexus info not loading for server groups immediately Show nexus zone name for zone servers instead of the server name Show nexus logo image instead of individual server logos Show nexus zone names instead of server hostnames when viewing a nexus zone's server Don't put the server header image under the header bar anymore (might need a pass on this lewis) Don't show all clan members on the clan overview screen Only show the 'all clan members' button if the overview screen doesn't show all already Styling work on the nexus side of the server switcher Toggling notifications for a server will toggle the entire server group so it should be in sync with all the nexus servers Automatically turn on notifications for all servers in the group when pairing a server in the app Hide all the nexus zone servers if the current server isn't one of them Tapping on the nexus will set the current server to the one the player is assigned to Fix errors while pairing a nexus Make tapping a clan notification switch to the clan tab for that server Loading indicator for clan page instead of just claiming the player isn't in a clan until it loads Show error message on clan page instead of saying there's no clan Add a new 'not supported' error message for features the paired server doesn't support yet Update translations and items Enable clans in all builds Version bump Only enable clans in staging builds Merge branch 'master' into release
1 Year Ago
Only enable clans in staging builds
1 Year Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
1 Year Ago
Merge from clan_chat_emoji_fix
1 Year Ago
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)
1 Year Ago
Refund the whole crafting queue of sleepers when a player loots them
1 Year Ago
Merge from main
1 Year Ago
Server compile fix
1 Year Ago
Support turning on/off clan system with clan.enabled convar
1 Year Ago
Minicopter code review changes
1 Year Ago
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too) This is assuming everyone runs RustDedicated with something like the following (from runds.sh): export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64