6,973 Commits over 2,741 Days - 0.11cph!
Fix performance regression when painting high res signs like the XXL one
Add slider to control brush spacing
Add paint.brushSpacing convar to control it from binds too
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
Add spray brushes with random rotation
Fix paint object turning black when the light is off and it's night time
https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
Add color picker tool
Fix gap between slider and textbox
Fix 3D paintables (egg suit) not painting in the right position
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them
They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
Keep store item elements all the same height
Switch item store to use flex columns instead of grid layout
Hide footer of store item elements if they're blank
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
Add a way to override the preferred width/height to nicely size images without restricting them
Some bug fixes related to columns, auto sizing, controlled properties, and prefabs being marked dirty for no reason
Upgrade to unity 2021
Show the "in cart" tag when items are in the cart
Gray out non-tradable/marketable items you already own cause there's no point buying more
Don't allow adding non-tradable/marketable items to your cart more than once
Put items you already own last
If you already own an item, show a tag on the UI with how many you own
Order limited item store items by name to match Steam
Order general store items by item ID descending to show newest first
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
Add a timestamp suffix to the filename of images exported from the paint UI
Default brush color white for pumpkin painting
Fix undo and redo buttons not showing when they aren't available
Fix default rotation for pumpkin carving
Add in the frame selector for neon signs
Use new design for neon and pumpkin sign painters
Made them prefab variants to save us some work keeping them in sync
Don't require admin privileges to use the downloadsign console command (to save sign images to your PC)
Add a button to export the image you are currently editing to the desktop
Make Ctrl+S work as a shortcut for the save button
Restyle so it's closer to Lewis's designs
Inline size and opacity with the brush section
Add a button to toggle chat visibility in the paint UI
Make the toggle buttons state save
Fix slider values not saving
Allow chatting while on the sign paint UI
More accurate method to check if the mouse is over UI
Fix painting being possible when clicking on UI
Add a button to reset the paint preview camera angle
Add a button to toggle the preview light on/off so you can see things without glare
Add proper eraser tool
Some bug fixes for the new UI
Rebuild sign painting UI with flexbox, cleaned up the layout of things
Changed brush size and opacity to be sliders
Added tooltips to clear and save button explaining what they do, updated tooltips for undo/redo with their shortcut keys
Fixed the preview camera not aligning with the right panel so there is never a weird gap
Update FP.Flexbox with a way to override the preferred width/height to nicely size images
Show icon for above ground train tunnel links
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
Add separate AuthResponse values for auth ticket cancled and already used
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Fix clan table map shader compile error
Allow negative scores and multipliers (but still no zeroes)
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it
Add a score event for looting an elite crate
Bit of refactoring to keep this clean
Tamagotchi LCD and input set up
WIP gammagotchi entity setup