6,938 Commits over 2,680 Days - 0.11cph!
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
Call UpdateFullFlag when adding or removing modules from a modular car as well
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted
This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
Don't allow mount/dismount when the entity is being transferred
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
Add an option to MapImageRenderer to render maps with alpha
Area covered by ocean margin will fade to transparent when rendering with alpha
Render maps with alpha when uploading to the nexus
Fix outline around the island billboards in certain lighting
Increase the size of island billboards so they are a bit easier to see
Possible fix for server NRE when handling ping responses from other zones
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
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Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
Fix ferry stuck at dock after spawning in automatically
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Update FP.Nexus
Automatically render and upload the map to the nexus at server boot
Add a convar to force reupload it just in case
Revert System.Memory to 4.5.4 because of some Unity issues
Add in APIs to check and upload zone map images
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Fix World.Nexus not being set in editor mode when the expected scene is already loaded
Refresh the nexus map when opening the map UI instead of in Update (was testing only)
Click on a nexus zone to show details for it (player count for now)
Mark the zone which we are currently playing on
Don't scale the zone name/details when zooming into the map
Add a button to show/hide the nexus map
Disable the nexus map when the server isn't running as a nexus
Revert System.Memory back to cs
41063 (4.5.5 -> 4.5.4)
Subtract
71684 and
71722 - troubleshooting build issue
WIP map of the nexus in GameUI
Update FP.Nexus to fix IL2CPP issues
Replace System.Text.Json with Newtonsoft.Json because it's not working with Il2CPP
Fix wrong endpoint being used for player info
Fix missing result mapping for some role deletion error codes
Add result mapping for clan is full error code
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Set up the game client's connection to the nexus API (via NexusClient)
Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
Rename base client classes, rename NexusSteamPlayerClient to NexusPlayerClient
Change NexusPlayerClient to expect player auth tokens (from fpapi) instead of steam tickets
Update FP.Nexus
Rename zone Name -> Key
Refactor API calls to return the ApiResult (which has the status code and response if there is one)
API calls no longer automatically throw for non-2xx responses
Connector functions for calling all of the new clan APIs
WIP setting up the NexusZoneClient to provide access to clans
Progress on clans implementation
Hook up all the clan functions
Refactor VariableUpdate so it's not annoying to use
Automatically handle clan events from the nexus
Expose clan events to consumers so they can do extra stuff if needed
Compile fix
Add an event for when a clan is unloaded
Add accessors for role and member variables
Fix roles never getting their name set
Fix incorrect error codes being returned when changing a clan member's role
Add a MaxMemberCount field to clan info (always 0, no limit for now)
Automatically refresh clan info in case we missed some change events
Rename zone Name -> Key
Merge branch 'clans'
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Fix nexus initialize failure in editor leaving the DB file open forever
Show an icon on the server you are currently assigned to