2,337 Commits over 2,588 Days - 0.04cph!
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Don't skip hidden items when exporting for Rust+
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Camera overlay asset update so they scale a bit nicer
Add a bit of UI for the instant camera
Set photo frame area and gibs meshes to readable
WIP model import analyzer
Refactor the import analyzers to share a common base class
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
Texture analyzer to disable crunch compression
Add a Texture Import Analyzer editor tool
Bring over the Audio Import Analyzer tool too
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
Add a way to cycle through bind commands instead of always running all (prefix the command list with a ~)
Fix scope overlay changing size with uiscale
Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
Adding stuff to show toasts with gametip's UI
Fix typo (banit -> bandit)
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
Switch one frame to Tom's new model
Fix NRE for entities which do not have a network group
Fix UICompass using the wrong material after toggling active
Fix skipping a light when one is removed
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around)
Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
Get rid of two every frame allocations in ServerMgr.Update
Get rid of 0 length array allocations in Poolable
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
app.info fixes: was giving an NRE because the companion server was not running