userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

2 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
2 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
2 Years Ago
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2 Years Ago
Merge from async_loading
2 Years Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
2 Years Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
2 Years Ago
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2 Years Ago
Merge from async_loading for some testing
2 Years Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
2 Years Ago
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2 Years Ago
Reduce asset warmup spam in server log
2 Years Ago
Merge from async_loading
2 Years Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
2 Years Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
2 Years Ago
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2 Years Ago
Cherry pick 6831, 6830, 6818, 6759, 6758, 6745 (server bug fixes)
2 Years Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
2 Years Ago
Merge from async_loading
2 Years Ago
Start asset warmup in the background as soon as the main menu is ready
2 Years Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
2 Years Ago
Merge from async_loading
2 Years Ago
Load prefabs in the background while spawning world
2 Years Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
2 Years Ago
Experimenting with async loading things from bundles
2 Years Ago
Rename NewAssembly to Rust.FileSystem
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
2 Years Ago
Call UpdateFullFlag when adding or removing modules from a modular car as well
2 Years Ago
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
2 Years Ago
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
2 Years Ago
Don't allow mount/dismount when the entity is being transferred
2 Years Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
2 Years Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
2 Years Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
2 Years Ago
Possible fix for server NRE when handling ping responses from other zones
2 Years Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
2 Years Ago
Update manifest
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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