6,973 Commits over 2,741 Days - 0.11cph!
Revert tileset changes from 6844 - fixes invisible text on menu
Also fix halloween theme so it doesn't have invisible text on the menu
Merge from async_loading_2 (disabled by default)
Default forceUnloadBundles to true to match current release behavior
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
Revert some of the changes made to the non-async asset warmup implementation
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1
global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default
global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
Revert change to asset warmup's exclusion filter
Show the player position on the nexus map and make it support focusing on the player
Parse map metadata from the nexus
Automatically show details for the zone in view on the nexus map
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Add a hook to fix the save filenames when loading due to a bug in previous builds
Update import settings for libsqlite3.so to include Linux
Add global.asyncWarmup as a convar for client too
Defaults to true but when set to false it will turn off running asset warmup in the background and will add it back to the loading screen using the old logic
Will only fully work if set on the command line
Don't use async asset loading when spawning world with preloadConcurrency set to 1
Change monument unloading threshold to 24GB of RAM
Call UnloadUnusedAssets even if we don't unload monuments, just in case
More hook changes to avoid inlining issues in release builds
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Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux)
Should revert to the old logic by default on Linux to improve server boot times
Change hooks to something that should actually work in release builds
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Don't add an ocean margin on the nexus map images
Update hooks so the map name shows correctly and save files don't get messed with
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Fix nexus map not covering the screen when zoomed out on ultrawide
Better rendering of transparent maps
Remove the hack to fade out the borders
Fix transfer using zone keys as if they are case sensitive
Fix vehicles not disabling transfer protection immediately when they have no driver
Adjust nexus map margin size depending on map size and render scale
Multiply the map alpha on the margin so it always fades out across the margin
Replace HasFlag(Protected) with IsTransferProtected()
Fix NRE spam when running client+server and a NexusIsland spawns
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering
Actually fix asset warmup exiting before preprocess is called for all the assets
Reduce the frequency of asset warmup messages being printed in the server log
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