6,973 Commits over 2,741 Days - 0.11cph!
Update FP.Nexus
Implement the remaining IClan methods
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Fix incorrect error codes being returned when changing a clan member's role
Update FP.Nexus
Pull in clan info so the clan UI can render correctly now
Add an event for when a clan is unloaded
Add accessors for role and member variables
Fix roles never getting their name set
Update FP.Nexus
WIP nexus clan backend
Add the canAccessLogs permission
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Automatically handle clan events from the nexus
Expose clan events to consumers so they can do extra stuff if needed
Hook up all the clan functions
Refactor VariableUpdate so it's not annoying to use
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Progress on clans implementation
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WIP setting up the NexusZoneClient to provide access to clans
Connector functions for calling all of the new clan APIs
Refactor API calls to return the ApiResult (which has the status code and response if there is one)
API calls no longer automatically throw for non-2xx responses
Update nexus/zone/player variable set calls to reflect API changes
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Allow specifying a custom content type for messages
Provide the message content type when receiving messages
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Auto-create the save path for servers (server.identity)
Fixes exceptions thrown at boot when it doesn't exist
Codegen and manifest to fix merge errors
Fix clan banner doing a weird fade every time you switch tabs (Android only?)
Disable all editing functionality on the clan UI when not near a clan table
Show a tip on the clan UI explaining that editing can only be done near a clan table
Placeholder clan table entity where you need to be near to manage your clan
Show a vital on the HUD when near the clan table
Don't allow inviting players to clans when not near the table
All clan RPCs which modify clan-related things will fail when not near the table
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