3,485 Commits over 2,466 Days - 0.06cph!
Fix cloth shape being affected by the player's current pose
Tiny optimization
Fix cloth glitching out a bit when entering a parenting volume
Make collisions work 95% better when parented
Progress on getting things working when parented/mounted
Some more optimization
Disable updating on the player preview when it's not open
Get rid of player model collisions (too slow and could barely see it working properly)
Fix back side glitching out when looking up at the sky
Drop iterations down to 1 (from 2)
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
Fix broken LOD rendering due to root bone and mappings being saved wrong
Allow deploying storage monitors onto vending machines
Fix some more clipping and issues with getting stuck
Fix bones spawning in the wrong spot
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
Some progress on enhanced collisions
Get rid of a bunch of pointless code (should improve perf a bit too)
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
Fix wearable retargeting breaking when switching view modes
Fix skinned mesh bone transforms being scrambled
Some progress on turning this into a wearable
Fix cloth collisions not working properly with capsule colliders
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Fix the skin picker UI showing a few skins twice
Make floating origin client-only (client+server is hopeless)
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Update MapImageRenderer with new map shader config
Very slightly working floating origin implementation
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
Merge from platform_types
Disable aantihack for spectators
Set main camera resolution a different way because the one I did before doesn't work
Merge from platform_types
Increase graphics quality
Lower main camera resolution instead of disabling it completely
Merge from platform_types
Merge from platform_types
More EAC disabling for spectators
Merge from platform_types
Ignore EAC auth for spectator client (they need a password only the server owner would know)