6,973 Commits over 2,741 Days - 0.11cph!
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Revert "Un-bump version to deploy to older app version"
This reverts commit ea7e18c9f63f2aceab128c5f1f352d724b75e54e.
Un-bump version to deploy to older app version
Add search light icon
Add abandoned military base monument
Update items
Update translations
Add search light icon
Add abandoned military base monument
Update items
Update translations
Perform a connectivity test against the Rust+ companion server at server boot - auto disable Rust+ features if this fails
Don't hide the smart entity pair option when Rust+ is disabled - show a message saying it is disabled on the server instead
More consistent and reliable checking if Rust+ is enabled on the server when sending notifications
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▆▋▄ ▍█▆▅█▆▊ + ▋▋▉▄▇▊▄▄ + ▄▉▇▋▆█▋▅▅
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though)
Set appropriate User-Agent and Origin headers (not customizable)
Playing around with shaders for the terrain
Forgot to save a material
WIP editor improvements (now has a UI and can delete entities as well as move them)
Update Towns.Common
Implement spawn tool
Implement the turret test NPC
Editor spawn fixes
Cleanup old viewinfos
Fix incorrect angle calculation
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Fix wrong button colors on the left side of the firework design UI
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Merge from xmas_update_2021
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Merge from xmas_update_2021
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Merge from xmas_update_2021
Merge from xmas_update_2021
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▌▇▋ ▌▆ ▌▉▅▋▄'▌ ██▉▊
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Separate icon for oak wood
Update Towns.Common
Hide some UI in the editor
Different icon for oak wood
Update Towns.Common and fix up inventory code
Fixes to get the client working
Merge Towns.Data into Towns.Common
WIP getting rid of materials inventory - support stacked items instead
Inventory code now has things to easily rollback changes and track diffs for networking changes
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