6,973 Commits over 2,741 Days - 0.11cph!
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Add a new type of tree
Update build script and old junk
Fixed it for real this time
Don't show red interaction with depleted nodes
Fix player positions not restoring from saves properly
Add a script to build and package things
Add a reload_ui command to fix the UI after hotloads
Hide interaction UI when not playing
Show current level and progress on skills UI
Show when you don't meet the level requirement to interact with resource nodes
Just pushed all of this stuff live
Fix off by one on copper minimum level
Change experience to a long instead of int
Add a function to get progress towards the next level
Update Towns.Common and Towns.Data again
Update Towns.Data for SkillDef
Initial UI for skills
Add SkillDef so there's a place to define UI properties for each skill
Send initial skills state to player when connecting
Grant experience when gathering from nodes
Implement level requirements for nodes
Fix chat immediately closing sometimes
Hide chat UI in menus
Update Towns.Common and Towns.Data
Update code to use a shared ResourceNode entity instead of a different class per type
Enable legacy timestamp behavior in Npgsql to workaround a bug until its fixed
WIP player skills
Move Towns.CodeGenerator into the new Tools folder
WIP setting things up to load resource node configs from JSON instead of having separate classes for all
Progress on replacing separate resource node entity types with a single one
Fix inacessible constructor
Loading screen when connecting and joining to a server
Server connect screen clean up
Fix game metadata loading racing the HUD creation (no more empty crafting window)
.NET 6 + update all dependencies
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Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
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Make CargoPlane code support saving and loading
Enable saving on cargo_plane
Remove SavePause from cargo_plane
Restore the parachute entity reference when loading a supply drop (fixes parachute getting stuck on forever)
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better)
Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken)
Fix missing h3 headers in news
Fix NRE spam in workshop screens
Fix item store showing blurry images on lower graphics quality
Fix item store prices clipping/wrapping at higher amounts or with different currencies
Fix the item store details modal not filling the screen vertically with its background
Fix news showing blurry images on lower graphics quality
Fix news layout so text and images don't get clipped and the header image is less stretched
Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
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Merge from SleeperMountingMergePt2
Don't clear childVehicles in BaseVehicle.InitShared
InitShared is called during loading, which means clearing would break things depending on the load order
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