userlamalovecancel

3,149 Commits over 2,496 Days - 0.05cph!

5 Years Ago
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
5 Years Ago
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
5 Years Ago
Disable aantihack for spectators Set main camera resolution a different way because the one I did before doesn't work
5 Years Ago
Increase graphics quality Lower main camera resolution instead of disabling it completely
5 Years Ago
Config tweaks
5 Years Ago
More EAC disabling for spectators
5 Years Ago
Ignore EAC auth for spectator client (they need a password only the server owner would know)
5 Years Ago
Fix windmill not rotating to the wind direction
5 Years Ago
Some more stuff for building
5 Years Ago
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5 Years Ago
Fix server build
5 Years Ago
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
5 Years Ago
Disable AnimatorLOD in spectator builds Disable occlusion culling when the render controller initializes
5 Years Ago
Hide spectator from snapshots Disable foliage and decor refresh because they don't get rendered Move the sky so it doesn't render weird
5 Years Ago
Update LODs when rendering CCTV, validate images properly too
5 Years Ago
Add support for multiple job assignments per client
5 Years Ago
Stripping down the CCTV render code
5 Years Ago
Close the game when the spectator client disconnects, if it auto connected to a server
5 Years Ago
Spawn spectator players in the sky (with noclip+god mode)
5 Years Ago
Build config for spectator client Fix issues with connecting using the spectator build
5 Years Ago
Fix LocalPlayer not being set
5 Years Ago
Spectator clients can connect now, kind of
5 Years Ago
WIP spectator networking stuff
5 Years Ago
Merge from main
5 Years Ago
Cherry pick 54660
5 Years Ago
Don't allow auto turrets to retaliate against gun traps
5 Years Ago
Updates + optimizations
5 Years Ago
Merge from main
5 Years Ago
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6 Years Ago
Fix being unable to break down more than one item at a time
6 Years Ago
Fix being unable to power storage monitors directly from batteries
6 Years Ago
Merge from rendermap
6 Years Ago
Merge from bandit_lamps
6 Years Ago
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
6 Years Ago
WIP spectator "platform" and authentication
6 Years Ago
Refactoring platform code to use a new UserId type instead of direct ulong
6 Years Ago
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
6 Years Ago
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
6 Years Ago
Update icon rendering to handle translucent bits better Rerender the reinforced glass window icon
6 Years Ago
WIP cloth stuff
6 Years Ago
Fix passthrough not showing for windmills, solar panels, and fuel generators
6 Years Ago
Missed file
6 Years Ago
Add world.rendermap to render a high res PNG of the map
6 Years Ago
Fix batteries displaying the wrong passthrough on the wire tool UI
6 Years Ago
Storage monitor icon Allow deploying storage monitors onto the large wooden box
6 Years Ago
Merge from storagemonitor Fix placement position on TC
6 Years Ago
WIP deleting LOD0 meshes
6 Years Ago
Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead
6 Years Ago
Get rid of audio (this change + delete the audio bundle)
6 Years Ago
Strip out particle systems (saves 400mb in system RAM)