userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Add new tree
3 Years Ago
Add a new type of tree Update build script and old junk
3 Years Ago
Fixed it for real this time
3 Years Ago
Don't show red interaction with depleted nodes
3 Years Ago
Fix player positions not restoring from saves properly Add a script to build and package things
3 Years Ago
Add a reload_ui command to fix the UI after hotloads Hide interaction UI when not playing Show current level and progress on skills UI Show when you don't meet the level requirement to interact with resource nodes Just pushed all of this stuff live
3 Years Ago
Fix off by one on copper minimum level
3 Years Ago
Change experience to a long instead of int Add a function to get progress towards the next level
3 Years Ago
Update Towns.Common and Towns.Data again Update Towns.Data for SkillDef Initial UI for skills
3 Years Ago
Add SkillDef so there's a place to define UI properties for each skill
3 Years Ago
Send initial skills state to player when connecting
3 Years Ago
Grant experience when gathering from nodes Implement level requirements for nodes
3 Years Ago
Fix chat immediately closing sometimes Hide chat UI in menus Update Towns.Common and Towns.Data Update code to use a shared ResourceNode entity instead of a different class per type
3 Years Ago
Enable legacy timestamp behavior in Npgsql to workaround a bug until its fixed WIP player skills Move Towns.CodeGenerator into the new Tools folder WIP setting things up to load resource node configs from JSON instead of having separate classes for all Progress on replacing separate resource node entity types with a single one Fix inacessible constructor
3 Years Ago
Loading screen when connecting and joining to a server
3 Years Ago
Server connect screen clean up
3 Years Ago
Fix game metadata loading racing the HUD creation (no more empty crafting window)
3 Years Ago
.NET 6 + update all dependencies
3 Years Ago
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3 Years Ago
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3 Years Ago
Compile fixes
3 Years Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
3 Years Ago
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3 Years Ago
Make CargoPlane code support saving and loading Enable saving on cargo_plane Remove SavePause from cargo_plane
3 Years Ago
Restore the parachute entity reference when loading a supply drop (fixes parachute getting stuck on forever)
3 Years Ago
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3 Years Ago
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better) Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
3 Years Ago
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken) Fix missing h3 headers in news
3 Years Ago
Fix NRE spam in workshop screens
3 Years Ago
Fix item store showing blurry images on lower graphics quality Fix item store prices clipping/wrapping at higher amounts or with different currencies Fix the item store details modal not filling the screen vertically with its background Fix news showing blurry images on lower graphics quality Fix news layout so text and images don't get clipped and the header image is less stretched Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from SleeperMountingMergePt2
3 Years Ago
Don't clear childVehicles in BaseVehicle.InitShared InitShared is called during loading, which means clearing would break things depending on the load order
3 Years Ago
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