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6,973 Commits over 2,741 Days - 0.11cph!

5 Months Ago
Update react-class-model
5 Months Ago
Missed file
5 Months Ago
Fix device list freezing the entity list array etc and breaking things
5 Months Ago
5 Months Ago
Bump to v0.0.15 Test fixes
5 Months Ago
Upgrade to Expo SDK 51
5 Months Ago
Migrate from sentry-expo to @sentry/react-native
5 Months Ago
Map grid fixes
5 Months Ago
Upgrade to Expo SDK 50 Needed to force webidl-conversions to 7.0.0 to get it working due to 6.1.0 referencing SharedArrayBuffer
5 Months Ago
Fix pinch gesture not disabling follow player
5 Months Ago
Add in the map grid based on the shader from the game (hopefully fixes the grid not matching the game soemtimes too?)
5 Months Ago
Implement following the player
5 Months Ago
Finish up the rest of the markers
5 Months Ago
Got monument map markers working
5 Months Ago
Pan/zoom mostly working now
5 Months Ago
Some progress
5 Months Ago
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6 Months Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
6 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
6 Months Ago
Merge from nexus/fix_tick_parent_id
6 Months Ago
Possible compile fix?
6 Months Ago
Fix framerate dropping to near zero when painting quick long strokes
6 Months Ago
Merge from paint_qol
6 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
6 Months Ago
Merge from paint_stroke_fix
6 Months Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
6 Months Ago
WIP fix for low opacity not actually being low when spacing is very low