userlamalovecancel

2,380 Commits over 2,649 Days - 0.04cph!

1 Year Ago
Remove another redundant mesh collider on ice sculpture
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
1 Year Ago
Fix more meshes missing R/W
1 Year Ago
Fix UIDialogs not working when using asset scenes
1 Year Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
1 Year Ago
Remove optimized loading from the experimental options menu
1 Year Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
1 Year Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
1 Year Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
1 Year Ago
Merge from main
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
1 Year Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Load monument prefabs if procgen needs to run on the client or server
1 Year Ago
Mark Rowboat_LOD2 as read/write
1 Year Ago
Fix possible NRE in ExtractReferences when updating asset scenes
1 Year Ago
Mark a bunch more meshes as read/write
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
1 Year Ago
Explicitly pull compute shaders into content.bundle
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix running in editor with use bundles off
1 Year Ago
Hopefully fix mac path issue Move logging to editor/development builds only
1 Year Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from main
1 Year Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
1 Year Ago
Missed a loading indicator
1 Year Ago
Merge from main
1 Year Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
1 Year Ago
Clean up new loading status indicators
1 Year Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
1 Year Ago
Disable read/write on a bunch of larger models that shoudln't need it
1 Year Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
1 Year Ago
Fix skin viewer not working (need to use GameManager to instantiate)
1 Year Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
1 Year Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
1 Year Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
1 Year Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
1 Year Ago
Delete BuildPrefabs (unused)
1 Year Ago
Merge from main
1 Year Ago
Disable using cached prefab list to build asset bundles
1 Year Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
1 Year Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)