userlamalovecancel

2,352 Commits over 2,588 Days - 0.04cph!

1 Year Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from main
1 Year Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
1 Year Ago
Missed a loading indicator
1 Year Ago
Merge from main
1 Year Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
1 Year Ago
Clean up new loading status indicators
1 Year Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
1 Year Ago
Disable read/write on a bunch of larger models that shoudln't need it
1 Year Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
1 Year Ago
Fix skin viewer not working (need to use GameManager to instantiate)
1 Year Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
1 Year Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
1 Year Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
1 Year Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
1 Year Ago
Delete BuildPrefabs (unused)
1 Year Ago
Merge from main
1 Year Ago
Disable using cached prefab list to build asset bundles
1 Year Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
1 Year Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
1 Year Ago
Mark divesite shipping container collision mesh as readable
1 Year Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
1 Year Ago
Merge from main
1 Year Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
1 Year Ago
NRE fixes when camera or sky are destroyed on scene unload
1 Year Ago
1 Year Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
1 Year Ago
Fix some issues running the editor using bundles instead of repo assets
1 Year Ago
Mark a bunch of collision meshes as R/W
1 Year Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
1 Year Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
1 Year Ago
Fix client+server compile
1 Year Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
1 Year Ago
Fix asset scenes never finishing loading when running as server
1 Year Ago
Remove debug file
1 Year Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
1 Year Ago
Server compile fixes
1 Year Ago
Merge from main
1 Year Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
1 Year Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
1 Year Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
1 Year Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel
1 Year Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
1 Year Ago
Fix some collision meshes not being R/W
1 Year Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
1 Year Ago
Merge from main
1 Year Ago
WIP using scenes to speed up asset warmup
1 Year Ago
Merge from main
1 Year Ago
Merge from fix_eager_cctor