6,973 Commits over 2,741 Days - 0.11cph!
Fix device list freezing the entity list array etc and breaking things
Bump to v0.0.15
Test fixes
Migrate from sentry-expo to @sentry/react-native
Upgrade to Expo SDK 50
Needed to force webidl-conversions to 7.0.0 to get it working due to 6.1.0 referencing SharedArrayBuffer
Fix pinch gesture not disabling follow player
Add in the map grid based on the shader from the game (hopefully fixes the grid not matching the game soemtimes too?)
Implement following the player
Finish up the rest of the markers
Got monument map markers working
Pan/zoom mostly working now
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Allow permenantly deleting twitch drops from the in-game inventory UI
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Add a tag to all existing twitch drops so they're easy to identify
Merge from nexus/fix_tick_parent_id
Fix framerate dropping to near zero when painting quick long strokes
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
Merge from paint_stroke_fix
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values
This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke
https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
WIP fix for low opacity not actually being low when spacing is very low