6,973 Commits over 2,741 Days - 0.11cph!
Add a public method to refresh a clan's data immediately
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it
Fix transfer triggers near islands being able to transfer things parented to ferries
Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
Merge from favorites_fixes
Fix funky TOD behavior on nexus enabled servers, hopefully
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Maybe fix hostile UI sometimes not showing if you're inside a safe zone
Fix index out of range sometimes when clicking on the clan announcement textbox for editing
Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
Fix nexus map not filling the screen when zoomed out on ultrawide displays
Fix client crash when loading clan score events
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Fix a bunch more mismatching
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
Implement more accurate preferred size for flex columns when using a fixed column count
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Improvements for the nexus player position map marker on the server browser
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever)
Include a special case for Steam returning no auth ticket
Fix zone details clipping out of the map component
Fix servers not always removing from favorites.cfg
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Reapply
95523 with compile fix
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Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
Update CrowdinUpdate.exe with some extra error handling
Extra error checking just in case
Update Crowdin code to call the current version of the APIs because v1 is gone now
Remove field which was only written to by our codegen
Bug fixes by switching everything else to use phrases
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join
Downloading the maps is much faster and way less resource intensive
Can be disabled by setting server.autoUploadMap to false
Fix NRE when shooting players spawned from the console
Add assertions when enqueueing writes so it's easier to identify where the problem was in the future