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6,973 Commits over 2,741 Days - 0.11cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
▄██▇▋▊ ▅▄▌▋▅ ▉▄█▄ ▌▍█ ▆▆▌▇█▄█ ▋▍▄ (██▆▆▌ ▉▉▆▋ ▊▊▅▄▉█▇▉ -> ▄█▉▆▇://▅▄▄█▊▊.▄█▍/▄▊▄▉▇█▍▋▉/▌▌▅▆▌/▄▅▇▍/▄▉█)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
4 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
4 Years Ago
█▄▍█▍▍-▋▌▉▊▇-▌ ▆▊▆▋▌▅ !▆▊▌▉▊▌ ▉▍▄▌▄▋▄ ▄▅▆█▉ ! ▊▆▍▄▉█▉ ▇▍▉ ▍▅█▉▌▊ ▇▉▅▍▇ ! ▅▍▄▍ ▍▋▋▊▆▊▍
4 Years Ago
▍▋▆▆ ▉▅▇▇▇▆▉
4 Years Ago
Updates
4 Years Ago
Progress on getting player sample working
4 Years Ago
Zone sample mostly implemented
4 Years Ago
Initial progress on a sample program to test everything
4 Years Ago
Remove subfolder
4 Years Ago
▋▌▍▊▊▌▅▍ ▅▅ ▊▄▌▉▍▊▉ ▅▄▍▇▇▍ ▌▅▊ ▅▍ ▌▆█ ▋▄▉ █▊▍▆▋▄ ▋▌▉█▅▍▄ ▉▄ ▆ ▆█▌▌▇ █▌▄ ▉▍▊▆ ▅▌▋▌, ▍▆▄ ▆▋ ▇█▄▅ ▉▋▉▋▅▊▊ ▍▉▄▄▌▅-▆▍▋▍▋▋▇▉ ▋▊▋▆▍▋█▌▉, ▌▍▌▊▌▊▇, ▇▇▆ ▄▇▊▌ ▊▄▌ ▄▅█▌▊ ▊▊▊ ▌▅▌█▆▌▅ ▄▍▅ ▅▍██▆█▉▇ █▇▆▅▌▄▆▅▋ ▇▇▋▆ ▇▆ ▄▍▉▉▌▅ █▍▆▊▋▉▄▇▊, ▌▄▆▆▅▇ ▇▋▇▋▅▄▅▋▋▆▍▌▋ ██ ▋▌▊▆▄▇▄█▅▉ ▅▌▄▉▆█▍ ▅▍▊▆▆ ▋▋▄ ▆▅▉▇▋▋▇ ▍▆ ▄▆▉▍ ▅▍▇▆▆ ▅▍▆▄ ▅█▌▍▊▌▋▅ █▄▍▆▋ ▆▉▅▇▌▌▌ ▌█▄▌ ▄▄▍▇▄ ▄▉▋▋▅ ▍▄ ▉▌▄█ ▅▄▊ ▅▉▊▇▊▌▄▌▇ ▅▇▆▋ ▇▍▍ ▊▌▇▅██▆ (▉▊▆ █▊█▋ ▇▋▌▌ ▍▇▇▋▇█▍ ▅▆▉▇▍▆▋▉ ▍█▊▋▌▆▊▇) ▅▊▇█ ██ ▉▋▊ ▇▌▇▊ ▉▌ ▉▍▆▆ ▆▊▆▊ ▄▊▄█▇▊▍▍▊ ▇▍▅▄▍▄█ ▋▋ ▌▊▉ ▇▇▍ ▇▉▅ ▌ ▊▍▇▊▌ ▄▇ ▋█▍▅▄▋█ ▆▄ ▊ ▇▌▉▌▋ ▉▉ ▌▉▅▊▆▄▄ ▌▉ ▄▇▊▍▆▇▄▉▇▄, ▋▉▋ ▌▅▅▇▇▄▊ ▉▄▍█▌ ▌▇ ▍▋█▇▍▇▉ ▊▄▉ ▄▇▄▌▄▉▊▋▍▅ ▊▍█▍▋▄▅▍▄ █▅▅ █▍ ▅▌▌▋ ▌▅▅▅▄▉▆▍▍ ▌▉▉▆▊▌▊ ▊▍▆ ▉ ▉▌▆▉, ▊▊█▍ ▍▄▋▆▊▍▍▌▍▉ ▍▌▊▌▅▇ ██▅▉▆ ▋▇▅▉▇▅▍▍▉ ▉▇▅ ▇▄ ▌▄▇ ▍▇▊ ▄▋▄▄▇▍▋ ▋▍▅ ▆ ▉▍▊▅▊ ▉▊▆▌▄▌▇▄▉ ▋▆▌▆▆, ▅▉▌▌▆▄ ▆▅▅█▇, ▆▄█ ▇▌▆▊▌▅▉▊▊ ▉▊▅ ▇▄ █▊▊ ▍█ ▊▄▊ ▋▄█▅██ █▌█▋ ▌▍▋▋█▊▍▅▋ █▍▇▅▄ ▊▅▊▉▌█ ▌▇█▊'▄▅ ▅▋▋▄▅▋▄▍ ▇█ ▇▋▅ ▍▄ ▇▍▉ ▊█ "▍█▉▆▋" ▍ ▄▍▌█▉▄ ▊▇ █▅▇▊▇▆ ▆▆▊▅ ▌▍█▌█ ▉▇ ▌▄▊ ▆▋ ▆▉▇ ▅▋ ▅▄▍ ▍▇ ▄▌▉ ▌▍▇▅█▅▋▋▇ ▇▋▉ ▆ ▉▇▄▊ (▍▍▅ ▋▍▋ ▆▅█▅▅), ▋▆█▌▊▇▊▊▍▊ ▉▉█▄ ▍▅▊▊█▉▋ ▌▆▇▅▊▋▍▅▅ ▄▍▄▉ ▍▅▍▌ ▍▍▍▋ ▅▍██▊▋▄▊ ▉█▄▉█ ▍ ▍▄▋▍▉ ▋█▋▊▊▉▌▄▋ ▆▋▋▉▊▄ ▋▇▍ ▊▄▄▌ ▉▉▉▍█▅▄▆▍ ▄▄█▅▆▇▆▌▍ ▋▊ ▆█▌▋█▍█ ▆▊▄▄▍ █▌▍▆ ▅▊▄ ▊▄▉▆ ▋▋▅█▋▇▄▅ ▋▆█▊▄▋▋▉▉ ▋▋▊▌▍▅▍▇▇ ▅▅▅▌ ▄▊ ▋▅▅▄▆█▊▌▉▍ ▆▊▄▆▌█▇▅▉▍▆▍ █▋▊▆▅▇▆ ▌▍▍▅▌▍▍ ▊▋▆▄▄ ▌▄▌▊█ ▍▅▉▊▋▄▆, ▅▇▋ ▊▇█ ▄▇▇▉▋▍'▇ ▉▅▆▌▌▊▌█ ▌█▍▉ ▄▅▆▍ ▌▊▄▍▋▍▉▅▆ ▆▇▆▋▋▆▇▍ ▇▍▋▌▊▌ ▅▅▋ ▇▍▌▄ ▇▆▌█▉▍▊▍ ▊▉▊ - ▅▉▉▇ ▊▋▄▅ ▉▊▊▆ █▄▅▌▍▋▍▊▊▆▆▌▄ ▇▆ ▆▇▊▍▋▇▅▋ ▅▆▋▉ ▍▆▋▆ █▋▍▇▇ ▇▅▊ ▆▊▍▄▌▇▋▆ ▆▉ ▌▋▍ ▊▌▍ ▇▇▄▊▅ ▆▍▇▌▍▋▅
4 Years Ago
More progress + testing
4 Years Ago
▆▊█▄▆▉ ▄▇ ▊▉█▍ ▌▅█ ▉▊▆▌▉ █▆▇▅▊ ▋█▄ ▇▄▌ ▌▍█▋▋ ▊▉▄█▆▇▌ ▇█▇ ▋▌▊▇▄ ▅▅▋▇▄▆▇▇ ▉▄ ▍▍'▉ ▋▉▍█▇▊▍▅▆
4 Years Ago
Progress
4 Years Ago
Test improvements
4 Years Ago
Project setup + some initial code Testing fixes
4 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
4 Years Ago
▇▇▅ ▄▇▌▆ ▇█▅▉ ▅▄▆ ▄▇▄▆▊
4 Years Ago
▌▍▍'▍ ▉▅▊▆▆▋▌ ▉▊ ▍▌▅▆▆▌▊'▄ ▋▄█▅▆▊▅▉▄
4 Years Ago
▆▌▄ █ ▇▄█▊▇▅▋▅▌▇▍▋ ▇▍▋▍ ▅▄▌▍█▋ ▊▌▊██▉▋▉▉▋█ ▅▇▅▍ █▄ ▇▌▄ ▉▄█▅ ▊▆▉▆
4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
▉▆▇▊▉▉█▇ ▇▋ ▄▅█▄▍▊▄ ▋▄▊▆▉█ ▊▌▊ ▄▋ ▊▇▌ ▆▆▆ ▆▊█▄▇▍ ▋▄▌▉▅▄▅ ▋▍ ▇ ▆▊▍█▆ ▍▌▊ ▋▌█▊ ▋▄▌▋, ▍▅▋ ▆▅ ▍█▄▍ ▅▋▌▉▋▉▇ ▋▆▄▆▆▋-▄▇▋▋▆█▉▄ ▇▋▊▇▅▍▍▊▆, ▆▆▍▉▄▆▍, ▅▄▇ ▅▌█▄ ▊█▅ ▅█▉▇▋ ▍▉▍ ▌▍▅▅▉▉▇ ▅▄▋ ▄▇▆▍▄▋▊▆ ▅▇▅▌▋▄▌▄▋ ▉▅▌▉ ▇▇ ▊▆▇▋▍█ ▋▌▋█▆▊▄▍▆, █▋▋█▋▅ ▋▍▆▅▇▉▋▌▄▅▅▊▄ ▊▊ ▋▍▋▋█▉█▇██ ▋▅▉▄▇▅▄ ▉▅▌▆▄ ▊▊▍ ▍▄▊▇▅▍▄ ▆▉ ▊▋▄▋ ▇▊▇▉▌ ▋▉▇▆ ▋▊▄▅▄▍▌▇ ▊▇▄▋█ ▉▋▄▇█▋▌ ▄█▊▅ ▇▆██▋ ▆▍▄▊▋ ▆▄ ▆▄▌▅ █▅▍ █▍▍▌▅▊█▉▆ ▋█▅▆ ▄▍▋ ▋█▇▊█▇▄ (▅▊▆ ▋▌▆▉ ▊█▌█ ▅▅██▇▌▆ ▋▋▆▅▉▍▍▇ ▆▅▋▄█▉▄▍) ▋▅▌▍ ▊▆ ▊▅▄ ▆▌▍▋ ▇▇ ▄▉█▋ ▊▋▄▅ ▆▋█▄█▍▇█▍ ▄▆▊▆▉▍▉ █▄ ▅▄▇ ▅▄▊ ▍▋▊ ▉ ▄▋▇▆▊ ▄▉ ▅▆▆▅▆▋▌ ▍▌ █ ▊▄█▊▌ ▆▊ ▉▄▋▅▋▌▄ ▋▆ ▋▇▅▋▄▍▆▍▋▇, ▆▌▍ ▇█▆▆▅▇▋ ▅▍▅▉▋ ▊▊ ▆██▇▅█▍ ▍▉▋ ▅█▊▌▉▌█▄▋▊ ▋▇▌█▋▋▄▄▌ ▅▊▍ █▇ ▍▉▇▍ ▅█▍▇▍█▅▋▊ ▌▊▄▋▉▍▄ ▍▌▉ ▍ ▊▇█▌, ▄▇▅▅ ▄▇▌▄▉█▌▇▊▇ █▇▇▍▅▅ █▌█▅▍ ▇█▄▍▇▇▋▍▄ ▇▉▇ ▍▋ ▆▄▊ █▆▊ ▊▇▉█▅▊▊ ▆▇█ ▅ ▌▍▆▊▍ ▋▄▆▅▅▇▉▄▌ ▄█▆▌▅, ▌▇▆█▆▄ ▌▊▋▋▊, ▉▊▊ ▅▋▇▋▅▇▆▉▆ ▄█▆ ▌▉ ▉▅▅ █▇ ▆▊▋ ▊█▍▉▅▅ ▇▉▉▊ ▋▍▌▅▊▊▅▉▌ ▆▅▅▍▄ ▆▇▄▉▉▆ ▅▇▍▇'▄▌ ▌▉▅▅▅▊▉▌ ▉▌ ▊▇▉ █▆ ▋▇▇ ▉█ "█▍▇▋▄" ▋ ▄▆█▇▍▉ ▅▋ ▌▉▇▋▅▉ ▉▅▉▇ ▊▋▄▄▍ █▄ ▊▋▉ ▇▌ ▅▇▄ █▊ ▆█▅ ▍▅ ▆▌▉ ▊▇▉▆▄▌▇█▄ ▅▇▋ ▍ ▇▄▇▇ (▋▉▇ ▄█▄ ▊▊▌▇▊), ▇▇▉█▆█▆▄█▇ ▊▋▄█ ▅▆▋▊▊▍█ ▌▊▇▋█▉▆▇▍ ▉▅▉▋ ▄▊▉▌ ▉▉▅▍ ▌▍▅▌▇▉▆▋ ▌▄▆▇▆ ▉ ▋▆▊▋▌ ▍▋▉▋▉▅▇██ ▊▌▅▅▋▉ ▍▊▆ ▍▅▄▄ ▊▄▉▍▅█▉▍▇ ▆▋▊▅▆▇▅▉▊ ▄▄ ▌▄▍▌▅▊▋ ▉▄▄▋▉ ▌▍▅█ ▆▊▍ ▌▌█▇ ▊▇█▊▇▊█▊ ▆▅▍▅▉▄▊▋▉ ▋▍▍▆█▆▌▆▄ ▌▍▍▋ ▅▆ ▇▋▇▉▋▍█▍▉█ ▉█▌▋▉▇▉▌█▄▍█ ▄▅▅▉▇▆▋ ▉▊▉▍▋▌▌ ▋▅▄▉▇ ▄█▌▍▋ ▄▉▉█▇▅▇, ▄▆▌ ▊▅▇ ▅▊▅▅▄▋'▄ █▅▍▋▊█▋▌ ▋▌▄▅ ▆▇▉▌ ▋▇▅▉▅▍█▍▆ ▉▋▍▍▅▍▇▅ ▍▇▌▉▋▋ ▍▇█ ▇█▋█ ▌▄▉▋█▌▍▆ ▌▉▊ - ▍▉▄▋ ▌▍▉▌ ▋▄▇▍ ▊▆▍▉▆▅▋▉▍▅▋▊▊ ▇▅ ▋▅█▍▄▌▆▊ ▆▋▅▉ ▉▋▉▄ █▉▄▌▉ ▉▇▊ ▅▅▍▊▌▋█▄ █▋ ▌▋▆ ▅▆▅ █▊▊▋▄ ▉▅▋█▄▇▅
4 Years Ago
▍▍▊█▅▊ ▍▌▆ ▇▆▇▋ ▉▆▍▊▅▍▆▄ ▇▆▆ - ▋▄▆▅ ▇█▉▄ ▌▆▍▉ ▊▇▅▇▍▋▆█▉▆▌▋▌ ▆▅ ▅▆▆▄▊▋▇▊ ▄█▌█ ▋▌▆▉ ▉▊▊▇▆ ▍▊▇ ▇▄▌▋▉▆█▆ ▄▇ ▇▋▉ ▅▆▌ ▇▋▅▍▄ ▆▉▉▆▊▆▅
4 Years Ago
4 Years Ago
Get rid of the horribly slow InitSecondaryItems because we can already do this better
4 Years Ago
Improve performance of finding values in a column Fix mistake in string size calc, show correct sizes for strings and arrays
4 Years Ago
com.unity.memoryprofiler@0.2.9-preview.1
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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