6,973 Commits over 2,741 Days - 0.11cph!
Close item store takeover screen when esc is pressed
Rough impl of hovering limited store items for a 3D skin view
Backup save file right after the server saves
Remove redundant cancellation token source in server manager
Add some more guards to try and prevent exiting out when not actually cancelled
Gracefully stop the Rust server when closing server manager with Ctrl+C
Add FlexScipedUpdate so it's easy to do batched updates which run layout immediately after instead of deferring until LateUpdate
Merge fixes in some random prefabs
Fixes, built locally and tested to confirm it works
More logging to troubleshoot missing heartbeat issues
Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time
Some progress on rebuilding the map with GLView
Kill most of the map UI code
Correct versions of some packages
Workaround for issues on even older windows console hosts?
Fix backspace with empty buffer exception
Fix unknown commands not clearing the command input
Workaround status bar issues when running under the old windows console host
Refactor logging so it doesn't go through Console
Add support for status bars at the bottom of the terminal
Implement status bar to connect to the server's rcon to show performance info and allow running commands
Set the -parent-pid command line argument when running the Rust server
Update files before backing up server data so we don't double backup when there is a server manager update
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
Switch to using new backup endpoint
Change item store item prefab to fully use flex layout so it handles the changing column widths
Update Facepunch.Flexbox (dynamic column width, aspect ratio)
Add flex aspect ratio component
Fix flex text not setting its driven properties
Change flex columns to calculate dynamic column counts with a minimum width, expanding the columns equally to fill the container
Fix cloth on projectiles and world models having the wrong gravity direction
Probably fix stretching of cloth when teleporting large distances
Fade in/out menu background overrides
Fix pooling issue with zone name labels for the map
Fix shader error in StandardMap
Fix screen prefabs being disabled when testing them in play mode
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
Fix being unable to open the takeover pages for things that were already purchased
Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
Move coconut underwear screen back to its proper folder
Re-add the reveal animation for one prefab
Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
Fix graphics transform not working correctly when nested
Support reveal animations for the pack screens
Update Facepunch.Flexbox again
Don't require Graphic or CanvasRenderer
Remove max width on description text
Add the menu background override back
Transform with transition sample
Added FlexGraphicTransform component so we can do CSS-like transforms, hooked up to FlexTransition
Finish the rest of the prefabs
Progress on hooking the prefabs up