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6,973 Commits over 2,741 Days - 0.11cph!

9 Months Ago
Close item store takeover screen when esc is pressed
9 Months Ago
Rough impl of hovering limited store items for a 3D skin view
9 Months Ago
Backup save file right after the server saves
9 Months Ago
Remove redundant cancellation token source in server manager Add some more guards to try and prevent exiting out when not actually cancelled Gracefully stop the Rust server when closing server manager with Ctrl+C
9 Months Ago
Add FlexScipedUpdate so it's easy to do batched updates which run layout immediately after instead of deferring until LateUpdate
9 Months Ago
Add code
9 Months Ago
Initial commit
10 Months Ago
Merge fixes in some random prefabs
10 Months Ago
Fixes, built locally and tested to confirm it works
10 Months Ago
Add missing using
10 Months Ago
More logging to troubleshoot missing heartbeat issues
10 Months Ago
Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time
10 Months Ago
Upgrade to Expo SDK 49
10 Months Ago
Some progress on rebuilding the map with GLView
10 Months Ago
Kill most of the map UI code
10 Months Ago
Upgrade to Expo SDK 49
10 Months Ago
Correct versions of some packages
10 Months Ago
Workaround for issues on even older windows console hosts? Fix backspace with empty buffer exception Fix unknown commands not clearing the command input
10 Months Ago
Workaround status bar issues when running under the old windows console host
10 Months Ago
Refactor logging so it doesn't go through Console Add support for status bars at the bottom of the terminal Implement status bar to connect to the server's rcon to show performance info and allow running commands Set the -parent-pid command line argument when running the Rust server Update files before backing up server data so we don't double backup when there is a server manager update
10 Months Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
10 Months Ago
Switch to using new backup endpoint
10 Months Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
10 Months Ago
Add flex aspect ratio component Fix flex text not setting its driven properties
10 Months Ago
Change flex columns to calculate dynamic column counts with a minimum width, expanding the columns equally to fill the container
10 Months Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
10 Months Ago
Fade in/out menu background overrides
10 Months Ago
Fix pooling issue with zone name labels for the map
10 Months Ago
Fix shader error in StandardMap
10 Months Ago
Merge from main
10 Months Ago
Fix screen prefabs being disabled when testing them in play mode
10 Months Ago
Lets try that again
10 Months Ago
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
10 Months Ago
Fix being unable to open the takeover pages for things that were already purchased Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
10 Months Ago
Move coconut underwear screen back to its proper folder
10 Months Ago
Re-add the reveal animation for one prefab
10 Months Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
10 Months Ago
Fix graphics transform not working correctly when nested
10 Months Ago
Support reveal animations for the pack screens
10 Months Ago
Update Facepunch.Flexbox again
10 Months Ago
Remove unused
10 Months Ago
Don't require Graphic or CanvasRenderer
10 Months Ago
Remove max width on description text
10 Months Ago
Add the menu background override back
10 Months Ago
Update Facepunch.Flexbox
10 Months Ago
Transform with transition sample
10 Months Ago
Added FlexGraphicTransform component so we can do CSS-like transforms, hooked up to FlexTransition
10 Months Ago
Hook up buy buttons
10 Months Ago
Finish the rest of the prefabs
10 Months Ago
Progress on hooking the prefabs up