6,955 Commits over 2,741 Days - 0.11cph!
WIP switch to sdk38's new softwareKeyboardLayoutMode instead of the other workaround
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
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Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Camera overlay asset update so they scale a bit nicer
Add a bit of UI for the instant camera
Set photo frame area and gibs meshes to readable
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WIP model import analyzer
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Refactor the import analyzers to share a common base class
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Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
Texture analyzer to disable crunch compression
Add a Texture Import Analyzer editor tool
Bring over the Audio Import Analyzer tool too
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Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
Add a way to cycle through bind commands instead of always running all (prefix the command list with a ~)
Fix scope overlay changing size with uiscale
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Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
Adding stuff to show toasts with gametip's UI
Fix typo (banit -> bandit)
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
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expo upgrade to SDK 38
Update everything else
Compile error fixes, remove unused
expo upgrade to SDK 38
Update everything else
Compile error fixes, remove unused
Switch one frame to Tom's new model
Fix NRE for entities which do not have a network group
Fix UICompass using the wrong material after toggling active