6,939 Commits over 2,680 Days - 0.11cph!
Fix pan and zoom in map for RTL layouts
Fix map position in RTL layout
Almost fixed marker positions in RTL layouts
Fix map grid on RTL layouts
Fix some marker misalignments in RTL layouts
Remove event handlers from sockets when closing them (possible fix for duplicated chat messages)
Fix grid issues on LTR
Make TeamMemberList scrollable when you have more than 6 members in your team
Make TeamMemberList scrollable when you have more than 6 members in your team
Remove event handlers from sockets when closing them (possible fix for duplicated chat messages)
Fix some marker misalignments in RTL layouts
Fix map grid on RTL layouts
Almost fixed marker positions in RTL layouts
Fix map position in RTL layout
Fix pan and zoom in map for RTL layouts
Fix switches disappearing on RTL layouts when they're turned on
Fix switches disappearing on RTL layouts when they're turned on
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
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Allow direct connections on iOS too
Automaticlly check for updates (doesn't download them automatically)
Automaticlly check for updates (doesn't download them automatically)
Allow direct connections on iOS too
Directly connect to the game if you're not on data (faster and more reliable!)
Directly connect to the game if you're not on data (faster and more reliable!)
Version bump again because google
Version bump again because google
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Fix for the "server offline" page almost never showing up
Disable ticking when a server has an error
Pass the app build number when connecting to servers, make development mode connect to staging servers
Pass the app build number when connecting to servers, make development mode connect to staging servers
Disable ticking when a server has an error
Fix for the "server offline" page almost never showing up
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Log JS bundle cleanup errors
Log JS bundle cleanup errors
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled)
Fix some redundant renders on the map
Fix the helicopter blade animation so it's not low framerate anymore
Disable automatic OTA updates (only takes effect for the next store build)
Merge branch 'release'
Ignore rate_limit and banned errors too
Just ignore all RpcError
Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?)
Skip redundant calls to turn on/off keep awake
Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues)
Automatically close connections when switching away from the app, restore them when coming back
Try catch keep awake code because apparently everything can go wrong
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Try catch keep awake code because apparently everything can go wrong
Automatically close connections when switching away from the app, restore them when coming back