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5,782 Commits over 3,561 Days - 0.07cph!

49 Days Ago
▋▌█▌▍ ▍▌▅▆█▍▌▇ █▅▇█ ▍▅▋▌▌▅▋█▍ ▅▊▄ ▍▍▇██▋▌▆▆▊▍▉▇ !▌▆▆▇ ▄▆▆ ▊▋▇█▋▉ ▍▊▋ ▇▍▋▆ ▅▆▉▉▇▌▋ ▆▄▆▆▆▆▉▄▌ !▉▅▍▍▇ ▇▆ ▉▍▋▍▌▅▉ ▍▊▅▇ ▅▉▊▊▍▅█▍▊▉▄▆▉▄▍▋▅▆▄▌ !▌▌▄▍▊ ▊▍▍▄█▇▊▅ ▍▇▉▆ ▌▅▋█▇▊:▊█▊▆▍▍█▇▊▉/▆█▇█▋▍▇ !▆▉▍▅▆ █▅▉▋▇▉▆▄ ▆██▅ ▇▉ ▍█▄▄▊▄▊▄▌█ ▄▄█▍▌▉▌██ !█▍▉▊▅ ▉▌▄▉▆▌ ▄▅▄▅▍▍▅ ▉▆▄▉█ ▆▅▋▇ ▅▇▆ ▋▉▍▊ ▍▉█▋▌█ !▌▍▄▋▍▇▌▄ ▇▍▌█▇▆█▌▉ ▇██▅▋▋▇ ▉▆▄█ ▅▊▉▅▆▄▇▄▉▊:▆▋▌▇▋▇▇▇▆▋ ▆▄▍▅ ▇▇▇▅▆▋▅ ▋▇ █▍▊ █▋▅▆▌▇▇▌ ▄▊▊▌▍ ▇▍▆▄▇▅▄▊ █▌▍▋▅▌▌, ▉▉█ ▇█▅▍ ▊▆▍▍▍ ▋▅▄▊▋ █▆▌▋▍▊▄▆▌▄▍ ▌▆▉▊██▇ █▅ !▆█▋ █▆▄▄█▆▆▉ ▇▆▅▇ ▍▍▄▉▍█▅▉▄ ▍▌▄█▆█▇▋ ▊██▍███
50 Days Ago
▉▌█▋█ ▆▇▅_▄▋▉▄/▉▆▅_▄▆▋▌▌▉██▆▉, ▉▉█▆▍▆ ▋█▆_▆█▍█▍▆▌▉▄▅ !▍▉▊ ▄▆▇▉▌▅▊▉ ▅█▆▅ ▍▊▍▍_▅▉▌▉ ▆▄▋▄▌▋▊ ▄▍▇▇▇▍▍█ ▅▌ ▇▇▉▋▊▄▄▋ !▆▄▉▍▊▍▉▅ ▍▇▄▉▆▋▄▉ ▊▉▌▅ ▍▆▄▅▋▄▋▅▇▌▉▍▋▇▉▋▄▅▇▇ !▋▆▍▉█▉▉▉ ▆▄▄▅▆▌▌ ▄▄█▅ ▊▆▇▋▅▌▅:▌▍▅▇█▉▆▉▇▊▆█▋▅█▆ !▌▇▋ █▋▌█ ▉▋▊▍▊▅▇█ ▌▋▇▊ ▊▇▍▉▉▌ ▊▉▅▋▉▋▍▅ ▍▉█▇▇█▄▉▉ ▉▌▊▉█▍▆:▇▋▇▉▌▌▌▌▆▊▄▆▆▌▆ !▌▍▉ ▅▌▍▉▇▍▊▄ ▋█▊▍ ▆▆▊ ▍▇▋▇█▇▅▊ ▊▅▊▇▌▇▋ ▇▍▊▄▆▄ !▇▌▇ █▌▌▄█▅▆█ ▋▊▇█ █▉█_▆▄▆▇▇▋▉ (▋▋ ▄▅▊▆▅▍▉▉ █▇) !▌▉█ ▄▅█▌▆▊▆ ▍▆▌█ ▅▌▆▋▄▉▊.▍▅▄▄▇▉▄▆▌▄▋▍▅▋▍ !▋▍▅▌█ █▍▉▋▋▆▆ ▅▇▊▌ ▉▍▊▍██▄:▋▍▌▍▋▆▆▇▊ ! ▊▆▄▇▉ ▅▄ ▆▍▉▇▆▄▆ ▌▍▅▅ ▅▄▉▋█▇▌█:▌▉▉▅▇▉█▊▉▍▆ !▆▆█ ▌█▍▌▄▋▊▊ ▄▄▉▄ ▄▇▅▍▋▋▉:▅▇█▋▋▆▌▌█▋▍▋▍▍▋▅ !▄▋▉ ▆▄▋▆▉▉▉▇ █▄█▊ ▅█▋▄▅█▋▅ ▊▆▌▅▍▄▆ ▊▄▇▆▄▅▅ ███▄▌▆▅ !▍█▋▄▄ ▋▆▅▍▊▊▇ ▊▍▄▆ ▉▆_▉▆▍▆:▄▌▇▉▍▍▇▊ !▄▉▉ ▍▊▌▄▅▌▆▍ ▉▅▋▉ ▊▉▆█▅▌ ▌▇▍▆▊▇▍▊▉ ▌▇▌▇ ▊▅▌▊▆ ▅▅█▇ ▆▆█▅▇▇▊▄▋█▅▋▅▅▉ ▋▄▉ ▅▉▇█ ▊▊ ▌▅▇▌▌▍ ▇▄ ██ ▅ ▊▌█ ▄▉▍█▄▌▋ ▉█▄▇▌▆ ▊▍▍_▍▋▊▋▇▅▄▌_▅▌▅▄▇▋▍.▌▌▉ █▊▉▍█▌ ▍▆▋▇ ▉▄▊▊ ▄██▇▄▅▅▌▉▄ ▇▅▊▊▅▊▄█ ▄▋ ▆▇▇▄▇▋▌▄█▋ ▇▅▅█▍▍▆▉ !▋▋▇▉▅█▊ ▆▅▆▄ ▄▆▄▍▍█ ▋▄▇▄▇ ▆▄█ ▋▋▅▍▅▊▆█ █▊▆▇ ▊▅▍ █▄▉▉▄██▆▅ ▆▄▅▌▍ ▉██▇▅▇▋█▆▄▊ ▋▊▌▇▋▊▌ ▊▅▌▄ ▋▋▄▄▇█▄▋
52 Days Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
55 Days Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
55 Days Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
56 Days Ago
▊▌▉▍▇ ▋▅▋▅▊▊▇ ▊▍▍▍ █▋▊▌▆▅█ ▇█ █▌▊▋▊▄ ▊█▉▇▍▊▅ ▇▆▊▊ ▍▄▋▇▅▍▇▆▊ !▍▌▉▆█ ▇▆█▍▌▉▍ █▊ ▍▌▄▉ ▄▇▆█ █▆ ▉▆█▊▅▇▍/ ! ▇▉▍▄▋▍▆ ▍▉█▊█▇▄▋█ ▇▋█▄▇▆▍▇ ▉▇▆▋ ▆▌▉▇▉.▍▆▇█▊▅▍▋ ▊█▌▊▍▅▅ ▋▋▅▌▋ ▆▉ ▄▊▊█ █▋ ▉▊ ▋▌▇▌ ▇▌▇ ▄▋▉▉▆▋▋ ▄▋▊▆▅▍
56 Days Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
56 Days Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
57 Days Ago
▄▇▊▍▋ ▊▌▊█▌▄▋
57 Days Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
57 Days Ago
Disable more stuff I enabled
57 Days Ago
Disable some parts of QueuedLoader
58 Days Ago
Reset lua_error_url on level init like before for x86-64 Because the server enforced cvar value system is not present Partially fix dynamic model loading
58 Days Ago
Undo changes to ClientsideModel for now
58 Days Ago
▍▋▍▍ ▇█▋█▌▆▋ ▇▌ ▉▅▉▉▅▆▇█▍▋▄▇▍▌▄█▊██▉█▅ ▌▌█▆▄ ▋▅▄█▆▌▇▇▆▉▊▄'▊ ▄█▄▍▌ ▉▇▉▊▍ ▆▋▇ ▌██▇▋ ▅▌▅▊▆▌▇▌ █▊ ▉▋▍▍.█▋█▄▄ ▌▍▌▍▉ ▄▅▌▋▍▄▍▌▍ ▌▉▆▉█▅ ▅▊▄▄▋▄▍ ▄▆▇▉▇█ ▇█▋▆▌▊, ▉▅▍▊▌█▋▊▌▅█ ▅▆▍ ▌▍▆▌▋ ▆█▄▅▊ █▇▋█ ▉█▄▆▇▌▌▄▆ ▄▅▊▍ ▇▅▍ ▋▅▆▇▉ █▆▍ ▉▊▅█.▄▇▅▉▊▆▅▇▅▆() ▌▇▅▌▊▆▊▄ ▆ ▄▍▆▌▆▄ ▇▌▄▆▄ ▋▋▋▇ ▍▌▌:▊▍▋▆▋▋▉▆ ▌▆▋▋▄ ▆█▇▄▉▌▉▍ █▇▇▅▅ ▄▉▄ ▊▋ ▌▌█:▄▅█▌▅█▆▄() ▅▅ ▅▆▅▌▇▇ ▊▌▅ ▇▍▆ ▊█▅▊ ▋▄▆ ▆█▌▍▉ ▆▇▍▆ ▇▇ ▆▍▆▅▆▌▍ ▅▆ ▋▄▍▊█▉ ▋█▄▊▉▊▆ ▌▍▋ ▆▇▊ ▊▍█▇█▋▅ ▄▍█▅▆ ▊▊▌█▅█ ▆█▄█▌ ▌▉▌▋▍▄▆ █▍▉▇▉ ▆▇▋ ▉▌ -▇ ▉▋▍▌█▌ ▄█▇▋▆▄▌▉▆▅▊ ▋▉▄ ▅▍▋▍▆ ▋▇▅▊▅█▍ ▇▄▉▊ ▌▍▅▍▋▉▋ █▆ ▍▊▌▆.▄▋▍▍▌▆▉▄▄▊ !▊▉▍▋▆ ▇▇▊▌▍▉▇▊ ▊▊ ▇▉▅▆▋▆▅█▌▉ █▉▍█ ▌▍▉▌▇█▇▌ ▌▉▅▍ ▆▌▌ ▋▋▄▇▇ ▉▊█ ▌▆▇▉▄▅▅ ▋▌█▅▍ ▍▍█▇▅ ▆▉▋ ▊▄▌▍▆ ▊▄▌▇ ▅▉▍▅▉▋▉ ▍▍ ▆▊ ▊▋▇█▅ ▌▍▋▆▋▅▅▄▍ ▌▋██▆█ ▄▇▇▊▌▆▌ █▆ ▍█▅▍▌▅▌ ▋▇▌█▋ ▇▉▊▄▇▍▆▋ ▍▅ █▋▌ ▊▆▇▊▊ ▌▄. ██▇▆▄ ▆▅▋▄ /▄ ▄▉▌▋▊▌▋▊█ ▆▊ ▊▇▋▍ █▅▅▍█▄ ▊▍ ▇▆▌ ▆▇▍▅▋█▋ ▍▄▍▌▄ ▍█ ▊▄▆▊ █▋▅▉ ▇▉ ▅▄▌▊. ▍▇▉█ ▉▌▉▇▊▇ █▅▍▇▋▄▉▄ ▅█▋▄█ ▇▍█▊ ▊▄ █▄▋▉▄▄▊▇██ ▅▌ ▇█ ▌. ▅▆▋▋▌▆▄ ▄▌▇▌▌▍▆ ▉▅▅▍ ▇▆▆▋▊▌▇▄ (▋▅▊▄▊█▊▉▅▊ ▊▌▋▋ ▇▍▌▅▆▅▋ ▄▍▆ ▍▌▄▅▊) █▊▍█▌▉▍▇▌▋█▆▇▅▌▉▆ ▆▉▌ ▇▌█▊▅▆▊▅▇▄▋██▍▋ ▄▋█▍ ▅█▉▄█▌▍█▍▄ ▋▊▊█▇▆▉ ▅▆▆▉▍ ▋▄▋▍▍▋▇█ ▌▌▌▆ ▇▇▋▌▄▌ ▆▌▋▄▊█▅▍ ▅▋ ▅▌█▆ █▆▋▉▆ █▌▆▅█▆▍ ▌▇▅▍▉▋▅█▄▊ ▅▊▇▇ ▌▄▊▊▇▄▇ ▊▌▅▊▅ ▉▊▍▄▋ ▆▌▋▊▋▌▅▆▇ ▊▄ ▅▋▄ ▄▆▍▊▋▉ ▉▅▅ ▉▅█▄_▇▇▅▉ █▄▍▌ ▋▊▋▄▅ █▇▍ ▇▇█ ▅▄ ▉▍▊▄▆█ ▆▅▊▅ █▆▌▌▍▆.▅▊▅▌▅▆▉▅▉▉▅▅▆▋▆▋▇▍▋▇█▉/▆▉▋▋▅█▇▋▇▉█▊▆▋▆ ▇▌▆█ ▉█▊▆▄ ▌▌▌ ▊▍▌▅▉▌▊ ▇▉ ▄█▅ ▄ ▌▌▆ ▉▊▉▉ ▉█▄▅█ ▍▍▄▊ ▇▊▍ ▆▉▊▌▉, █▌▌ ▊▇ ▊▆█▅▇▋ ▊▇▊█▆ ▇▇▆ ▌▊▊▊▍▉ ▋▆██ ▍█▅▍ ▋▅▋ ▋▍▅▋▌ ▋▇▉▅█▆▊▅▊ ▍▆█▍▌▌▆▍▄▊▇ ▋▍▅▌▉▊▊ ▉▊▉ ▇▅█▍▍ ▆▄▋ ▄█ ▊▆▌ ▄▆▋▄▍▇▉ ▌▌▉▇▅ ▋▅▋▊▌ ▊▄▉▅▉ ▄▄▄ ▌▉▅▆▄ ▅▋█▅▅▊_▌▊▋▆ ▄▋▉▉▄▌ ▅▄▇▄ ▅▌▊▋▋█▅▊ ▍▄▋█▉ ▌█ ▊▋▊▄▅▋_ ▆▌▌██ ▄▉▄▆▋█▋▅▌-▆▅▊█▊█▅▊/▋█▊▅▊▅/▇▅▉▄ ▆▆▍▍▋▇▆ █▊▊▋▇▇▊█ ▄▅▉▄▆█ ▊▉▊▅▇▋ ▆▇█▊ ▄▅█▉▌ ▍▇ ▇▇▅ ▅▌ ▉▌▇▅▄▊▊▍ ▌▄▆▊▉▋▆▋ █▉▄▅▅▄▊▅. ▍▄▊▅ ▌▅▋▅▆▋▄ ▋▋▆▋▉ ▋█▋▄▍▌▄▅▊ ▉▍▌▅▄ ▊█▆▆▆ ▍▄ ▉▅ ▋▇▅▇▋▊█▍ ▅▋██▊▇▊. ▆▄▄██ ▆▆▍=▄▆▅▉.▉▉▄▌▉▆▇▍▊▋█▆█▅▊▋▄▊▉▍(▅▉▄) (▅▍ ▉▄▌█) █▅▄▊▄ ▍█▅▌ ▌▆▇▇ ▍█▊▋▍▆▉█ ▌ ▇▊▅█▍█▍ ▍▍▅█▉ ▆▉▇▊█▆▅▊▅▋▇ ▊ ▌▊▉█▆▉ ▋▆▄▊▌█▉ ▊▍▍▅▍▍▄▌ ▌▋▍▆ ▄▉▄ █▌▊▉▇█ ▊▇ ▍█▊▇ ▇▆█ ▊▋▍▅/▌▇▆█▆▌/▇▌▍ ▌▊▆▅▄▋▌▅▍ ▆▄▄▍ ▉▄▋ ▆▉▊▊▇▅▅▆ ▍▋▋▅ ██▋ - ▄▉▊▉▆▆▉ ▇▊▇ ▇▊█▌ ▄▌▋▆▋▍▆ ▊▆▊▋█▍▅▇▄▋ ▊█▉▄ ▉▇ ▄▋█▋▆ ▄▇▍ █▋█▍▌ ▍▍ ▋▉█▇▇▍▋.▋▇▇ ▄▊▉▋▅ ▌▋█▉▊█ ▆▅▄▉▍▊▇▋ █▆█▄▋▍▍▄ ▋▅▇▇▄ ▄█ ▆█▋▆▆▌▊█▇ ▆▉██ █▋█▆█ ▄▌▄▊_▉▋▋ ▆▋▄▆▆▇ ▇▅▋ ▌▅▆█▄▌ ▌▋▅▋▆ █▉▊▍▋ ▄▌▍▅▇▊▌▍█▄ ▅▊▅▅ ▌▅▆▊ ▊▊▅▌█ ▆▄▆▉ ▋▉▇▋▅▄█▅ ▉█▍▇▆▆▆ ▍▍▋ ▆▊▍▌▅▅ ▌▍▇▉▅█▋▅ ▄▄▅█▅▇▍▉, ▊▍▇ ▋▇▇█▇ ▍▌█▉_▌▊▉ ▍█▆ ▌▅▋▌▍ ▅▋▌▇▅▅▌▌ ▊▋ ▊▍▄▉▇. ▌▉▉▄▊ ▇▍▅▆▇▉▅ ▍▌█ ▌▌▋▍ ▆▍ █▍▇▅▄▄▋▌▅ ▋█ ▇▄█▇▊▊ ▆▊ ▅▉▉▍▉▍▌ ▍▅▍▌▅▄▆ █▇▉▆ ▍▉▇▅▇▄▊ ▄▌▍█ ▅▆▅▉▆▅█ ▌▍▌▅▆ ▄▉▍▇ ▊█▅▊▄ ▋▇▋▊▇▍▆ ▉▇ █▅▍ ▉▄▊▊ ▉▌▅▍▉▊ █▋▇▆ ▉█ ▋▄ ▊ ▊▇█ ▇▌▇▍▌▅▅▇ ▊▇▍▇ █▉▆▊▄▉ ▍▊█▅ ▍▄▇▄▇▌ ▋▇▋ █▉▄▊▌▆▊▍▄▌▅ ▍▄▋▍ ▋▄▅▅ ▍▄▋▊ ▍▆▌ ▇▉▌ ▌▇▉▆ ▉█▋█▌ ▇▇▇▊▍ ▋▇▅▍▆▇▆▇▊ ▊▇▊▋▌ ▄█▍▍▅▅ ▆▉▉▋█ ▆▆▇▅ ▋▋▉█▌▍ ▊▄▍▅▅▉ ▉▊▍▌▍▋▌▇ █▇█ ▆▉▊▆▋ ██▍▅▍▅▍/▌▋▆▌▍█ ▇▄▋▍▊▋ ▍▊▌▉▉▇ ▄▋▇▇▇▍▅▊▍▊ █▅▄▉▇▋ ▄▄ ▊▍▍▍▄▇ ▊▇ ▍▍▇▄▉▍ █▌▍█ ▉▉. █▇▊▇█▊▉ ▉▌▄ ▇▅▉▋▌▊▇▄▊ ▄▊▍▄▅▇ ▌▅▉▋ ▆▊▍▅▉▊ ▇▆▊█ ▇▋▄█▌▊▅█▋ ▄▌█▌▋ █▌█▇▉▍▉ ▉▄▌▊▇▇▄ ▄▅ █▇▋▊▆▆ ▊▉▅▉▅█▇█▍ ▋▌▅▊▊ ▅ ▄▋▊▌▌▋▅▋ ▉▆ ▅▇▊▊.█▊▅▉▆▅▍▅▄▋ ▅▆ ▉▍▍▉▅ ▇█ ▍█▊▅▌ ███ ▋▊ ▆▄▄▊ ▌█▄ ▊▊ ██ ▆▌▊ ▌▊▉▆ ▆▌▍▄ ▌▍ ▋▅▋ ▉▇▄▋▋▅▉ ▋▋▅_▉▊█▌▍▉▌▍▊▉_▍▆▅▌▆ ▆▍▊▅▆▅▍▊ ▊█▆▉ ▊▋▅▆▍▅ ▉▄▉▋▄▄▉▍▍▄▊, ▌▇▆ ▆▉▉▅▍ ▊█▍▉▍▌▇▊▍▆ ▆█▆▄▄▉▌▊ █▍▊ ▉▇▅▍▄▌▅ ▄▇▅ ▆▍▇▆▋▉█ ▉▍ ▊▇▉▊ "▋▉▇▋▇▊▇▍▄: ▆▆▅▅▌▊'▍ ▍▆▊▊ ▅▄▉▍" ▌▇ ▄█▄▉▆▇▄▊▇ ▇ ▋▅▌▇▍▅ ▅▋▄▅▊▊ ▌▊▍█▊▍▉▋▄ ▇▍▍▊▍▌▉▍▍ ▄██▆▆▌ ▇▇ ▊ ▍▍▋▌▊▋▇▉▇ ▉▌▊▅ ▄▊▆▇▆ ▌▋▄▇/ ▉▋▄ ▄▅▆▉█▄▄/ ▇▆▊▌▇ █▆▆▇_▇█▄▅ ▇▍▇▌▄▌▊▉ ▊▊▉▇▍▌▊▉ ▅▄▍█ ▋▇▌█▌▍▌▍ ▉▇ <= ▊
59 Days Ago
Move "FreeImage: Couldn't open file" to developer 2 Switch server downloads extension filter to a whitelist Also block html/ and scripts/
59 Days Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
60 Days Ago
Fixed edit_sky losing its values after being duplicated Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste. Fixed crashes HL1 vort or scientist is killed by unowned combine ball Removed more useless files from build process Do not mark addons with id of 0 for download from server Just avoids the unnecessary wait time when its the only addon Fixed potential minor memory leaks with Source Engine reported via email Disable/remove Source Engine commentary system No reason to really have it.
2 Months Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
2 Months Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
2 Months Ago
Prevent crashes with ragdolls (especially when created too early) ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies This allows ragdolls to have their physics clientside only without being first precached on the server Fix game_text text being cut off on screen
2 Months Ago
█▊▋▅ ▊▇▋▅▄▅▄ ▄▇ ▅█▌▅.▊▍▆▅█▋▉▆▅▋ !▋▌▅▆▅ ▄▅▊▉▄▋▆▇ ▋▋ ▅▌▇█▇▊▇▊▉▋ ▌▄▅▍ ▌▅▌█▊▍▆▍ ▍▍▍▆ █▍▌ ▇█▊██ ▆▍▅ ▋▌▄█▆▉█ ▆▄▄▋▊ ▌▍▋▊▌ █▆▍ █▉▄▅▇ ▌▆▆▅ ▉▊▊▍▄▅▉ ▉█ ▄▇ █▊▌▆▋ ▆▍█▋▍▉▄▄▍ ▊▅▋▌▅▇ ▇▅▅█▇▄▋ ▌▋ ▅▅█▇▍█▌ ▊▌█▄▍ ▌▉▅▄▊▊▍▇ ▍▌ ▊▇▊ ▍▇▉█▌ ▋▉. ▄▊▉▌▅ ▊▅▉▌ /█ ▌█▄█▉▊▍█▊ █▋ █▌▇█ ▄▋▍▅▆▆ ▄▊ ▉▌▅ ▍▇▌▄▉██ █▍▅▇▆ █▊ ▊▄▅▇ ▌▉▌▆ █▄ ▍▅▇▊. ▆▌▌█ ▊▇▊▊▉▊ ▌▆▄██▆▋▉ ▉█▊▆▌ ▇▋▆▇ ▊▌ ▌▅▇▅▌▅▄▇▌▉ ▄▍ ▄█ ▉.
2 Months Ago
Fix linux compile
2 Months Ago
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir Allow immediate entity removal during timers, concommands and Think hooks This addresses most use cases for game.CleanUpMap() Mitigate a random crash with NPC:SetSquad Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad Hide IP address in status command for P2P servers Fixed CWorld model pointer being set to -1 during saverestore
2 Months Ago
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2 Months Ago
use the other MIN()
2 Months Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
2 Months Ago
Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
2 Months Ago
Fixed AI node related crashes, probably
2 Months Ago
Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably
2 Months Ago
Disable workshop stats for now
2 Months Ago
Disable workshop stats for now
2 Months Ago
Entity translation for scripted_sequence Fixed spawnmenu "Save Changes" / "Revert" buttons not having icons Regression from garrysmod/pull/1954 Fixed no loading screen when playing demos Fixed a bad thing with HTML translations Removed unused code from loading screen Removed usages of GM:LoadGModSaveFailed clientside Update icon_progress.lua Fixed a visual bug with drag'n'drop When the dragged panel's local position is higher than 2048 on any axis Duplicator uses `CurHealth` instead of `Health` Avoid issues with `Health()` function. Also make the NPC inherit duplicator table correctly Base gamemode supports DMG_REMOVENORAGDOLL for players
2 Months Ago
Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Bump "insane reference count" threshold 10x
2 Months Ago
Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
2 Months Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
2 Months Ago
Don't explode props on touch if caught by physgun (explosive barrel) I think this might just be the problem with npc_satchel
2 Months Ago
Don't explode props on touch if caught by physgun (explosive barrel) Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel
2 Months Ago
Try a blind fix for npc_satchel crash
2 Months Ago
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2 Months Ago
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