userRubatcancel

1,589 Commits over 1,127 Days - 0.06cph!

4 Months Ago
Fix compile error
4 Months Ago
cl_timeout - remove upper limit, unblock, and dont save
4 Months Ago
Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs
4 Months Ago
Reapply IMaterial (Lua) changes that were undone yesterday
4 Months Ago
Fix console spam about sprite orientation when the material is missing
4 Months Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
4 Months Ago
It must be this commit then that causes linux issues
4 Months Ago
Revert more changes from april 21st
4 Months Ago
Revert changes from april 21st that potentially causes linux issues
4 Months Ago
Let's try undoing this change to do with shader system
4 Months Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
4 Months Ago
Don't forget to register the haptic umsgs on server
4 Months Ago
Don't forget to register the haptic umsgs on server
5 Months Ago
Stub out Haptics user messages
5 Months Ago
Stub out Haptics user messages
5 Months Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
5 Months Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
5 Months Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
5 Months Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
5 Months Ago
Fixed Hammer crash when browsing models
5 Months Ago
Fixed Hammer crash when browsing models
5 Months Ago
Fix Hammer crash when trying to browse models Minor cleanups
5 Months Ago
nil is a valid NW type
5 Months Ago
Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats
5 Months Ago
Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history
5 Months Ago
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▅▉▋▍▍ ▄▉█ █▌▊▊██ ▌▅▋▅▉ ▊▅ ▌▄ ▄▍▌▆ ▇▅▍▋▆█▆ ▅▄▅▊ ▊▅ ▌▊█ ▅██▋█▊ ▍▊▅▆▉ ▊▇▉▊▍▄▋▅ ▇▉▅▇ ▅▆▆▋ ▍▅▉▇▌▉▇ ▌▊█▅ ▌▋▅ ▇▊▄▍▉▌▉▉▊▉█ ▊▆▍▄▅▇█ ▅▌▄ ▉▊▌▋▅ ▍▊▄█▍▌█▅ ▅█▇ "▆▋█ ▅██▄▍▅" ▆█▌█▅▊▋ ▌▅ ▋▄▅▅▇▌▍█▅. ▉▉▆ ▅▋▉▋▄▊▊ ▋▊▅ ▊▌▉▌▉▋▉ ▆▆▅ ▉▄██▅▄█▊▆ ▍ ▆█ ▇▍▅▋▇/▊ ▅▄▄▅ █▊▇▆ ▉▉▇▅▍▍▇█▊▄ ▆▄▊▍ ▆▄▉▋▌▅_▉▊▋▋ █▌▅ ▆▄█▉▌▄▌ █▌▆▄ ▍▇▅▍ ▆▄█▆▄▅▋ ▍▊ ▋▋▆▋▍▌▉▊▄ ▋▄▇▆ ▉█▍▋. █▇▋█ ▋▉▄▉█▊▇▆ ▋▄█▅▌▋▄ ▌▄▉▄▋█▍▊▄▊ ▍▉▍▆▆ ▊▇▅▅▄▆ ▅▆▉▅ ▅█▆▋▊▆█ ▋▇▅ ▊▍▇ ▄▄▌▌▄ ▍█▅▇▍█▇ ▄▍▊▋▌ ▋▌▄▌▉▍▊▍ ▇▇▉▋ ▊▅▊▋ ▄▅▅▆▇▅▇▄▄ ▋▉ ▋▇▉▇ ▋▄▉▇▌ ▌█▉▄ ▅▍▊▉▍ ▇▋▋▌▊-▄▌ ██▉▊▉ ▍▌▋█▌▉ ▌▄▋▋ ▅▋▋▌▊▉_▅▄▇█▋▅▋▄ ▋▌▊▉▉▆▊ ▍▋▇▌▊▋ ▊▇▇▋█▅▊ ▊▍▅ ▌█▆▇ ▇▅ ▅ ▋▌▄▋▊▍▍ ▇▉▉ (▅▅▄█▍▄▋█▋ ▍▊▆▄▅▇▌▋▋▄▆▌▆) * ▌▉▉▄ ▉▄▄▇█_█▍▉▉▉▍ ▊▍ ▇█▍▊▅▉▉ ▌▍▇▋▅▅▆ * ▆▊ ▌▆█▍▌ ▉▋█▇▉ ▅▇ █▊▋▍▄▋▋, ▌▍ ▊▊▄▄ ▅▉▊ ▆▅ ▆▆▊▍▊▆█ ▋▅ ▌▋▉▆▊▇ ▅█▇▉▌▅▇ ▉█ ▊▆▉▇▍▊▄ * ▄▅▅▆▍▋█ ▍██▇ ▊▌▄█ ▇▄▋▍ ▋▅ ▄▇▄ ▌▊▅▇ █▋▅▌ "█▌▋ ▇▄▇▇" ▇▍█▅█▌▊ * ▋▇▅▌▉▉ ▍▍▌▍▌▅▇▇▊ ▅▉ ▋▆█▆-▍▇ ▅▆▊█▉▋▋ ▍▍▆▆▍▋▅▉▆ ▉▌█▄ ▋▉ ▍▄▍▊▌▌▇ * ▅▇█▋ ▄▄ ▊▌▅█▅▅ ▍▍ ▌▅█▍▄▍▉ ▋▊▋ ▍▉▊▆▊ █▌▍▌▊▋ ▍▋▅ ▊▄▍ ▇██▇ ▌▋▉▅ "▌▉▋ ▌▌▋█" ▋▊▋██▇▆ * ▊▉▆ ▆▇▅▍▇▆▆ ▍▄▆▇▅█▄▋▄ ▅▋▌▄▄ ▍▌▇▅▅█▆▊ ▉▅ ▋▌▅▉ ██▅▉ ▇▉▌▌ ▉▄▉▆/▋▊█▅▉▋█▅▇ █▌▋▆▌ ▍▇ █▄▊▇ ▇█▇ 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▉▇▄▅▇▉ ▍▋▆▍▅/▉▌▌ ▊▄▆▄▊▇ ! ▆▊▅▌▋▋ ▆▆▌▊▊ ▉█▄▆▊▆ ▆▍▄▉▊ █▆▅▉▊█▇▄ █▆▉▋█ ▌▆▅▇▊▇▊▍ ▊▆▉▅▋ ▊▄▌▄▄▊▌▊ ▆▌▋▆▄▌▍▋▅▇ ▄▋▊█ ▇▄▌▇ ▊▌▊▌▍▉█▍▋▇▆█ ▆▍▌▋▊▇█ ▅▉█▋▅█▌ ▉▇▄▆▊▋▅▊▍ ▍▄█▌▅ ▌▅▄▉ ▉▋▅▄▌▍▋, ▄▊▋▌▆▅█ ▇▅ ▄▄▌▉▋█▇▉ ▄▍▋▅█▇▇ █ █▆▊▋▋▉▉ ▅█▊▅▇ ▌▋▌▉▄ ▋▅▋ ▆█▌▄█ ▉▄▍▆▊▉▆ █▇ ▋▌▌▊▇_▉█▋▅ * ▄▆▍▋▇▄ "▆" != "▅.▊" ▆▉▅▄▇ * ▉▇▅ █▊▍▌ ▄▌▍█▍▍▊ ██ ▉▆▉▆▋▋ * █▌▋▌ ▄█▌▄▌▆▊▉▆▆▅▄▌▌ * ▇▄█▄▆ ▇▅▉▋▆▊ ▆▊▋ ▉▌▌▇▋▌▌ ▇▆▌▄▆▇ ██▅▆▉█▊▍▋▇ █▉▇ ▊█▋▉█▉ ▉▍▍██▌▆ ▄▍▄▋ ▊▍▄▄ ▋▄▉▄▄▌ "▍" ▌▌██ ▋▇▅█ ▉▊▇▉▊█ █▄▋█▇█ ▋▍▍▋▉▉▇ ▍▇▅▉█▋ ▉▄▅▍▍▄ -▌▌▉█▄▆ █▇ ▊▆ ▄▌ ▊▋▇▆▍▌ ▊▍▅▍▆▄ ▇▅▍ ▋▅▇ ▇▄▋▇█▉▅ █▍▉▅▆▋▊ ▇▇▍▊▇▆▅▆▇ ▄▌▍▊█▄ ▍▇▊▆▆ ▌▄▅ ▆▇▌▅█▍▅▌▍▅ ▉▋▄▆▆▇▌▆ ▅▋▊▉▉ ▍▊█▍▅█▄ ▉▌▆▅▊▇▉ ▅▊ ▇▅▆▌▋▄▋▄▋▄▇ █▄▋▆ ▉▋▌▌█ ▄▍▍▇▍ ▊▋█▌ ▉▍▌▊ ▉▋▊▇▊▋▌▍ █▅▅▅ ▉█▄▄▊ ▍█▊▋ ▊▇▅▌ ▍▄▇ ▇▅▆▄█▋▉▄ ▊▅▅▄▍▉▉ ▌▋▆▇▆ ▊█ ▅▊█▅▌▌ ███▊ ▋█▉▆▍▅ ▊▌ ▌▄▇▉▋ > █, ▊ ▆▅▉█▊ ▉▌▊ ▍▍▊ ▉▇▌▋▉ ▆▊█▇ ▉▍▆ ▌▊▊▉▇▊ ▄▊▌ ▄█ ▊▊▌ ▍▌▅▌▋▊▇ ▇▉▇▍▅█ ▅▌▇▅▅ ▇▌ ▊▋▄▄▉▄▌▇▌ █▍ ▆▄▊▆▌. ▇█▋▆▍ ▉▄▇▊ ▅▆▍▋█▍▆▆ * ▌▆▆: ▌▄▇▋▋▍▉ ▄▇▊▄▋▌▄▍ ▊█▅▌▅ * ▊▋▇▇▌ ▍▊▇▉▊▍▆█ ▄▍▆▅.▍█▄▄▍▍▍▄█▄ ▊▉▇▋▅ ▄▄▉▅▋▍ ▍▌▇▅▉ ▋▋ ▌▇▌▅▋▉ ▉▊▌▅▋▋ █▆▇ ▌▍▌▆▌▋▆▇ █▌▉▅▍▊▊▌█ ▅▅▆▅ ▆▉▋▋ ▆▉▆ ▍▌▇ ▆▊▊▍ ▇▇ ▇▌▍▊▍▇ ▆▅▇ ▉▄▅ 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5 Months Ago
Fix a server crash that wasn't merged properly from x86-64 CC/Tonemap system handles marked for deletion entities
5 Months Ago
CC/Tonemap system handles marked for deletion entities
5 Months Ago
Minor cleanups
5 Months Ago
minor cleanups Minor cleanups More minor cleanups
5 Months Ago
Fix build error
5 Months Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
5 Months Ago
Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
5 Months Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
5 Months Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
5 Months Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close. Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
5 Months Ago
Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
5 Months Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
5 Months Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
5 Months Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
5 Months Ago
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5 Months Ago
Try to fix VPC builds on Linux/OSX
5 Months Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
5 Months Ago
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