userRubatcancel

5,188 Commits over 4,079 Days - 0.05cph!

7 Years Ago
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
7 Years Ago
Updated particles_manifest to include ALL default shipped particles Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
7 Years Ago
Fixed monster_tentacle not dealing damage properly
7 Years Ago
full merge from main/
7 Years Ago
full merge from main/
7 Years Ago
Better monster_tentacle fix
7 Years Ago
monster_tentacle better fix
7 Years Ago
Updated localization files
7 Years Ago
Updated TTT to its latest version ( Ironsights on reload changes )
7 Years Ago
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
7 Years Ago
new spawnicons 2/2
7 Years Ago
player model icons
7 Years Ago
full merge from main/
7 Years Ago
Fix a crash issue with monster_flyer
7 Years Ago
npc_sniper no longer becomes pacifist after one player kill
7 Years Ago
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead
7 Years Ago
Fixed HL2 barney appearing on HL1 map c1a1 Fixed HL1 and HL2 episodes not displaying their chapter titles and other on screen text GitHub: skill.cfg minor changes to match HL2 more language entries for entities
7 Years Ago
Added 12mmRound ammo type from HL:S Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior? Fixed purple blood color on HL1 aliens Resolved soundscript conflict with HL2 and HL1 turrets Changed translations for turret classnames to better differentiate which is which
7 Years Ago
Blind attempt to find a crash in CCollisionEvent::ShouldCollide Fixed FL_ANIMDUCKING not resetting when entering a vehicle Fixed the custom use button trace to not hit the player Restored Gib Model functionality of func_breakable from HL1 GitHub: Added player.GetByAccountID( id ) Updated language files
7 Years Ago
Added CTakeDamageInfo.__tostring CTakeDamageInfo.GetDamageType now properly returns an unsigned int Added DMG_SNIPER and DMG_MISSILEDEFENSE
7 Years Ago
Updated shader build scripts to work without source sdk
7 Years Ago
█▇▆▅█▅▍ █▊▌▊ ▆▊▊▍▅▄▊ ▊▉ ▊█▍ .▄▆▄ ▄▋▍▅█ (▊▋ ▊▄▊▄ ▌▆▌▉ █▌▄▅'█ ▄▉▄▇▇▇ █▄ ▌▄▇▆▌█▄ ▆▉▉█▍ ▉▄▉▇▄▆ ▇▋▄▆▊▌▍)
7 Years Ago
Fixed some shaders not compiling due to missing dll
7 Years Ago
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
7 Years Ago
▄▉▉▊▉▋▅ ▍▌▅▉▊▌ ▍▍▄▇▄▋▋ ▌█▅▋ ▍▌▇ ▆▋▇▉ ▋▄ ▇▌▇▋ ▍▋▉▆▋▄▋ ▅▌▌█ ▌▋▄▊ ▉▌▌▉▇'▌ ▋▊▇▌ ▅█▊▋ ▉█▅ ▊▇ █▆▅▉▄██ (▊▄▄, ▍█▄▇▍▅▆▉▆▍, ▌▅▄▅▇▉▉▅)
7 Years Ago
Fixed weird fog issues with recent shader changes
7 Years Ago
NEWLINE for CEngineSoundServer::PrecacheSound warning
7 Years Ago
prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua
7 Years Ago
Refix treesway to use actually unused register in vertexlitgeneric
7 Years Ago
Added proper distance check and entity validity check for all properties
7 Years Ago
Fixed HTTP() cutting off post body at the \0
7 Years Ago
JSON functions now can handle \0 properly
7 Years Ago
JSON functions now can handle \0 properly
7 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
7 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
7 Years Ago
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
7 Years Ago
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
7 Years Ago
Subtle TreeSway for gm_construct skybox trees
7 Years Ago
Added Half Life Source CLASS_ enums
7 Years Ago
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
7 Years Ago
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
7 Years Ago
Added input.GetKeyCode, works opposite of input.GetKeyName
7 Years Ago
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
7 Years Ago
CLuaEmitter.Add will now also initallize startSize You can now ignite ragdolls Updated TTT to its latest version
7 Years Ago
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
7 Years Ago
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values) Added util.GetSurfaceData() = table Removed textures from the models/ folder in the .vpk
7 Years Ago
Changed capitalization for 2 keys in util.GetSurfaceData
7 Years Ago
Nav file errors now properly display the actual error by name, not error ID Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
7 Years Ago
NavMesh places support in Lua Added CNavArea.GetPlace() = string Added CNavArea.SetPlace( string ) = bool
7 Years Ago
Fix compile error TTT GetClassHints change