userRubatcancel

6,144 Commits over 3,806 Days - 0.07cph!

6 Years Ago
HL1 Turrets now react properly to Disable AI and Ignore Players Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated Changed HL1 Turret translations to not include the "Ceiling" part Fixed prop_effect not being duplicatable Prevented spawn console commands from generating errors when entered into dedicated server console Added fixed chrome materials for the HL1 turrets
6 Years Ago
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6 Years Ago
Added input.WasMouseReleased( key )
6 Years Ago
Fixed ViewModelFlip stopping worldclicker aiming animation for view models wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
6 Years Ago
PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height Added PANEL.OnSizeChanged( newW, newH ) Fixed SpawnIcon's SetSize affecting the child element's size too late Fixed a crash issue with ModelImage.SetSpawnIcon ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
6 Years Ago
Added right click option to tool material and model selectors to be able to copy the model and material paths. Added icons to most right click menus in the spawnmenu
6 Years Ago
Added net message names to the "A net message is already started" message Fix some addon entities not being targetable by the properties system Removed leftover debug output from Remove property
6 Years Ago
Compat with live version of the game
6 Years Ago
Compat with live version of the game
6 Years Ago
fix setmodelscale
6 Years Ago
Fix setmodelscale
6 Years Ago
merge from main
6 Years Ago
Updated env_wind to affect treesway on its own Updated steam.inf Restored Half-Life 1 turret entities
6 Years Ago
Update ignore.conf with even more post-compile useless folders
6 Years Ago
Fixed RebuildSpawnIcon() not taking bodygroups into account
6 Years Ago
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
6 Years Ago
Fixed a crash issue with Vehicle.GetVehicleViewPosition Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 ) Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
6 Years Ago
Move the "Trying to send with no players" warning of net library send functions to developer 1
6 Years Ago
Restore material order in the Materials Tool UI
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Git: * Dragginig/Resizing DFrame as a child element now works properly * Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
6 Years Ago
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension. util.SpriteTrail no longer silently fails halfway through when not given a color.
6 Years Ago
Player.Kick no longer fails with reasons too long (cuts them off now at 512) Fixed kick reasons being cutoff at 256 (now cutoff at 512)
6 Years Ago
Fixed DMenu's non self deleting submenus not opening in some cases Updated TTT to its latest version
6 Years Ago
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
6 Years Ago
Made DLabelURL's color functions work consistently to DLabel's
6 Years Ago
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
6 Years Ago
Fixed calling SetHoldType too early not updating the hold type on client
6 Years Ago
Fixed some effects (mostly on NPCs) not working in multiplayer
6 Years Ago
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
6 Years Ago
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt Made flashlight sound not stop weapon sounds
6 Years Ago
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
6 Years Ago
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
6 Years Ago
Added debug name to the "Tried to activate constraint ..." warning. Kill input no longer works on the world entity !Entity.SetSaveValue can no longer override entity class name You can no longer remove player_manager entity
6 Years Ago
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
6 Years Ago
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
6 Years Ago
Failed-to-send net messages now reset current net message Calling net.Start() while a net message is already active now displays a message You can no longer send net messages with no players on the server
6 Years Ago
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6 Years Ago
Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
6 Years Ago
Git: * Fixed an error with empty nextbox NPCs * Added return value to DColumnSheet.AddSheet
6 Years Ago
Fixed npc_barnacle not picking up players from vehicles.
6 Years Ago
Get rid of direct thread links in Readme
6 Years Ago
Update forum.scss to what it is in the API Help page fixes for mobile users Removed shared stuff with sites.scss
6 Years Ago
Updated gmod.scss to what it is in API Fixes a bunch of used-to-be broken things in gmod forum
6 Years Ago
Fix pixel high white line in each post
6 Years Ago
More noticeable text color for pages
6 Years Ago
Try to fix Help page on mobile
6 Years Ago
Fix pagination colors & get rid of $white for GMod forum styling, also adds consistent with normal forum hover effect for thread list Fix Unread Posts for game sub-forums
6 Years Ago
Fix dropdowns on game forums Rust and GMod are both affected where some dropdowns would spawn behind search box/thread title, etc. GMod forum style fixes Tiny improvement to how shadows look in GMod's forum posts, major improvement to sticky thread styling