userRubatcancel

3,581 Commits over 2,557 Days - 0.06cph!

10 Days Ago
Fixed serverside Lua errors when making 0 width ropes
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13 Days Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
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13 Days Ago
Undo player tag changes to triggers
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13 Days Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
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13 Days Ago
Update sandbox.fgd
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13 Days Ago
Fixed Lua errors in scoreboard when a player leaves the server
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13 Days Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
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13 Days Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
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13 Days Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
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13 Days Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
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13 Days Ago
Fixed missing localization / Updated language files
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14 Days Ago
func_button moves correctly when parented Also implemented movedir_islocal, and made internal variables not public
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14 Days Ago
Implemented func_button's sounds & Press input Also some entity docs for fgd autogen
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14 Days Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
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15 Days Ago
Voice scale support for base/sandbox Improvement to dupe bounding box world constraints fix colored ropes support More accurate bounding box for dupes Permissions & "remember my choice"
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15 Days Ago
15 Days Ago
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15 Days Ago
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15 Days Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
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15 Days Ago
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15 Days Ago
merge fix again
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15 Days Ago
Get rid of leftover code from base scoreboard
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15 Days Ago
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15 Days Ago
merge fix
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15 Days Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
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15 Days Ago
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15 Days Ago
merge from main
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15 Days Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
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16 Days Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
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16 Days Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
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16 Days Ago
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16 Days Ago
Fixed a typo in one of the translation strings
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16 Days Ago
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16 Days Ago
Updated language files
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16 Days Ago
merge from main
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17 Days Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit
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17 Days Ago
"time before reset" works for prop_door_rotating Keep velocity for trigger_teleport Also adjusted trigger_teleport "Teleport relatively" to not reset Z axis.
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20 Days Ago
Make pressing Space in noclip work like it does in GMod Autodoc for some UserInput properties Fixed minor regression with door entities
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20 Days Ago
Invert inventory scrolling
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21 Days Ago
Remove VScript kvs/inputs from Hammer Added func_brush in C# with cleaned up hammer kvs
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21 Days Ago
Make FuncDoor.Locked public
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21 Days Ago
Fix missing ACT_FLINCH_SHOULDER_LEFT enum
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22 Days Ago
merge from main
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22 Days Ago
merge from main
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22 Days Ago
Implemented Locked state for doors Adds Lock/Unlock inputs, respects StartLocked spawnflag, OnLockedUse output Doors now also fire OnFullyClosed, OnOpen and OnClose
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22 Days Ago
Better Entity.ToString c# MapIO debug + visualizer thing (cvar and a console button) FuncButton: DelayBeforeReset 0 doesn't act as -1
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23 Days Ago
Make r_portalscloseall consistent with main branch
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23 Days Ago
Update SDL2 to v2.0.14 Should fix plugging in a new audio device crashing the game Merge branch 'master' of sbox
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23 Days Ago
Fixed native filesystem not following symlinks when searching for files
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23 Days Ago
Fixed NoMoving buttons not firing OnIn/Out Fixed NoMoving buttons not respecting reset time Fixed view interpolation doing funny when teleporting the player setpos now also has arguments for angles (used by getpos)
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