userRubatcancel

5,827 Commits over 3,592 Days - 0.07cph!

35 Days Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
35 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
35 Days Ago
Bump .exe version
35 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
35 Days Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
36 Days Ago
Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system.
36 Days Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
37 Days Ago
Actually just don't bother trying to read 0 bytes from a file
37 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
37 Days Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons
37 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
37 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
37 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
37 Days Ago
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37 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
38 Days Ago
Remove usage of dynamic clientside model indices in Lua API
38 Days Ago
Build vtex.exe Disable queued loader entirely, it does not work Sync ClientsideModel & ClientsideRagdoll implementations with main Change ents.CreateClientProp to work like ClientsideModel
38 Days Ago
▅▊▅ ▆▌▌▅█▄▇▇▇ ▇▅▌▉▄▅▍▋▍▍▄ ▊▋▍ ▆▋▊▋▅▇▊ ▄▅▍▅ ▌█▋▋▍▄▇▉▄ ▋▋▉▊▆ ▌▄▄▄▆ ▊▉ ▉▌ ▉█▋▆ ▆▄▋▆▄▌█ ▆▊▆▍▄▌▊ ▅▊▆▉▅ ▍▉▇.▇▉▍▌▇▊▇▊▅ ▇▅▋▅█▇█ ▊▊▆ ▍▅▌▄▄▇▍▇▌▉ ▍▆▋▋▌▋▅ ▇▅▉▋ ▍▄▄▊▌ ▅▉▊▇▌▍▉_▋▉▅█▉▍█▇▇█ ▄▆ ▅▇ ▍▆▊▅▅█▄▉ ▄▄▌█▅ ▆█▊▉▊ ▄ ▊▄▅▋▆▊▇▊▅ ▇▉▄ ▋▉█ ▅▆▄▅▋██_▆▉▅▊▄▋▆▍▊▍ ▇ ▆█▇ ▌▉█▉▋▋▍ ▅▉▄▄▍▊ ▄▅▊▇▍▉ ▆▋ ▊▉▊▉ ▉█▆▋▉▋▉ ▅▅▇▋▊▊ ▄▊▉▅▄▅ ▊▅▅ "▅▋▍ ▉█▊▅▉▆▍▋" ▍▆▇▋▇▍▆█ ▋█ ▋█▄▊▌▌▊ ▊▉█▍██▆ █▋▄ ▇▍▍▊▄▋ ▌▋▌▇▌ "▋▅▌▅█▊ ▇▇ ▍▌▉▋█▌▊█▋█ ▋▄▆▊▌▍▉▋▌▋▊▆▍▄▉▌▍▇" ▊▌▄▋▌▄▌▅▋ ▅▉▋▇▆ ▄▆▄▆ ▉▄ ▆▌▊ ▊▋▊▋▊ ▍█▆▉▍ ▇▌▍█▍ ▅▆▌▋▆▇ ▆▅▇▇▆ ▊▄▆_▇▌▅▋▆█▄_▆▆▅▅ ▆▍▍▋▄▇▄▋ ▄▄▆▆ ▉▊▆▇▊▇██ ▇█▄ ▆▅▅▅▋▄ ▍▍▍▊ ▉▍█▇▇▆▍▅▌▄ ▅▄▉▉▄▍▄ █▌▌▊▌▌ ▌▊▊▌▆ ▆▋▄▄▆▊▍▊▋ ▍▇▅█ ▇██▌ ▅▉▉▅▋▍▉ ▅▅▍▋▅▊▋▊▇▋▌ ▅▍▄▋_▍▊▇▆▅▅▊▇▇█▇▄ █▅▆▅_▉▋▉▍▅▊▆▉▅▆▊▌▋█▆▉▌▇▊▍ ▋▉▌██ ▋▉▆▋▉▆▉▄▉▇█▇▄▉▆ █▌▅▌█▌ ▊▍▆▌▅▄ █▇▇ ▍▌▅██▄▍▋ ▉▄▅▌▅▅▋ ▅▋▌▇█ ▍▇▍▍ ▊▅▊▄▍█▅ ▄▊▅▇▉ ▆▊▅▆▉▄▊▌▇▄█ ▌█▋█▆▄▍ █▉ ▍▅▌▇█▍▌▅▍▄ ▅▄ ▋▅▌▅▊▅ ▍▌▋▄.▊▊▊▌-▉▆▍▌▍▋▋▋▊ ▅▋▋▌▊ "▆█▍▇▌" █▄▇▌▇▉▍▍▊▌ ▌▉▆▊▉█▉▅ ▄▄ █▆▄▉▋▇▍ ▇▇▊▇▅ ▆▋▆▋▅ ▇▉▆▄▋▅▍ ▋▉▉▄▆▆▊▆ ▍▆█_▅▄▌ ▅▄ ▊▊ ▊▍█▋ ▆█ ▇▌▆▆ "▊▋▄▊ ▅▄ ▋▅▌▌▅" ▅▄▄▆ ▍▇▅▊ ▇▆ ▉▊█▅▅█/ ▄▇▄▊▇ ▍█▊▅▆▋▍ ▄▄▍▆▋ █▉▍█ ▉▆▅ ▅▆▌▍▄'▅ ▉▉▄▊▊▌ ▋▅▋▅... ▉▇▅ "▋▊▆▊ ▇▆ ▇▌▍▊▅" ▍▉▄ ▍▉▅▅█▊▍▊▅ ▍█▇▅█ ▉▋▇▇ ▅█▉█ ▍▉ ▉▊▋▆ ▊▍▌▊▅▋▋▊▊▍▅▋▅▄█▆▆▍▅▌▆▅▆▋▌▅ ▉█▉▉ ▊▋▌ ▊▍▆ ▄▋ ▆█▊▍▄█▆█ ▆▉▄▊ ▇▉▉ ▍▍█▋▄▌▄▅▇▅ ▄▇▇▌█ ▄▅▆█▋▋▅▇ ▅▋▉█▌ ▄█▌▆ ▄▆ ▍▊█▉▄ ▍▅▆▇▋▄▄▌ ▉▌█▌█▌▌ ▋▋▊▇▍██ ▆▅▌▆ ▌▆▅▍▋ ▉▊▅▉▉ ▉▋▊▅▊▊▌▄▉▉██ ▅▉ ▅▄▅▉ ▉▉ ▍▄▉█▆ ▋▋▉▄▍ ▆▆▇▆▆ ▍▍▆ ▆▋▉▅▉▆ ▌█▄▊▋, ▊█▄'▊ ▍▊█▆▅▍▍ ▍▇▍▊ ▇▅▄▌▆▅ ▅▌▇▋▄▋█ ▆▉▋▊▅▌ !▇▉▅▊▇ ▊▋▋▌▇ ▇▌▆▆▍▍▋ ▇▆▇▉▉ ▉▋▌▍ ▌▍ ▄▉▅▆▋▉▉ ▅▅█ ▋▆▉█▆█▄ ▌▌▉▉ ▆▌██▌▆ ▌▍█▌▇▌▋ ▋▆▆▅▅▋ ▊▌▋▇▊▍▌▅▆▅▋ ▍▅▇_█▋▋▊▋▍▆▋▆▊ ▉▇▇_▋▋▍▆▌▋
38 Days Ago
▅▄▋▌▍ ▄▆█▋▊ ▍▌▍▅█▇▆ ▍▌▍▋█ ▊▍▉▋ ▉█ ▄▅█▌▌▄█ ▌▉█ ▅▉▆▇▌▅█ ▆▄▊▇ ▇▍▍▉▊▊ ▊▇▌▆▆█▋ ▇▊▆▅▍▍ ▋▉▌▋▌▆▋▇▉▉█ ▆▊▌_▅▋▅█▆▅▇▋▉▋ ▅▌▄_█▄▆▍▇▇
38 Days Ago
Fixed "flush" concommand crashing on windows srcds video library restores fps_max if it sets it Move "make to video" temp file to videos/ Holly library makes them and doesn't delete them... Fix "make to video" not rendering while main menu is open CPropDoorRotatingBreakable does not try to precache NULL mdl breakables Fixed quitting while demo is being recorded writing invalid tick count Minor improvements to demo to video thing Fixes for broken demos, don't display info during loading screen
38 Days Ago
Fixed RecipientFilter global having its argument flipped Fixed some presets being erroneously treated as collection ID Update gmod.code-workspace
41 Days Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
41 Days Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
42 Days Ago
More potential crash fixes to do with texture loading
42 Days Ago
Fix symlinked autorefresh not working
43 Days Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
43 Days Ago
Fix changes to debug.getregistry Updated language files
43 Days Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
45 Days Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
48 Days Ago
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48 Days Ago
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48 Days Ago
▄█▅▅▍▅ ▌▅▉ ▊▉ ▍▅▊▄█ ▍▉▆▍██▍ ▋▌▊ █▇▉█ ▅▄█▌ ▇▌▇ ▅▊▍ !▆▊▍'▍ ▊▆ ▋ ▋▌▊█▉▋█ ▄▉▉ ▇▇ ▇▋█▉▄▉█ █▆▇▆▅▋▌
48 Days Ago
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48 Days Ago
func_tanklaser sound fix PropSelect:AddModel throws error on invalid input Added more portal entities to the spawn menu Updated effects library Fixed effects changing their entity table if accessed too soon. Added the "trace" debug console command Added NPCData.SnapToNormal Make npc_security_camera duplicatable
48 Days Ago
48 Days Ago
Fixed npc_security_camera not duplicating
48 Days Ago
Fixed npc_security_camera not duplicating
48 Days Ago
Fixed npc_security_camera not duplicating
48 Days Ago
▍▉▆▇▋▉▋ ▉▅▊▊▌▉ ▊▅▉ ▉▋▉█▌▌▇▇▅▆▆.▊▅▋▅▍▉▆▍ ▊▍ ▋▄▉▉▅█▌█ █▉▇▆ ▄▇▇▅▍ "▊▄▆" ▍▆▉▇▅ ██ ▉▊▆ ▇▋▉▊ ▌▋▍ ! ▍▊▇█▌▋.▊▌▇▄▇▌▌▊▉▌█▄▉▉▆█▋▄▆▋▅▆▉▋█ █▉▆▍▍'▊ ▋▄█▌█ ▋▇▄▋▌▊▌▌▄ ▉▆▆▊ ▉▍▇▆ !▄▉█▇▉ ▉▌▆▉▊▉▅.▋▍▄ ▊▋▊▇▍▉▍ ▉█▊'▋ ▌▆▇ ▉█▄▆▉▄▍█ ▅ ▅▋▅▉▆▍▆▋▆ ▊▆ ▉▍▍▉█▊ ▄▍▍▊▌ ▋▊ ▌▄▆█ ▌▆▍▄▆▊█▉ ▋▄▊▊▅ ▍█▅▄▌▊██ ▌▌▍ ▄█▉▇▄▉▊▆ ▊▋ ▌▄▋▅▇▆█▍▋ ▊█▇▌ ▊▇▉▊▄▇▋ ▄▄▇▍▄▋▅▅▉ ▆▇█ ▍█▄██▍█▇▍█ ▅▆▉▋ ▊ ▌▍▉▌▊▌ ▌▋▌▊▋▄ ▉▅▇██▇▄▇█ ▉▍▄▋▉▍ ▌▉▌ ▅█ ▇▅▆▅▄▇▊ ▉▅▊▆▌▊▌▍▆ ▊▄▊ ▌▉▇▅▆▄█▅ ▅▍▄▆▍█▇ ▊█▌▆█▅▋█ ▆▋ ▇▅█▌▊▋▅█▆ ▇▍▄▍▍▅▊▅█ ▊▄▇▆▇ ▇▆▉ ▇▇▉▉▅ ▄▅▇▍▍▍ ▇▉▅▌▋▋▅▇ ▊█▍▄▌▍▆ ▌▅▇▄▋▄ ▉▅█▋▍▊ ▅▍▌▉▄▆▊▌▍ █▆▊▉▆▍▊ ▄█▇ ▋▊▍▅▄ ▍▌▆▍▋ █▋▄▌▄▍█▋▌ ▌▌▆▄▆█▍▋██▅ ▍▄▄█▅ ▍▆▌▌▉▅▄ ▋▄▉ ▋▅▋█▇█▌▆▉ █▉ ▉▊▋ ▄▆▇▋▋▋▇ ▋▊▋, ▄▊▊ ▍▆▊ ▌█▍▋▊▌ ▄▄▄▊▅▌█ ▍▊▇▊ ▅▌▇▌ ▆▍▆ ▅▄█▄█ ▋▌▍ ▍▌▊ ▄▊▌▄▆▆▇ ▋▅▊▉▆▊▅▊, ▍▉▅▌ ▌▉▉▋ ▉▉▇ ▍▊▇▌▆▌ ▉▇ ▉▋
48 Days Ago
Fixed queued renderer leaking render target refcounts Restore the debug print regarding CSoundPatch crash Gravity gun inflictor is the gravity gun, not the player Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
48 Days Ago
█▌▍▊▆█▅ ▄▇▄▇▊▆ ▅▌▆ ▍▇▉▌▄▅▉▊▆▌▄.▆█▉▉▆▍▆▆ ▋▋ █▆▅▆█▄▍▍ ▇▍▇▇ ▆█▋▌▅ "▌▇▇" ▆▇▇▇▍ ▊▋ ▉▅▊ ▄▍▅█ ▉▅▇ ! ▉▉▄▉▊▍.▍▋▌▅▄▋▇▌▇▍▇▉▅▌▋▇▌▆█▌▊▍█▅▋ ▌▉▉▉▇'▆ ▋▊▇▇▊ ▄█▋▌▋▌▊▍▋ ▍█▇▉ ▆▋▌▅ !▌▆▄▇▊ █▆▅▌▇▄▊.▊▌▋ ▉▅▆▇▉▉▄ ▌▆█'█ ▌█▆ ▍▇▊█▊▋▅▇ ▇ █▄█▋▍▉▊▇▅ ▄▋ ▋█▍█▆▉ ▋▇▋▌▆ ▉▋ ▌▍▍█ ▅▍▄▉▅▌▌▆ ▄▌▅▇▊ ▄▆▌▋▉█▇▆ ▆▄▄ ▌▉█▅▉▋▌▄ ▉▅ ▆▅▍▅▉▉▅▅▅ ▊▊▍▅ ▌▍▊▄▇█▊ ▆▍▌▄▋▊█▊▋ ▇▄▄ ▌█▌▅▍▊▍▍▆▄ ▄▇█▌ █ ▊▆▌▊▉▉ ▌▍▆▆▌▇ ▍▅█▇▌▊▉▄▊ ▍▌▋██▉ █▅▌ ▉▊ ▍▆▋█▌▊█ ▉▄▉▉▌▄▆▍▋ ▋▊▅ ▊▌▋▋▊▇▄▆ ▅▄█▋█▋▆ █▊▇▄█▅▆▄ ▄▅ █▄▊▅█▋▊█▋ ▌▋▅▉▄▄▋█▇ █▊▋▅▄ ▌▌▆ ▇▋▅▍█ ▌▋▉▆▇█ ▄▊▆▋▇▋▍▉ ▆▅▆▍▋▋▌ ▉██▆▍▌ ▇▅█▍▆▋ ▇▌█▍▌▊▇▇▊ ▅▌▇█▅▆▉ ▅▄▋ █▆▊▇▆ ▅▄█▉▊ ▉▌▋▄▍▊▊▌▆ █▇▇█▅▇▉▄▌▌▊ ▌▄▇▆▌ ▉▊▉▅▌▌▆ ▌▊▅ ▇▅▇█▉▉▊▌▉ ▇▅ ▋█▍ ▊▄▅▊▍▌▉ ▉▉▆, █▍▅ ▋█▊ ▅█▋▄▄█ ▊▇▆▄▅▅▋ ▌▊▋▆ ▉█▋▊ ▊▍▌ ▉▌▉▅▍ ▊█▍ █▍▆ ▋▄▇▌▆▇▌ ▇▍▊█▋▊▉▋, ▊▊▆▊ ▄▉█▌ ▉▆▌ ▉█▊▉▆▊ ▌▉ ▍▊
49 Days Ago
Actually do whitelist disabling right omg
49 Days Ago
Change how we disable whitelist for recursed folders
49 Days Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
49 Days Ago
Let's try applying a whitelist of folder names to file watchers
49 Days Ago
▇▌▊▍▊ ▄▍▍▍▅▉▋.▄▇█ ▋▇▇▄▆▋▉
49 Days Ago
▇▆▆▉▋▆.▄▍▊█▅▆▊▆▄▉█▅▍█▉▄▊▌▄█▆▍█▌▌ █▅▌█▊'▍ ▇▅▋▅▇ ▆▇█▉▍▌▅▋▉ █▉▍▄ ▇▊██
49 Days Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd
50 Days Ago
Check for View Model validity
50 Days Ago
Check for View Model validity