userRubatcancel

4,969 Commits over 3,957 Days - 0.05cph!

1 Year Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago
1 Year Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
1 Year Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
1 Year Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
1 Year Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
1 Year Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
1 Year Ago
Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool
1 Year Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps
1 Year Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
1 Year Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
1 Year Ago
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1 Year Ago
Added u1 and v1 field support to Mesh:BuildFromTriangles Fixed shotgun firing on its own after being unholstered This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession. Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
1 Year Ago
1 Year Ago
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1 Year Ago
Remove mem_eat command Fixed an infinite loop with Panel:SetDragParent (Community PR) Fixed duplicated NPCs being unintentionally dropped to floor sometimes
1 Year Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
1 Year Ago
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1 Year Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
1 Year Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
1 Year Ago
fix goddamn linuc build
1 Year Ago
fix goddamn linuc build
1 Year Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
1 Year Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
1 Year Ago
▅▊▄▊▄ █▅▉ █▋ ▇▌▌ ▌▅▊▍▍▄▌▌ ▇▋▌▊█▌▄▋ █▋ ▅█▉▊▉.▍▇▇▌ ▆▇▌▊▇ ▆▇▅▄▋█▇▍ ▍▌▌▌▆▍ ▊▉ ▄▌▍ ▍▆█▆▆▉▊▊▉ !▆▉▉▉▄ █ █▄▊▄▍▄█▆█ ▋▋▊▋▇ ▋▆▆█ ▌▋▅▌.▅▍█▄▋▌▊█
1 Year Ago
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1 Year Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
1 Year Ago
▍▊▄ ▉▉▊▊▉▆▄ ▄▄▍▊ ▅█▋▋▋▍▉▌ ▄▇▋▄▆▍ ▍█▄██▇▅▅▊? ▉▊ ▅▊▉ ▅▉▄█▍▄▄ █▆▌▊▍▌▄ ▊▋▌▉█▋▉▌ ▍▉▊▊▉▍▋ ▆▄ ▊▇▄▋▉▆▆.▄▆▌▉▅▆▌▉█▄█ ▍▋ ▅▋▌ ▍▆ ▉▉▌▇ █▄▊ ▄▌▄ ▉▌▇▅█ ▉█ ▆▍▄▊▋▊▅ ▅▉█ ▋▉▌▌ █▄█ ▍▊█▊▋ ▋▌▅ █▌▍▊▋▇▉▅▊ ▉▍▍▊▌▍▋▆ ▍▉ ▍▉▍▅▄▋▌::▅▋▅▌█▅▅█▆▌ ▅▉▌▅▆ ▇▆▇▉▅'▌ ▄▋▋ █▌▅▍▊ ▉▊▌▌▌ ▆▋▄▌ ▄▌ ▋▅▉▄▉ ▋▅█. ▋▅▋▋▉▊▄▅▍▇▇ ▊▍▆▌▋▅▇▊▍▌█▆ ▇▆▊█ ▊█▊▅▋▊ ▋▆ █▋▌▆▆▌▄▋
1 Year Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
1 Year Ago
▄▅▉ ▅▋▌▇▇▇▌ ▋▅▍▄ ▉█▍▇▇▇▉█ █▊▅▊▅▉ ▉▇▌▋▍▅█▉▊?
1 Year Ago
Close the fallback menu if the real one was too slow to load but did
1 Year Ago
Close the fallback menu if the real one was too slow to load but did
1 Year Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
1 Year Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
▄▄▌▊▌▊ ▍▉▍▍▄:// ▉▄▇ ▊█▍▄▄▊▋ ▍▌▋▋▋▆▇ ▆▌▌█▌▅▉ ▋▊▇▌▇ ▌▇ ▄▆▌█▄▉.▆▋▅▇▉▌▌▅▅ ▄▍▅█ ▊▇▄▄▊▋.▌▋▌▌▊▅▋▋▇▍ ▊▍▇▋▊▄ █▋█▍▍▇█▊▉█ ▋▍▅▄▍▆▆▋ ▅▋▇ ▍█▆▋▄█▆▉▅▉.█▋▉▌▇▉▋▋█ !▇▆▆▆█ ▋▉ ▇▍▇▋▉▉▌ ▋▉▆▆ ▅▍▍▆▄█▌▆ ▅▊▅▊▊ ▉ ▍▋█▅▊▆▌▄█▅ ▆▅▇▄ ▍▌▌▆ ▄▇▉▌▉▄▆
1 Year Ago
Remove unintended change to ClientsideModel
1 Year Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
1 Year Ago
▍▊▌▅▍ ▌▆▍▍▄▆▉ ▌█▉▌▆▋▅ ▇▄▄▉ ▆▊▋█▄▄▄▍ ▅█▇▅▊ ▅▉▇▍▋▄.▆▄▇▅▅█▄ ▄▊ ██ ▍▅▌▄ ▉█ ▅▇▅▌ ▌▅ ▄▄█▆
1 Year Ago
▍▌▋▅ ▉▋▍▇▄▉▇▉▄██ █▊█ ██▍▇▊ ▆▇▍▊ ▌▋▉█▅▆▋ ▄▊ ▄▌█▌▅▊:▅█▆▍▇▄▌▄▍▅▋▆▉▉▆ █▌▉▄▅ ▊ ▉▅▅▇▆▇▌ ▇▋▄▊ ▇▆ ▆▆ ▄█▊▊▍▊▉ ▆▇ ▍▆▉▇▉▄▌
1 Year Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
1 Year Ago
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1 Year Ago
Change up logic that detects whether the HTML menu loaded or not
1 Year Ago
Change up logic that detects whether the HTML menu loaded or not
1 Year Ago
▆▉▊▍▆▇▌ ▆▊▉ ▇▆▋▌▆▄ ▊▇█▄ ▌▋▌▋▍▄▇▋▋▇▇ ▅▊ ▌▉▇ ▅▅█▊ ▋▉▊ ▌▅▍█▌█ ▄▅▌▉ ▌▇ █▋▍▄▅▍▅▉ !▇▅▆▊▌▇▍▌▉▍▋▆: ▆▅▍▉▍▉ █▇▋▆ █▊▌ ▉▄▉▆▄▆▋▊ ▄▇▊▍▇▉ █▉▅▉▍ ▋▉▄ ▇▋▇▅▉▉ ▌▌▅ ▊▊▋▇ ▆▇ ▊▉▊▄▉, ▆▌▇ ▊▉▄ ▍▌▉▊ ▉▌▆█ ▋▋ ▌▍▋? !▆▌▅▆▄▇▊ ▆▆▅█ ▄▆▋▍ ▌▉█▋▉▉ ▉▄ ▆█▄▋█▍ ▉▉▌▊▍▌ ▋▄▉ ▆▆▍▋▋:▊▅▊▇▄▆▉▆ ▇▄▇ ▅▊▌▍▋:▍▉▅▆
1 Year Ago
▊▆▍▋▋██▋▉▅▉█: ▄▇▉▇▆▋ ▇▊▋▉ ▊▇▌ ██▅█▉▍▌▆ ▌▅▆▇█▆ ▅▄▆▄▋ ▊▅▅ ▌▇▌▄█▋ ▊▅▅ ▊▉▍▇ ▍▇ ▇▄▅▋▆, ▆▅▆ ▄▌▉ ▆▊██ ▍▋▋▆ ▊▌ ▉▉▉? !▄▊▊▄▊▋█ ▍▅▊▍ ▄▉▌▌ ▍▊▄▌▅▍ ▉▍ ▋▋▋▌▆▄ ▇▉▋█▉▊ ▉▉▅ ▊▇▇▉▅:▍█▇▇▌▌▇▍ ▋▋▇ ▊▉▊▍▆:▍▌▆▌
1 Year Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds