userRubatcancel

4,925 Commits over 3,957 Days - 0.05cph!

1 Year Ago
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1 Year Ago
Change up logic that detects whether the HTML menu loaded or not
1 Year Ago
Change up logic that detects whether the HTML menu loaded or not
1 Year Ago
▆▉▊▍▆▇▌ ▆▊▉ ▇▆▋▌▆▄ ▊▇█▄ ▌▋▌▋▍▄▇▋▋▇▇ ▅▊ ▌▉▇ ▅▅█▊ ▋▉▊ ▌▅▍█▌█ ▄▅▌▉ ▌▇ █▋▍▄▅▍▅▉ !▇▅▆▊▌▇▍▌▉▍▋▆: ▆▅▍▉▍▉ █▇▋▆ █▊▌ ▉▄▉▆▄▆▋▊ ▄▇▊▍▇▉ █▉▅▉▍ ▋▉▄ ▇▋▇▅▉▉ ▌▌▅ ▊▊▋▇ ▆▇ ▊▉▊▄▉, ▆▌▇ ▊▉▄ ▍▌▉▊ ▉▌▆█ ▋▋ ▌▍▋? !▆▌▅▆▄▇▊ ▆▆▅█ ▄▆▋▍ ▌▉█▋▉▉ ▉▄ ▆█▄▋█▍ ▉▉▌▊▍▌ ▋▄▉ ▆▆▍▋▋:▊▅▊▇▄▆▉▆ ▇▄▇ ▅▊▌▍▋:▍▉▅▆
1 Year Ago
▊▆▍▋▋██▋▉▅▉█: ▄▇▉▇▆▋ ▇▊▋▉ ▊▇▌ ██▅█▉▍▌▆ ▌▅▆▇█▆ ▅▄▆▄▋ ▊▅▅ ▌▇▌▄█▋ ▊▅▅ ▊▉▍▇ ▍▇ ▇▄▅▋▆, ▆▅▆ ▄▌▉ ▆▊██ ▍▋▋▆ ▊▌ ▉▉▉? !▄▊▊▄▊▋█ ▍▅▊▍ ▄▉▌▌ ▍▊▄▌▅▍ ▉▍ ▋▋▋▌▆▄ ▇▉▋█▉▊ ▉▉▅ ▊▇▇▉▅:▍█▇▇▌▌▇▍ ▋▋▇ ▊▉▊▍▆:▍▌▆▌
1 Year Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
1 Year Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
1 Year Ago
Options button for menu fallback
1 Year Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
1 Year Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
1 Year Ago
Temporary Panel related fixes (OnRemove, SetParent)
1 Year Ago
Temporary Panel related fixes (OnRemove, SetParent)
1 Year Ago
Try using v4 actions for everything Downgrade Linux/Mac to v3 Check for null in Panel.SetParent Rollback download-artifact to v3 as well
1 Year Ago
Rollback download-artifact to v3 as well
1 Year Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent
1 Year Ago
Try using v4 actions for everything
1 Year Ago
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1 Year Ago
▍▉▌▇▌ ▇▄█▄ ▍▆▌▍▄▇▋█ ▌▍▇▊ ▋▉▇▉▊▋▆▉ ▌▋▅█▊▆▄▋
1 Year Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
1 Year Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
1 Year Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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▊█▇ ▄▅▊▇▄▅▊▅ ▉▄▍▆ ▌▊ ▉▇█▉▆▋▅ ▇▅▅▆▇█▅▅▄ !▇▅▆ ▅▋▊▉▊▍▆▄▍ ▇▋▆▅▆▅▇▋ ▄▅█▋ ▅_▊▍▉▄▊▋█ !▍█▋▋▄ ▋▌▌▌▋▉▍▊ ▅▄█▌ ▅▅▆▌█/▄▅▋▉▍▅▋▍▉▆▉▊▄▌▍▉▅█▇█ !▌▆▊█▄ ▍▉▉▊▍▉▉▊██ ▊▄█▋▊▅▌▅▆█ ▄▅▆ █▇▍▊▌/*.▇▊▋ █▆ ▉▍▊ ▅▇▊▋▍▍▉█▇ !█▊▋▊▆ ▍▄█▄▍▌▇▅▇▄ ▍▊▆▌▊▅▋▍▋ ▄▄▉▉▉█ ▄▉▋▄▌ ▇▌▅▄▊▋▄▆▉▅ ▆▍▍▊▋ ▇▊▋▌▆▋ ▋▍▊ ▆▇█▌▉▌▆ ▊▅█ ▊▄█▆▅▍▄█▇▊ ▌▅ ▉▍▋▄ ▇▌▍▋▅ !▉▍▉'▌ ▆▆▅▋▊ ▌▊▋▉▍ ▊▌ █▊▌▆ ▆▇▇ ▌▄▋ █▄█▉█▊▇ ▆▄▅'▍ ▇▌▊▌▋▋ ▌▅▇▄▄▅▆ ▍▅▄▉▍▆▊▋▋ ▉▋▄▆▅▇▍ █▆ ▌▉▍▄▋ ▅▇█▉█▊ ▊▋▇▍▆▉▆ ▉▌▇▌ ▉▆▊▇▍▋ █▊█▅ ▍▌▆▉▆▌█▌ !▆█▊▅▄ ▄▌▇▅▄▉▅▇ ▉▌▄▍ ▋█_█▆▉▍▍▄█ !▋▌▅'▇ ▄▋▌▋▉▌ ▅█▅_▉▉▉/▊█▄▆▋▇▄▆▊▉ █▍▊▊▉▋▄▉ ▇▍▆▋▄ ▌▆▊▄▍▌ █▉▍▍ ▋▌▉▌▌▊▇ ▌▍ ▋▉▇▌ ▅ ▌▇█ !█▊▅▉▆ ▍█ ▆▄▅▇▄▇▆▍█ ▄▌▋▍▌▆▌▍ ▅▇▍▉█▇▉ ▅▊█▄ ▍▋▇█▍▄ ▉▋▉▄ ▋▉▉▉▌ ▌▆▅▇▉▆
1 Year Ago
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1 Year Ago
▉▌█▋█ ▆▇▅_▄▋▉▄/▉▆▅_▄▆▋▌▌▉██▆▉, ▉▉█▆▍▆ ▋█▆_▆█▍█▍▆▌▉▄▅ !▍▉▊ ▄▆▇▉▌▅▊▉ ▅█▆▅ ▍▊▍▍_▅▉▌▉ ▆▄▋▄▌▋▊ ▄▍▇▇▇▍▍█ ▅▌ ▇▇▉▋▊▄▄▋ !▆▄▉▍▊▍▉▅ ▍▇▄▉▆▋▄▉ ▊▉▌▅ ▍▆▄▅▋▄▋▅▇▌▉▍▋▇▉▋▄▅▇▇ !▋▆▍▉█▉▉▉ ▆▄▄▅▆▌▌ ▄▄█▅ ▊▆▇▋▅▌▅:▌▍▅▇█▉▆▉▇▊▆█▋▅█▆ !▌▇▋ █▋▌█ ▉▋▊▍▊▅▇█ ▌▋▇▊ ▊▇▍▉▉▌ ▊▉▅▋▉▋▍▅ ▍▉█▇▇█▄▉▉ ▉▌▊▉█▍▆:▇▋▇▉▌▌▌▌▆▊▄▆▆▌▆ !▌▍▉ ▅▌▍▉▇▍▊▄ ▋█▊▍ ▆▆▊ ▍▇▋▇█▇▅▊ ▊▅▊▇▌▇▋ ▇▍▊▄▆▄ !▇▌▇ █▌▌▄█▅▆█ ▋▊▇█ █▉█_▆▄▆▇▇▋▉ (▋▋ ▄▅▊▆▅▍▉▉ █▇) !▌▉█ ▄▅█▌▆▊▆ ▍▆▌█ ▅▌▆▋▄▉▊.▍▅▄▄▇▉▄▆▌▄▋▍▅▋▍ !▋▍▅▌█ █▍▉▋▋▆▆ ▅▇▊▌ ▉▍▊▍██▄:▋▍▌▍▋▆▆▇▊ ! ▊▆▄▇▉ ▅▄ ▆▍▉▇▆▄▆ ▌▍▅▅ ▅▄▉▋█▇▌█:▌▉▉▅▇▉█▊▉▍▆ !▆▆█ ▌█▍▌▄▋▊▊ ▄▄▉▄ ▄▇▅▍▋▋▉:▅▇█▋▋▆▌▌█▋▍▋▍▍▋▅ !▄▋▉ ▆▄▋▆▉▉▉▇ █▄█▊ ▅█▋▄▅█▋▅ ▊▆▌▅▍▄▆ ▊▄▇▆▄▅▅ ███▄▌▆▅ !▍█▋▄▄ ▋▆▅▍▊▊▇ ▊▍▄▆ ▉▆_▉▆▍▆:▄▌▇▉▍▍▇▊ !▄▉▉ ▍▊▌▄▅▌▆▍ ▉▅▋▉ ▊▉▆█▅▌ ▌▇▍▆▊▇▍▊▉ ▌▇▌▇ ▊▅▌▊▆ ▅▅█▇ ▆▆█▅▇▇▊▄▋█▅▋▅▅▉ ▋▄▉ ▅▉▇█ ▊▊ ▌▅▇▌▌▍ ▇▄ ██ ▅ ▊▌█ ▄▉▍█▄▌▋ ▉█▄▇▌▆ ▊▍▍_▍▋▊▋▇▅▄▌_▅▌▅▄▇▋▍.▌▌▉ █▊▉▍█▌ ▍▆▋▇ ▉▄▊▊ ▄██▇▄▅▅▌▉▄ ▇▅▊▊▅▊▄█ ▄▋ ▆▇▇▄▇▋▌▄█▋ ▇▅▅█▍▍▆▉ !▋▋▇▉▅█▊ ▆▅▆▄ ▄▆▄▍▍█ ▋▄▇▄▇ ▆▄█ ▋▋▅▍▅▊▆█ █▊▆▇ ▊▅▍ █▄▉▉▄██▆▅ ▆▄▅▌▍ ▉██▇▅▇▋█▆▄▊ ▋▊▌▇▋▊▌ ▊▅▌▄ ▋▋▄▄▇█▄▋
1 Year Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
1 Year Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
1 Year Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
1 Year Ago
▊▌▉▍▇ ▋▅▋▅▊▊▇ ▊▍▍▍ █▋▊▌▆▅█ ▇█ █▌▊▋▊▄ ▊█▉▇▍▊▅ ▇▆▊▊ ▍▄▋▇▅▍▇▆▊ !▍▌▉▆█ ▇▆█▍▌▉▍ █▊ ▍▌▄▉ ▄▇▆█ █▆ ▉▆█▊▅▇▍/ ! ▇▉▍▄▋▍▆ ▍▉█▊█▇▄▋█ ▇▋█▄▇▆▍▇ ▉▇▆▋ ▆▌▉▇▉.▍▆▇█▊▅▍▋ ▊█▌▊▍▅▅ ▋▋▅▌▋ ▆▉ ▄▊▊█ █▋ ▉▊ ▋▌▇▌ ▇▌▇ ▄▋▉▉▆▋▋ ▄▋▊▆▅▍
1 Year Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
1 Year Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
1 Year Ago
▄▇▊▍▋ ▊▌▊█▌▄▋
1 Year Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
1 Year Ago
Disable more stuff I enabled
1 Year Ago
Disable some parts of QueuedLoader
1 Year Ago
Reset lua_error_url on level init like before for x86-64 Because the server enforced cvar value system is not present Partially fix dynamic model loading
1 Year Ago
Undo changes to ClientsideModel for now
1 Year Ago
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1 Year Ago
Move "FreeImage: Couldn't open file" to developer 2 Switch server downloads extension filter to a whitelist Also block html/ and scripts/
1 Year Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
1 Year Ago
Fixed edit_sky losing its values after being duplicated Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste. Fixed crashes HL1 vort or scientist is killed by unowned combine ball Removed more useless files from build process Do not mark addons with id of 0 for download from server Just avoids the unnecessary wait time when its the only addon Fixed potential minor memory leaks with Source Engine reported via email Disable/remove Source Engine commentary system No reason to really have it.
1 Year Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
1 Year Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
1 Year Ago
Prevent crashes with ragdolls (especially when created too early) ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies This allows ragdolls to have their physics clientside only without being first precached on the server Fix game_text text being cut off on screen