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1,917 Commits over 1,369 Days - 0.06cph!

1 Year Ago
nil is a valid NW type
1 Year Ago
Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats
1 Year Ago
Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history
1 Year Ago
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▍▆█▅▊▋▉ ▍▌▊▍▇▊ ▋▆▄ ▍▄▉█▅▅▇▆ ▌▍▅▆▆▆██
1 Year Ago
Fix a server crash that wasn't merged properly from x86-64 CC/Tonemap system handles marked for deletion entities
1 Year Ago
CC/Tonemap system handles marked for deletion entities
1 Year Ago
Minor cleanups
1 Year Ago
minor cleanups Minor cleanups More minor cleanups
1 Year Ago
Fix build error
1 Year Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
1 Year Ago
Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
1 Year Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
1 Year Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
1 Year Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close. Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
1 Year Ago
Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
1 Year Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
1 Year Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
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1 Year Ago
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1 Year Ago
▊ ▉ ▆▉█▋██▍ ▆ ▊▄ ▉▄▌ ▆▄▌ ▉▆▋▄▉▋
1 Year Ago
Try to fix VPC builds on Linux/OSX
1 Year Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
1 Year Ago
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1 Year Ago
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1 Year Ago
Resolve file name capitalization issue
1 Year Ago
Minor clean ups (VPC) minor cleanups Minor cleanups basically removing unnecessary changes
1 Year Ago
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1 Year Ago
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1 Year Ago
Linux build error fix
1 Year Ago
Try to fix build errors
1 Year Ago
Merge some VPC changes
1 Year Ago
Eliminating more branch differences / minor cleanups
1 Year Ago
Eliminating more branch differences / minor cleanups
1 Year Ago
Eliminating more branch differences Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation
1 Year Ago
Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation Eliminating more branch differences
1 Year Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
1 Year Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
1 Year Ago
Remove unnecessary changes to ConCommandBase
1 Year Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
1 Year Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
1 Year Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
1 Year Ago
Merge some crashy fix from CS:GO to do with flex verts
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with main Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements Do not write variables at default value to config.cfg Guard against clients without new functions for DButton Fixed compile errors due to branch differences
1 Year Ago
Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages Fix compile error Actually remove cl_showpluginmessages Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it