4,918 Commits over 3,957 Days - 0.05cph!
Fixed a crash due to sounds failing to be loaded
Fixed a crash with meshes
Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
Remove usage of dynamic clientside model indices in Lua API
Build vtex.exe
Disable queued loader entirely, it does not work
Sync ClientsideModel & ClientsideRagdoll implementations with main
Change ents.CreateClientProp to work like ClientsideModel
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Fixed "flush" concommand crashing on windows srcds
video library restores fps_max if it sets it
Move "make to video" temp file to videos/
Holly library makes them and doesn't delete them...
Fix "make to video" not rendering while main menu is open
CPropDoorRotatingBreakable does not try to precache NULL mdl breakables
Fixed quitting while demo is being recorded writing invalid tick count
Minor improvements to demo to video thing
Fixes for broken demos, don't display info during loading screen
Fixed RecipientFilter global having its argument flipped
Fixed some presets being erroneously treated as collection ID
Update gmod.code-workspace
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
We are using Steam Voice anyway
Fixed lua_refresh_file gamemode file handilng
Fix issues with clientside dynamic models after reconnect
Nuke some useless concommands
Test_CreateEntity
Test_RandomPlayerPosition
Fixed net.WriteData warning not displaying correct data
Allow physgun_wheelspeed to go negative again
Apply a different fix for physgun_wheelspeed 0
Fix dynamic models trying to load already loaded models
Fix "bad sequence" warnings to display correct max number
More potential crash fixes to do with texture loading
Fix symlinked autorefresh not working
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one
Fix changes to debug.getregistry
Updated language files
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one
Fix changes to debug.getregistry
Updated language files
Fix changes to debug.getregistry
Updated language files
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one
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Fixed npc_security_camera not duplicating
Fixed npc_security_camera not duplicating
Fixed npc_security_camera not duplicating
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Fixed queued renderer leaking render target refcounts
Restore the debug print regarding CSoundPatch crash
Gravity gun inflictor is the gravity gun, not the player
Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
Actually do whitelist disabling right omg
Change how we disable whitelist for recursed folders
Added gamemode and entities to whitelist
Also disable whitelist for subfolders once a folder passes whitelist
Let's try applying a whitelist of folder names to file watchers
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Replace sounds for GrenadeBeam.HitSound to existing ones
Added "Use" input to the base fgd
Check for View Model validity
Check for View Model validity
Check for View Model validity
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Allow render.CapturePixels in main menu when used on Lua RTs.
Added Portal Cores to spawnmenu
Update some portal map icons that have turrets
Also updated portal turret NPC spawnmenu icon
Added Portal Camera to spawnmenu
Added "trace" console command
This is just a convenience for me, it's serverside and limited to singleplayer/local server host
Update TTT (Community Contributions)
Update Turkish language
Optimized radar ping network traffic
Fix Portal Rocket Turret not respecting ai_disabled
Fixed a crash with prop_vehicle_crane and map cleanups
Disable hidden convar setting by the Options menu
con_enable, hud_quickswitch, hud_fastswitch
Added text entry for FPS Limiter in Options
Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector
Fixed Nextbot Paths failing to generate
Also added console warnings when this happens, for debugging purposes.
Fixed RPG behavior in 3rd person in multiplayer
This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity
Remove redundant cast from weapon RPG primary attack code
Fixed TOOL:Reload inconsistent trace code with left/right clicks
Was accidentally rolled back to use TraceLine
Fixed Lua Effects changing their entity table if accessed too early
Weapons and SENTS already had this fixed ages ago
Let's try adding an error on invalid input to PropSelect.AddModel
Added Portal Cores to spawnmenu
Update some portal map icons that have turrets
Also updated portal turret NPC spawnmenu icon
Added Portal Camera to spawnmenu
Added "trace" console command
This is just a convenience for me, it's serverside and limited to singleplayer/local server host
Update TTT (Community Contributions)
Update Turkish language
Optimized radar ping network traffic
Update TTT (Community Contributions)
Update Turkish language
Optimized radar ping network traffic
Added Portal Cores to spawnmenu
Update some portal map icons that have turrets
Also updated portal turret NPC spawnmenu icon
Added Portal Camera to spawnmenu
Added "trace" console command
This is just a convenience for me, it's serverside and limited to singleplayer/local server host
Fix Portal Rocket Turret not respecting ai_disabled
Fixed a crash with prop_vehicle_crane and map cleanups
Disable hidden convar setting by the Options menu
con_enable, hud_quickswitch, hud_fastswitch
Added text entry for FPS Limiter in Options
Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector
Fixed Nextbot Paths failing to generate
Also added console warnings when this happens, for debugging purposes.
Fixed RPG behavior in 3rd person in multiplayer
This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity
Remove redundant cast from weapon RPG primary attack code
Fixed TOOL:Reload inconsistent trace code with left/right clicks
Was accidentally rolled back to use TraceLine
Fixed Lua Effects changing their entity table if accessed too early
Weapons and SENTS already had this fixed ages ago
Let's try adding an error on invalid input to PropSelect.AddModel
Let's try adding an error on invalid input to PropSelect.AddModel
Fix Portal Rocket Turret not respecting ai_disabled
Fixed a crash with prop_vehicle_crane and map cleanups
Disable hidden convar setting by the Options menu
con_enable, hud_quickswitch, hud_fastswitch
Added text entry for FPS Limiter in Options
Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector
Fixed Nextbot Paths failing to generate
Also added console warnings when this happens, for debugging purposes.
Fixed RPG behavior in 3rd person in multiplayer
This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity
Remove redundant cast from weapon RPG primary attack code
Fixed TOOL:Reload inconsistent trace code with left/right clicks
Was accidentally rolled back to use TraceLine
Fixed Lua Effects changing their entity table if accessed too early
Weapons and SENTS already had this fixed ages ago