userRubatcancel

1,589 Commits over 1,127 Days - 0.06cph!

2 Years Ago
merge shader changes Fix shader compile related script Update .gitignore
2 Years Ago
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2 Years Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
2 Years Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
2 Years Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
2 Years Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
2 Years Ago
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DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
2 Years Ago
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Sign & Notarize MacOS x86-64 builds
2 Years Ago
Make file.Exists return correct values for folders in Lua paths More validity checks for Sandbox tools
2 Years Ago
Added gmod_delete_temp_files, defaults to 1 Fixed a bug with WorkshopDL causing it sometimes to not work at all Prevent "skill0.cfg" is missing warnings
2 Years Ago
Use correct vertex shader for g_screenspace Sign dlls on windows
2 Years Ago
Static Prop lightmaps loading and render backport from x86-64
2 Years Ago
Increase thread count for shadercompile Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
2 Years Ago
Restore $envmapsphere for vertexlitgeneric backport from x86-64 Added $pp_colour_inv to g_colourmodify (spawnmenu included) Added $phongdisablehalflambert to skin/phong shader
2 Years Ago
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2 Years Ago
merge from main
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Delete materials /and sounds/ temp folders on launch/shutdown Added engine.AbsoluteFrameTime and made FrameNumber() shared
2 Years Ago
Workaround for Material() loading from data folder not always working Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
2 Years Ago
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Refresh menu subscribed lists if they are open when subs change Spawnmenu search handle errors on invalid output from addons Restore sorting of Lua files by name
2 Years Ago
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2 Years Ago
Remove redundant code from workshopDL Update TTT
2 Years Ago
Add controller cfgs So that they are not ran from mounted games util.GetModelMeshes now accept "00000" format bodygroups Batch WorkshopDL queries to 50 addons at a time Should help with Steam seemingly rate limiting us. Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
2 Years Ago
Reduce build fragment/artifact sizes Added surface.Get* * TextPos
2 Years Ago
Update build scripts Delete CleanSpawnIcons.bat backport memory crash fix from x86-64 for vpk/shadercompile backport gmpublish_linux fix
2 Years Ago
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