5,130 Commits over 4,048 Days - 0.05cph!
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Make entity properties more resilient against EyePos issues
garrysmod-issues/issues/5462
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Fixed an issue with handling of asset:// URLs
Update Steamworks API to v1.57
Steamworks 1.57 update fixes
Added sv_cheats requirement to some cvars
dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
Fixed LastKnownArea not updating for players
Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
Reset render.EnableClipping to false on map shutdown
Add safeguards against not popping PushCustomClipPlanes
Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call.
Fixed an issue with handling of asset:// URLs
SetControlPointOrientation can accept an angle instead of 3 vectors
Update weapon_medkit.lua
Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
FireBullets calls DoImpactEffect on active weapon serverside
This mimics clientside behavior.
Restore value of render.SetLightingMode on map shutdown
Steamworks 1.57 update fixes
Added sv_cheats requirement to some cvars
dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
Create a worldspawn entity for naughty maps with edited lumps that don't create it
Fixed a crash when deleting npc_manhack too early