6,195 Commits over 3,867 Days - 0.07cph!
Fixed sound preview button not appearing for soundscapes
Added sound preview for .sound resources in inspector
Updated map template to not have missing KVs and use correct PP ent
Documentation & cleanups
Added link to remote asset to OMG SUCCESS window
And to right click on assets in asset browser in not asset.party category
Sound preview in Sound Event editor stops on panel destroy
Reducde RS2008 severity
Fix RS1024 warnings
Disallow re-publishing downloaded assets from asset.party
Fixed an exception when right clicking assets in "Dependencies" tab
Show cloud downloaded assets outside of "Asset.Party" category too
Fixed a warning in RuntimeAddon
Delete created sound(scape) entity when drag'n'dropping outside of a Hammer view
Fallback code for Hammer drag'n'drop assets with spaces in their path
Entities can use GameResource types in properties
Styling consistency for game frame comboboxes
Hovering asset list will show asset path in status bar
Hammer: Ability to reset selected material
Asset Brower: Make disabled asset types a bit easier to read
Prettify FBX asset name
ModelDoc: Added more info to "not in CONTENT folder" error message
API Ref: Fixed non attributes being under attributes groups
API Ref experiment: Show where enums are used on their pages
https://files.facepunch.com/rubat/1b1811b1/umhm3vMTRd.png
Fixed certain assets showing 2 icons in the browser
AssetType.PrefersIconForThumbnail is now set correctly
Remaining asset type/system docs
AssetSystem & GameData docs
Sort asset references in inspector by type and name
Makes it easier to see what's what. Also reduced vertical whitespace a bit.
Added confirmation popups for deletion of assets/projects
This also lets the user know what exactly will happen to the asset and project files upon removal/deletion.
ScenePortal docs
Entity bone methods throw on out of bounds input
Added PhysicsBody.SurfaceMaterial, deprecated SetSurface/GetDominantSurface
Obsolete Entity.IsFollowingEntity & FollowedEntity
Documentation & cleanups
Add GetName & Count to MorphCollection
Extra info for ModelEntity.SetMaterialOverride overlaods
Hammer: Try to guess static overlay projection distance from scaling
Properly fix codegen removing all namespaces
Fixed codegen removing all namespaces in generated files
This is primarily for property initializers
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ProjectDownloader also displays errors for packages
Some Widget.Layout docs
More gracefully handle missing git when downloading games from asset.party
Display a warning when trying to download a game to non empty folder
Fixed selecting multiple games in ProjectDownloader causing weird automatic path
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TypeLibrary.GetDescription handles constructed generics
(By returning info about the non-constructed version of the generic)
Remove debug output from TimerEntity
Fixed Hammer inputs missing descriptions in Hammer
Added TimeUntil.Passed & feature parity for RealTimeUntil
Added TimerEntity
Undo macos target OS changes
Update Build-Dependants.sh
Update Build-Dependants.sh
Update Build-Dependants.sh
Fix V_GetFileExtension with dots in folder names
un LFS text files and bootil
Update .gitignore
Try to fix linux builds
chmod scripts to appease leenox
LFS through checkout sucks
Get LFS files with checkout@v3
Remove gitignore from LFS
Remove bootil submodule
Add bootil from plastic
Fix game sln generating without extension (???)
Clean up .gitattributes a bit
Sort .gitattributes
Remove more text types from .gitattributes
Upgrade premake5 scripts to not spam warnings
Fixed bootil target path
Don't forget to build VPC
Renamed ignore.conf to .gitignore
Add bootil as a module