5,130 Commits over 4,048 Days - 0.05cph!
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
Undo scriptname load changes, causes issues for mods
env_projectedtexture shadows can now be turned on while the projected texture is on
More descriptive error messages when Msg* functions fail to call tostring()
Ensure clientside Lua on SENTS/SWEPs starts as SOON as the client receives the script name
Added sound.EmitHint( SOUND_ enum, position, volume, duration, owner = NULL )
Added SOUND_ enums for the function above
physcannon_mega_enabled works as expected
Implemented full effects for the mega gravity gun (This requires networking changes to properly work, which will happen closer to the update release)
It should no longer be possible for the Gravity Gun effects to break if using pirated game content or otherwise overwriting gmod files (This also makes the effects look closer to Half-Life 2)
Fixed Gravity Gun launch/punt effects coming from the wrong place in 3rd person for local player
Fixed explosions not respecting the NODLIGHTS flag
Fixed a crash with C_BaseCombatWeapon::ShouldDrawUsingViewModel
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Restore invalid model file header checks for VRAD
Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
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Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
Fixed "snap to grid" display not updating when it should
VRAD no longer crashes with invalid model versions on static props (i.e. Portal 2/CSGO models)
VRAD no longer bails compiling vertex lighting for static props with invalid model versions
VRAD now uses DX90 vertex format for vertex lighting of static props
Fixed HLMV not being able to open VPK folders ( and potentially other places not detecting VPK folders )
Fixed Hammer not loading vgui language files
Fixed certain labels/buttons in model picker being cut off
do not rebuild all skins when a panel gets its skin set
Added surface.Get*
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
Fixed race condition Lua errors with spawnmenu dupes/saves
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
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Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
Same treatment for the gamemodes/ folder (excluding TTT)
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
Use language string for None weapon for the NPC right click weapon selection
Fixed HL2 credits not working
Fixed nextbots not respecting EF_NOSHADOW
cherrypick language files
cherry pick some changes: the 2 constraint crash fixes, nextbot perf, dtooltip perf,, presets for weld/camera, wheel direction fix, rpg wep fix, server browser IP selectable, pvs fix fix, supergravgun changes, playermodel copy, font no crash
Disable DTooltip skin inheritance for now, it can cause performance issues
Added rightclick menu for player model selector icons to copy model path of the player model
Do not exit the game on "Couldn't create windows font" error
Fixed not being able to +use pickup hl2 grenades
Fixed not being able to +use pickup weapons (as in, physics pickup)
Weapons no longer disappear when you pick up 0 ammo from them with gmod_ammo 0
Super Grav Gun can now pickup objects of any mass and ragdolls, as well as kill by grab, and it works properly with all NPCs that can be grabbed.
Not for next update: Fixed GMOD_SendToClient having inflated buffer sizes
Preventative fix for large Lua files causing clients to get stuck on loading or completely breaking a server with autorefresh
HTTP global always returns a boolean, not only on success
Fixed SetMaterial PVS with missing materials fix not working with CaPiTaLiZeD materials
merge nextbot performance changes