userRubatcancel

6,005 Commits over 3,745 Days - 0.07cph!

4 Years Ago
Final merge from main
4 Years Ago
merge 2
4 Years Ago
▇ ▊▆▇▉ ▇▌▄▌ ▋▆▊ ▊▆ ▋▉▉▌▍▌ ▌▋▇▆ ▋▋▉█ ▍▊ ▋▄█▄▆▆▉
4 Years Ago
▌█▉ ▅▄▉▇ ▉▋██▌▍▊ ▄▌ ▄▅▍█ ▋█ ▆▍
4 Years Ago
Kepp these changes on x64
4 Years Ago
merge 1
4 Years Ago
merge 1
4 Years Ago
New text label language string
4 Years Ago
Added new nextbot hooks Fixed direct calls to :PerformLayout() part 1 Fixed direct calls to :PerformLayout() part 2 These may cause issues, but shouldn't though Minor adjustment to usage of Panel.GetChildrenInRect Motor's force limit is now functional Minor OnLuaError usage changes Just adding a new argument for future use Right click on emtpy spawnlist space to add a new label Hopefully fixed spawnlists sometimes gettiing corrupted Issue is, GetChildren() doesn't always return children in order they were added, which causes massive issues with how DTileLayoyt expects the data. ZPos seems to solve this issue for us. Hopefully this means that the rare instance of spawnlist icon positions getting randomly garbled up when moving stuff around should now be fixed.
4 Years Ago
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
4 Years Ago
reload language on client, not server, oopsie
4 Years Ago
Reload language files just before Lua gets initialized, instead of just after
4 Years Ago
Debug prints for a certain network related crash
4 Years Ago
when you forget 1 file after commit
4 Years Ago
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
4 Years Ago
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
4 Years Ago
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
4 Years Ago
surface.DrawTexturedRect(UV) works with poster command nicely surface.DrawCircle looks less shit and it's color argument is now optional
4 Years Ago
Fixed a crash issue with Nextbot's vision module Lua Nextbot's vision module get's created on Spawn Use TransColor, not TransAlpha for prop fading
4 Years Ago
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
4 Years Ago
"stack" argument for OnLuaError
4 Years Ago
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
4 Years Ago
You can now add a spawnmenu label by right clicking empty space in the spawnlist
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Added Filter text field to console UI, direct bindings to con_filter_* stuff
4 Years Ago
Added Material:Get/SetVector4D, returns/takes 4 numbers
4 Years Ago
Fixed Motor tool's Force Limit not functioning
4 Years Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
4 Years Ago
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
4 Years Ago
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
4 Years Ago
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
4 Years Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
4 Years Ago
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
4 Years Ago
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width Added DLabelEditable.Set/GetAutoStretch, defaults to false
4 Years Ago
engine.LightStyle doesn''t crash with style=64
4 Years Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?
4 Years Ago
Limit pp_stereoscopy_size to +-11.5
4 Years Ago
Fixed manually entering alpha value for tool color selection not updating the UI Fixed up/down buttons for alpha on tool color selection not functioning DNumberWang.OnValueChanged is now only called when the value actually changed
4 Years Ago
Fixed prop fading not fading but instantly hiding props Fixed prop fading breaking/being affected by water/mirror reflections
4 Years Ago
Player.SetActiveWeapon( NULL ) now hides the view model as expected Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
4 Years Ago
point_message functions in multiplayer
4 Years Ago
Replaced usage of WM_ACTIVATEAPP with WM_ACTIVATE due to a possible Windows bug to hopefully fix system.HasFocus returning wrong value when the game was minimized by clicking on it in the taskbar
4 Years Ago
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
4 Years Ago
x32/x64 -> 32/64bit
4 Years Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
4 Years Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
4 Years Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
4 Years Ago
▍▉▍▇▄ ▍▍▆█ ▊▇▇▊▌▍▋█▅█▅
4 Years Ago
Added extra info to "version" command to help debug issues