userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

6 Years Ago
Non halting Lua errors no longer crash the game in menu state More verbose warnings when failing to create fonts Try to reduce amount of "failed to create font" warnings from badly made addons
6 Years Ago
Delete map.pack on game start to hopefully reduce cases of BSP embedded content not loading when the map is loaded from Steam Workshop Extra messages when failing to write map.pack to disk
6 Years Ago
DListView.GetSelectedLine now also returns the actual line panel, not just an index Updated anguage files for Dupes section
6 Years Ago
Added Dupes section to main menu to allow deletion of dupes in-game Fixed deletiing Saves not deleting the associated image file Minor fixes to main menu when not running in-engine Display an error message when failing to download demos from workshop
6 Years Ago
Disable "EmitSound: Whatever out of bounds" and just clamp the values instead of not playing the sound The ladder mount sounds now match the footstep sounds for custom footstep sounds
6 Years Ago
Make the map name more noticeable in the missing map error when loading saves
6 Years Ago
TTT: Added sphere option to .fgd to dispaly radius of ttt_traitor_button in Hammer (Community)
6 Years Ago
New "Publish creation" menu Display a message when a save fails to download from Workshop
6 Years Ago
Get rid of steamworks.VoteInfo usage in base game and make it alias of steamworks.FileInfo steamworks.FileInfo now returns the vote info as well (same key names as VoteInfo)
6 Years Ago
Open currently selected tool UI on first spawnmenu open, not on creation, to avoid errors from opening the context panel too soon Change DImageButton default preview image to be different from DImage
6 Years Ago
Fixed gm_demo icons being just always black
6 Years Ago
Remove the 500MB autobuffer limit from bootil
6 Years Ago
Remove the 500MB autobuffer limit from bootil
6 Years Ago
merge the workshopDl changes
6 Years Ago
Fixed WorkshopDL addons not receving updates (Existiing addons will need to update or users have their cache cleared to fix existing problems)
6 Years Ago
Don't bother with checking .gma timestamps if SteamUGC tells us we need updating
6 Years Ago
Merge from main
6 Years Ago
Separate console message for Workshop subscriptions that failed to download
6 Years Ago
Include addon title/id in more error messages, better checking for bad filenames in addons
6 Years Ago
Apply FCVAR_SERVER_CAN_EXECUTE to stopsound, not stopsounds Added CSGO map icons from the new operation
6 Years Ago
from main: language files, dtvar callback perf, shader crash fix
6 Years Ago
WorkshopDL: Even more warnings and messages on failure, dont delete files when failing to mount them, changed the loading screen statuses to be more consistent, changed cache to use workshopFileID, not internal file ID
6 Years Ago
Workshop downloads will properly trigger the loading screen's DownloadingFile function
6 Years Ago
Reenable monster_flyer sounds
6 Years Ago
Entity arguments now properly error on type mismatch
6 Years Ago
-allowlocalhttp launch option for servers
6 Years Ago
More console messages for WorkshopDL on failure
6 Years Ago
Reset runspeed every frame like we used to, even if we are sprinting/walking
6 Years Ago
gmad: Print out new filename when failing to write a file
6 Years Ago
A different approach of handing failed extractions in gmad
6 Years Ago
Updated language files
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Willox's Clientside DTVar callbacks optimizations
6 Years Ago
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6 Years Ago
Limited Light tool brightness to 20 (from 255) Fixed Sandbox control panel sliders with invalid convars making errors Added Default preset value for gmod_suit in server settings
6 Years Ago
Updates to the ISteamUGC support for subscriptions
6 Years Ago
Merge from Nov2019 update
6 Years Ago
merge from main
6 Years Ago
Updated de_cache icon to match the updated version of the map
6 Years Ago
Bouncy ball no longer tries to rebuild physics on client
6 Years Ago
merge from main
6 Years Ago
Fixed level transitions with flashlight turned on and gmod_suit 0 making the flashlight unusable
6 Years Ago
Increased player's nickname character limit to 128 (from 32) Steam.inf updated
6 Years Ago
SetShadowsFromLocalLightsEnabled/enableshadowsfromlocallights for shadowcontrol entity Fixed clip1 and clip2 only networking first 8 bits, "limitiing" the value in multiplayer to 255
6 Years Ago
Fixed script_intro entity in multiplayer after long curtime
6 Years Ago
Fixed a few crashes with NULL physics objects in multiphysics entities, disabled PhysicsInit/Destroy on ragdolls
6 Years Ago
Prevent usage of PhysicsInit and PhysicsDestroy functions on the world entity to avoid crashes
6 Years Ago
Readded point_flesh_effect_target
6 Years Ago
Tighten IsEntityPositionReasonable bounds to avoid crashes