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337 Commits over 2,830 Days - 0.00cph!

Yesterday
Prevent weapon_base errors when given to NPCs Fixes garrysmod/pull/2259/files
Yesterday
Added 2 new options to Keyboard options Fixes garrysmod-requests/issues/2694
4 Days Ago
Localize named HL2 NPCs.
4 Days Ago
Updated FGD files
5 Days Ago
Fixed a regression in TTT voice chat team colors Fixes garrysmod-issues/issues/6246 Blame garrysmod/pull/2229 Spawn/ContentIcon.Copy copies the tooltip as well For when drag'n'drop copying icons, since copying does not use the same codepath as generating the initial icon
7 Days Ago
Update base.fgd
8 Days Ago
Balloon fixes
14 Days Ago
Fixed killfeed names regression
14 Days Ago
Localize Balloon and Dynamite world tool tips Idea from garrysmod/pull/2166 Drag'n'drop right click menu icons Handle NPC squads overflowing when spawning a lot of them Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen Idea from garrysmod/pull/2142 but better implementation
14 Days Ago
Minor cleanups
14 Days Ago
Minor cleanup env_skypaint FGD inputs Also added Entity:SetNetworkVarsFromMapInput
15 Days Ago
Port original ear ringing behavior from HL2 to Lua Better default text color for game_text
15 Days Ago
Update base_npcs.lua Remvoed `weapon_shotgun` as default weapon for medic rebels, to give them some identity, add RPG to enemy rebels Unify tooltip code for spawnmenu content icons Prevents extra new line for cases where no extra info is actually added.
15 Days Ago
Better error handling for reworked kill feed Fixes garrysmod-issues/issues/6221
18 Days Ago
Update cl_voice.lua (Formatting)
18 Days Ago
Updated FGD files
18 Days Ago
Updated localization files New map categories Loading screen changes for singleplayer games Remove DOFModeHack from bokehDOF Fixed scrollbars not updating grip position when resized Fixed DTextEntry autocomplete not inheriting derma skin Fix taken from DComboBox DDrawer uses icons instead of `::` text Minor cleanups Deprecated stuff, linter stuff Spawnmenu DDrawer adjustments Spawnmenu categories are no longer being hidden by expanded DDrawer Made the disabled spawnlist editor overlay more closely match the shape of the underlying content Move "Enemy Citizen" NPC to combine category, add info ContentIcon text scrolling Localize "Author: " text in ContentIcon tooltips Allow NPCs to set Author field, and set it for default NPCs
43 Days Ago
Update russian.lua
47 Days Ago
Remove weapon_cubemap localizations It's an internal weapon that never appears in anywhere user accessible.
47 Days Ago
New bloom preset Do not include notifications library in menu state Case insensitive lua_run code keyvalue Fixed Lua errors with drive library on Camera entity from Sandbox Fixed hoverball toggle button not functioning Undo system localizations Improve handling of localized spawnmenu categories Preserves alphabetical ordering Added "hostile" option to npc_citizen Updated MdlPicker layout in engine tools (Hammer)
2 Months Ago
Further expand on Entity:SetCreator calls in Sandbox
2 Months Ago
Remove math.IsNearlyZero Remove useless panels from Game tab in Options Remove redundant argument from CPanel:NumSlider calls
2 Months Ago
Minor cleanups
2 Months Ago
Updated FGD files Remove redundant category from npc_tf2_ghost Minor cleanups Fixed Entity.DoNotDuplicate not affecting saves properly Do not save singleplayer tool ghost in saves Restore CameraProp's keybinds on level transition This really needs to be done for all tool entities
3 Months Ago
Update .fgd files Fix NPCs in spawnmenu search not having their weapons set Color:SetUnpacked type checking Improve stack traces for existing error() calls Remove NULLs from Entity.Constraints Added debug.getregistry & IMaterial:GetColor implementations Update garrysmod_english.txt
4 Months Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
4 Months Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
4 Months Ago
Fixed Lua error in DTree_Node Fixed Lua SWEPs not using the correct localization strings Also removed some useless localization tokens from garrysmod_english.txt
4 Months Ago
Update base.fgd Fixed Grenade weapon trying to emit NULL sounds Do not set `commentary` on map load Bump max_constraints default Force Sandbox tool names lowercase Portal 2 coop spawnpoints Rollermine variants Remove code to set NPC names from spawnmenu for the killfeed Too error prone unfortunately Fix regression with PR #2143 Optimize spawnmenu SWEP autorefresh stuff Fixed loading screen month checking Do not IsValid input in hook.Add NULL entity is still an entity, and it used to work. IsMounted hack to do with Half-Life 2 20th anniversary
5 Months Ago
Update decals_subrect.txt New version from HL2, adds 2 new decals from Portal 1 Update serverevents.res `player_say` includes `teamonly` field.
5 Months Ago
Remove `weapon_hl2mp_base` from properties Pointless string
5 Months Ago
Updated FGD files Minor cleanups nav_blocked event Last Played iteration in server browser
6 Months Ago
Server browser: Added last played date display Addon Preset search box 360 controller configs have more reasonable binds Move gmod specific language strings from gameui_english To garrysmod_english Localization string for main menu blocked message Minor changes Fixed Lua errors when duplication limits are hit Change how custom spawnpoints are added to GMod So its not 27 duplicated .lua files
6 Months Ago
Fixed using wrong translation string in previous commits
6 Months Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
6 Months Ago
Use localized entity names for bouncy ball, sandbox editor entities Removed unused variables in Problems panels Removed duplicates in localization files Fixed missing wooden ladder footsteps Jalopy wheel size change for new model So the visuals match with the physics better
6 Months Ago
Create .editorconfig Lets try and see if this does anything useful
6 Months Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
7 Months Ago
Delete constraints.lua Unused file Make game mount list wider (Adjustments for #2110) Fixed Sandbox Tool Lua errors from engine saves Would happen if the save was made with tools that are no longer available when the save is loaded Show the unbound command in hints, if a command doesn't have a key bound Based on the idea of garrysmod/pull/1962 Fixed halo rendering on certain models making the screen black. garrysmod-issues/issues/6000 Improvements to MatSelect panel Improvements to PropSelect panel (to match MatSelect) Added sbox_max(rope)constraints
7 Months Ago
DNumSlidier: Setting min or max value updates slider pos Merge some math lib optimizations from #1477 Closes #1477 Co-Authored-By: code_gs <collings509@gmail.com>
7 Months Ago
Error handle bad spawnlist files better Minor cleanups Fixed commits.facepunch.com link
8 Months Ago
Fixed copy paste error in edit_sky
8 Months Ago
Update surfaceproperties.txt These values are not used, idk how they even got here
8 Months Ago
Added permissions.bin to gitignore More consistent TOOL Holster/Deploy behavior Call `onfailed` callback if HTTP returns false (http library) util.StringToType does not error with invalid "int" inputs Warning about bypassing blocked main menu Minor cleanup
9 Months Ago
Added COLOR:Lerp "boolean" and "number" support for util.StringToType Improve map NPC name detection further Fixed Alyx's breathing breaking her other voice lines Update surfaceproperties.txt DNumSlider:SetEnabled affects the label as well Fixed DNumSlider default value resetting not working correctly Added string.NiceName Half-Life 2 map categories are done by map names directly Fulfills garrysmod/pull/2091 DLabel text color behavior changes * SetHighlight always overrides SetDark and SetBright * SetBright and SetDark disable each other * Different color for disabled labels Do not replicate certain Sandbox convars Block "Miscellaneous Symbols and Arrows" unicode block in server browser sent_ball Hammer support New env_blood options Improve documentation of "Cast entity shadows" option in Hammer More logical func_button defaults Bump "mat_hdr_level" problem severity Fixed DForm description in code Finger poser updates correctly on entity loss Faceposer flex groups https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg Use string.NiceName where appropriate
10 Months Ago
Updated talker scripts Lowercase talker files Update 016-half-life 2.txt mat_viewportscale problem FIxed "Other2" category fallback Changed how NPC names are generated in killfeed The changes are more for map spawned NPCs to take spawnmenu names, such as Antlion Workers, since they share classname with normal Antlions
10 Months Ago
New spawnlists Minor cleanups Filling in usage information for SWEPs/SENTs New Lamp Tool models Fixed DMenuOptionCVar resetting from cvar too early in certain use cases Fixes garrysmod/pull/2084 Added DSlider:ResetToDefault DColorCube/DColorMixer default color stuff Cookie support for DNumSlider & DCheckBox(Label) Will be used for Spawnicon Editor internally Remove Episode 2 exclusive soundscapes from gm_construct Fixed game-generated spawnlists using appID over game folder name concommand AutoComplete "arguments" argument Move "Delete X items" lower for spawnmenu multi-select right click menu This is more consistent with single select right click menus Added DAdjustableModelPanel:Set/GetMovementScale New features for Spawnicon Editor Move speed customization, FOV precise control, camera position copy/paste, quick rotate model +/- 45deg, Fixed selecting text in spawnicon editor only working on second try, forced LOD to highest Spawnmenu SWEP/SENT usage information on tooltip
11 Months Ago
Update detail.vbsp garrysmod-requests/issues/2351 Server browser style changes Remove weird symbols from server/gamemode names
11 Months Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
12 Months Ago
CSS file clean ups Minor changes Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox) Create spawnlists from addons easily Main menu server browser additions * "Join when not full" option * Ability to add servers to favorites by IP