6,270 Commits over 3,898 Days - 0.07cph!
Fixed DMenu's non self deleting submenus not opening in some cases
Updated TTT to its latest version
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
Made DLabelURL's color functions work consistently to DLabel's
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
Fixed calling SetHoldType too early not updating the hold type on client
Fixed some effects (mostly on NPCs) not working in multiplayer
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt
Made flashlight sound not stop weapon sounds
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
Added debug name to the "Tried to activate constraint ..." warning.
Kill input no longer works on the world entity
!Entity.SetSaveValue can no longer override entity class name
You can no longer remove player_manager entity
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
Failed-to-send net messages now reset current net message
Calling net.Start() while a net message is already active now displays a message
You can no longer send net messages with no players on the server
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Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
Git:
* Fixed an error with empty nextbox NPCs
* Added return value to DColumnSheet.AddSheet
Fixed npc_barnacle not picking up players from vehicles.
Get rid of direct thread links in Readme
Update forum.scss to what it is in the API
Help page fixes for mobile users
Removed shared stuff with sites.scss
Updated gmod.scss to what it is in API
Fixes a bunch of used-to-be broken things in gmod forum
Fix pixel high white line in each post
More noticeable text color for pages
Try to fix Help page on mobile
Fix pagination colors & get rid of $white
for GMod forum styling, also adds consistent with normal forum hover effect for thread list
Fix Unread Posts for game sub-forums
Fix dropdowns on game forums
Rust and GMod are both affected where some dropdowns would spawn behind search box/thread title, etc.
GMod forum style fixes
Tiny improvement to how shadows look in GMod's forum posts, major improvement to sticky thread styling
Do count soft-deleted posts in thread post count
Post Numer for debug purposes
Refresh thread post count on new post
util.(De)Compress and util.Base64Encode error on no input
util.(De)Compress now return empty string if first argument is an empty string or no value
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Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
Vector.WithinAABox now orders vectors on its own
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Don't allow DoModal without cursor visible for all panels, not just "Frame"
Added voice_overdrive, volume and _restart on client to the blocked command list
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
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Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
Updated collisionutils, fixes trigger_changelevels not working
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
Fixed sentences*.txt including mismatch between clients and server
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