userRubatcancel

6,144 Commits over 3,806 Days - 0.07cph!

6 Years Ago
Remove debug output
6 Years Ago
Do count soft-deleted posts in thread post count
6 Years Ago
Update script.js(.map)
6 Years Ago
test
6 Years Ago
Post Numer for debug purposes
6 Years Ago
Refresh thread post count on new post
6 Years Ago
Fix ghost pages
6 Years Ago
Fixed DLabel.GetColor
6 Years Ago
util.(De)Compress and util.Base64Encode error on no input
6 Years Ago
util.(De)Compress now return empty string if first argument is an empty string or no value
6 Years Ago
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6 Years Ago
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6 Years Ago
Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
6 Years Ago
Vector.WithinAABox now orders vectors on its own
6 Years Ago
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6 Years Ago
Don't allow DoModal without cursor visible for all panels, not just "Frame"
6 Years Ago
Added voice_overdrive, volume and _restart on client to the blocked command list
6 Years Ago
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
6 Years Ago
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6 Years Ago
Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
6 Years Ago
Updated collisionutils, fixes trigger_changelevels not working
6 Years Ago
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
6 Years Ago
Fixed sentences*.txt including mismatch between clients and server
6 Years Ago
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6 Years Ago
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct) IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does Most IGModAudioChannel now also check for channel validity
6 Years Ago
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have Added a potential fix for AI pathfinding crash
6 Years Ago
Bump maxiumum key length of key values in bsp to 64 (from 32)
6 Years Ago
Reenable monster_bigmomma hp recovery system
6 Years Ago
Updated surfaceproperites.txt Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit. Removed snow_normal (instead adjusted snow to be less slippery) Removed some HL2 Ep2 properties that were used on models with no physics Removed portal/tf2 properties
6 Years Ago
Update surfaceproperites.txt to remove some entries to fit the 128 entry limit Added a fixed version of materials/models/v_gauss/glovechrome.vmt
6 Years Ago
Fix compile error TTT GetClassHints change
6 Years Ago
Renamed local function Genetic => Generic
6 Years Ago
NavMesh places support in Lua Added CNavArea.GetPlace() = string Added CNavArea.SetPlace( string ) = bool
6 Years Ago
Nav file errors now properly display the actual error by name, not error ID Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
6 Years Ago
Changed capitalization for 2 keys in util.GetSurfaceData
6 Years Ago
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values) Added util.GetSurfaceData() = table Removed textures from the models/ folder in the .vpk
6 Years Ago
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
6 Years Ago
CLuaEmitter.Add will now also initallize startSize You can now ignite ragdolls Updated TTT to its latest version
6 Years Ago
Added quick filter to materials tool And fixed some translations of sandbox entities You can now ignite ragdolls
6 Years Ago
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
6 Years Ago
Added input.GetKeyCode, works opposite of input.GetKeyName
6 Years Ago
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
6 Years Ago
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
6 Years Ago
Added Half Life Source CLASS_ enums
6 Years Ago
Subtle TreeSway for gm_construct skybox trees
6 Years Ago
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
6 Years Ago
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
6 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
6 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
6 Years Ago
JSON functions now can handle \0 properly