userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

6 Years Ago
Fix small Lua error in weapons module
6 Years Ago
Fixes for SWEP/SENT table recreation Also makes ENT/SWEP table inheritance more consistent
6 Years Ago
Fixed Entity.GetTable being recreated upon loading the entity table from .lua file when one already exists
6 Years Ago
Shorter Rich Presence and better _modded handling
6 Years Ago
Steam Rich Presense: Display "Nice" gamemode name if possible, and don't include _modded part for internal gamemode names
6 Years Ago
Fixed prediction errors when noclipping and changing underwater state
6 Years Ago
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
6 Years Ago
Port infinite bodygroups for studiomdl.exe from csgo
6 Years Ago
HL1 human grunts no longer spam console about forming squads Removed rendermode hack for transparent entities which didn't even work properly
6 Years Ago
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
6 Years Ago
Increase MAX_NODES to 4096
6 Years Ago
Added support for -allowdynamicpropsasstatic to vbsp
6 Years Ago
Added func_detail_blocker support MAX_MAP_BRUSHES increased to 16384
6 Years Ago
Increased limits: Entities - 8k to 20k Displacements - 4.5k to 5.5k MAX_MAP_AREAS - 256 to 1024
6 Years Ago
Move default spawnlists to settings/spawnlist_default/
6 Years Ago
Change HL1 leech to use its HL1 model HTTPS for API Manifest
6 Years Ago
Fix prop_effect bodygroups on spawn for real
6 Years Ago
Panel changes/fixes Fixes for GetCount not updating Hide tabs in icon editor Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels Fix for prop_effect bodygroups
6 Years Ago
Added spawn effect for spawned SWEPs GitSync - Fixed prop_effect dupe not retaining entity modifiers
6 Years Ago
Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels
6 Years Ago
Added Entity.IsMarkedForDeletion Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
6 Years Ago
GitHub: * Added Blade Symphony map to its proper cateogry * Fixed table.GetWinningKey with keys lower than -10000 * Fixes for toolgun Think not running in edge cases
6 Years Ago
Fixed localization breaking when the game has too many search paths
6 Years Ago
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6 Years Ago
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed env_wind can no longer freeze the server when improperly configured Invalid panels for tooltips will no longer create errors
6 Years Ago
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
6 Years Ago
Fix duplicated effects not having model name in respective hooks
6 Years Ago
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod
6 Years Ago
Updated language files
6 Years Ago
Fix up whitespace in localization
6 Years Ago
Minor changes + Restored HL1Weapon_357.Reload soundscript
6 Years Ago
Fixed an exploit with gm_giveswep Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
6 Years Ago
Hints can now use dynamic keybinds Tool translations fixed up More consistency Keyboard Settings labels Updated keyboard tab keybind labels to be more descriptive. Spawnmenu right click menus translated Sandbox settings text improvements Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations Main menu updates *Last played map now snaps into view when opening the New Game menu * Added recent news to the main menu
6 Years Ago
Menu bar translations/changes * Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer * Menu bar translations * Menu bar items that require sv_cheats 1 now reflect that Minor changes Axis tool nocollide help text Paint tool duplication prevention Some whitespace changes Soundscripts updated Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
6 Years Ago
Updated TTT to its latest version
6 Years Ago
Fix HL1 NPCs crashing the game server in some cases
6 Years Ago
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6 Years Ago
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6 Years Ago
Updated HL1 sound scripts, also includes music ones now Removed hl2_game_sounds_header.txt
6 Years Ago
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6 Years Ago
Fixed EmitSentence not working on clients Restored some func_door functionality from HL1 HL2 crossbow no longer tries to shoot HL1 bolts and crash the server Updated Options menu keybinds to be more descriptive Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
6 Years Ago
Hl1 speaker compiles, item_longjump dummy
6 Years Ago
StaticPropLump V11 scale support (Visual only for now)
6 Years Ago
Remove 4wayblend materials with changed shaders
6 Years Ago
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being Cleaned up StaticPropLump stuff a bit
6 Years Ago
Added surface.Get(Text/Draw)Color
6 Years Ago
Add fixed up materials for the CS:GO Darkzone map
6 Years Ago
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6 Years Ago
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load ) Added support for staticproplump v11, may be wrong Unsupported staticproplump verseions will now exit the game with a neat-ish message
6 Years Ago
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)