userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

2 Years Ago
PathPlatformEntity moves smoother when switching nodes
2 Years Ago
Added Friction property to Hinge and Slide constraints Warning fixes
2 Years Ago
Minor cleanups
2 Years Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
2 Years Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
2 Years Ago
Fixed Pulley constraint not respecting break limits
2 Years Ago
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
2 Years Ago
Fixed PhysicsJoint.CreatePulley always returning null
2 Years Ago
Tools.ComboBox.TrySelectNamed fires OnItemChanged() on success Fixes Launcher not doing anything until you reselect a game config
2 Years Ago
Added gmod_language to blocked convars (can still read it)
2 Years Ago
Remove SOLID tag from prop gibs, add debris tag
2 Years Ago
Fix obsolete warnings
2 Years Ago
Fix obsolete warnings
2 Years Ago
Fix tags set in Hammer not reaching the in game entities Fix console spam on map load with paths due to unfortunately named properties Merge branch 'master' of sbox
2 Years Ago
Fix NPC_CraneDriver crashing when the crane's magnet is removing
2 Years Ago
Delete leftover debug print? Fixed selecting a .png asset still setting .jpg extension when the property was empty
2 Years Ago
Fixed Hammer crashes when loading map after deleting some nodes
2 Years Ago
QColorDialog improvements Added a small separator between RGB and HSV input boxes Added HEX input box Editing the text boxes no longer resets your caret position
2 Years Ago
Fixed crashes when an entity has negative skin value
2 Years Ago
Do not force display description for ModelDoc nodes that have no properties and have a custom editor Allows the custom editor to take more space.
2 Years Ago
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles Fixed Gravity Gun ignoring "spin_none" interaction for props
2 Years Ago
Fixed vehicle collision group "not saving" by duplicator.
2 Years Ago
branch specific compile fix
2 Years Ago
merge from main
2 Years Ago
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
2 Years Ago
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
2 Years Ago
Added sv_password to list of convars Lua cannot READ
2 Years Ago
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2 Years Ago
Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh
2 Years Ago
Hammer's Outliner & Map Problems refresh on hotload
2 Years Ago
Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png
2 Years Ago
Give categories/names to default path entities
2 Years Ago
Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png
2 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
2 Years Ago
ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
2 Years Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
2 Years Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
2 Years Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
2 Years Ago
Remove OnFireOutput hook, it will never work 100% correctly
2 Years Ago
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
2 Years Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
2 Years Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
2 Years Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
2 Years Ago
Better sound position for constraint break sound
2 Years Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
2 Years Ago
Added Resume Game button to pause menu
2 Years Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
2 Years Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
2 Years Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
2 Years Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load