userRubatcancel

5,131 Commits over 4,048 Days - 0.05cph!

3 Years Ago
Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) Flash the game window when loading screen disappears to let the player know the loading is finished Fixed hook.Add giving a less than useful error when given a nil to second argument
3 Years Ago
Put motionsensor.GetColourMaterial behind a clientside permission.
3 Years Ago
Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
3 Years Ago
Fixed file.AsyncRead returning garbage when the target file has no data
3 Years Ago
Fixed a crash when trying to play bad ADPCM wav files
3 Years Ago
Fixed vgui_slideshow_display crashing the game without materials to display
3 Years Ago
merge from main
3 Years Ago
Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer Improved save loading so it sets player ownership of spawned entities to a player in more cases
3 Years Ago
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3 Years Ago
Fixed an issue where usage of halo library would fill the screen with a color
3 Years Ago
TTT: Added TTTLastWordsMsg hook
3 Years Ago
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3 Years Ago
cherry pick crash fix and persistence change
3 Years Ago
Allow physgunning persistent props when persistence is disabled
3 Years Ago
Disallow physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
3 Years Ago
cherrypick language file update & lua error fix
3 Years Ago
cherrypick language files update
3 Years Ago
Rip out some XBox UI and matchmaking stuff
3 Years Ago
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3 Years Ago
Updated language files
3 Years Ago
merge from main
3 Years Ago
Fixed a Lua error when receiving a text chat message from the srcds console
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state
3 Years Ago
Added optional full profanity filter provided by Steam (Toggleable in the Filters section of the default chatbox, Steam preferences apply) https://files.facepunch.com/rubat/1b2611b1/wYMgPHem2P.png https://files.facepunch.com/rubat/1b2611b1/kkezxGbeIj.png
3 Years Ago
Try fix linux & osx
3 Years Ago
Fixed P2P join game not working after a changelevel
3 Years Ago
Implement Steam chat filter to the default chat box Added string = util.FilterText( input, context, steamID ) Added TEXT_FILTER_ enums
3 Years Ago
Potentially fixed a crash when Steam sends us a null SteamUGCQueryCompleted_t
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Downgrade Steamworks SDK to 1.50
3 Years Ago
Make it more clear that changing sbox_persist while in-game will cleanup the map, "Stop Persisting" property will now also be hidden when persistence is disabled, do not clean up map when disabling persistence, fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
3 Years Ago
Add OS specific errors to binary module loading errors
3 Years Ago
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3 Years Ago
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3 Years Ago
Potential fix for a crash within CFontTextureRegen
4 Years Ago
Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
4 Years Ago
merge from main
4 Years Ago
contraint.NoCollide no longer tries to be a part of a constraint system. Fixes a server crash. logic_collision_pair never had a key-value pair for a constraint system.
4 Years Ago
Fixed a stack overflow with DListView and columns inserted at specific positions
4 Years Ago
surface.DrawLine now uses floats not integers
4 Years Ago
Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
4 Years Ago
Potential fix for crash relating to env_microphone's measure target entity Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
4 Years Ago
Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo Spawnmenu search now resets its model cache when GameContentChanged hook is called
4 Years Ago
Port prop_vehicle_jeep damage behavior to prop_vehicle_prisoner_pod - reacts to damage physically, driver takes explosion damage, calls Lua's EntityTakeDamage hook
4 Years Ago
merge from main (network breaking changes)
4 Years Ago
Only update Steam client binaries
4 Years Ago
Rollback Steamworks to 1.50