userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

2 Years Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
2 Years Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
2 Years Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
2 Years Ago
merge from prerelease (oops)
2 Years Ago
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 ) Fixed effects/base.lua being included twice Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console Added some crash checks to CShaderSystem::TakeSnapshot
2 Years Ago
Added "Select Page" option in Addons menu Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
2 Years Ago
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2 Years Ago
Fixed a bug in interopgen which caused certain functions getting called twice
2 Years Ago
Add proper editors to Surface asset sounds Update some surface/sound assets
2 Years Ago
Do not spawn generic gibs if model has break_create_particle nodes
2 Years Ago
Fix nullable support for custom modeldoc nodes random_color model node acts as a fallback not override Update default balloon models to use random_color as default color Rather than tinting the base material, we use random_color modeldoc node to set the default color of the balloon. This makes the balloon properly colorable in gamemodes rather than overlaying one color on another for colored balloons. Also added break particles to balloons. Merge branch 'master' of sbox
2 Years Ago
Fix recursion in event system handling private methods
2 Years Ago
Get rid of obsolete warnings on the Noise entity
2 Years Ago
Event system handles private methods of base classes Update [Obsolete] messages of Noise functions
2 Years Ago
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2 Years Ago
Workaround AmbiguousMatchException when executing Hammer inputs
2 Years Ago
Minor cleanups Update .gitignore
2 Years Ago
Fixed ent_path_platform rotating unexpectedly at high speeds
2 Years Ago
Fixed namedesc not working for LUA path in file.Find
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
blacklist affects the legacy server browser as well
2 Years Ago
Fix obsolete override usage in particle entity Fix an animgraph related assert
2 Years Ago
Moved light animation code to C#
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed collision bounds of custom Sandbox NPCs Fixed collision bounds of custom Sandbox NPCs with uppercase characters in model name
2 Years Ago
Fixed an error when dupe-spawning admin only NPCs without player obj
2 Years Ago
2 Years Ago
Fixed Sandbox NPC spawning setting the NPC model twice for NPCs with uppercase letters in model name, affecting entity collision bounds Removed temporary fix for util.FilterText which is no longer needed
2 Years Ago
merge fix
2 Years Ago
merge fix
2 Years Ago
Fixed Lua error when pasting admin only NPC duplications without a player
2 Years Ago
bump steam.inf
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Bump steam.inf version
2 Years Ago
Updated localization files
2 Years Ago
Made Entity:GetSequenceMoveDist shared Added Entity:GetSequenceVelocity( seq, cycle )
2 Years Ago
Better implementation for hiding model particles
2 Years Ago
Added from and to optional arguments to Entity.GetSequenceGroundSpeed Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
2 Years Ago
Fixed duplicating helpers, inputs & outputs on hotreload
2 Years Ago
Hide model particles when the entity is hidden
2 Years Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
2 Years Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
2 Years Ago
Update ignore.conf