6,270 Commits over 3,898 Days - 0.07cph!
Change how IsFromMap flag applies so it works in Entity.Spawn
Fixed obsolete warning
Duplicated animgraph params inherit name as well
compiled assets
Make generic gibs non solid to player
Made NPC vs NPC killicon consistent with NPC vs Player deaths
Pull Requests:
* Added util.IsBinaryModuleInstalled
* Added color support and fixed a bug with table.(De)Sanitise
* Fixed potential Lua error in Derma drag'n'drop system
Make NPC vs NPC killicon consistent with NPC vs Player
Added Entity:SetSurroundingBounds( vec, vec )
Added Entity:SetSurroundingBoundsType( BOUNDS_ )
Added vec, vec = Entity:GetSurroundingBounds()
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
Minor vbsp changes from go branch
Fixed IRestore.ReadString having a limit on string length
Improved ladder prediction (HL2 ladder mounting is still wonky)
Update ignore.conf
Added a message to srcds console when not having GSLT about its impact on server ranking
Pull Request: Added "readonly" option to DProperties properties, for editable entities editor
Update TTT from github
Fixed sv_cheats not resetting on server join
try to fix linux compile error
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
Fixed static CLuaParticles not updating their lighting
Adjust build scripts to support x64 VS2022
Fixed prop_dynamic crashing the game when given invalid break usermessage names
Added "(Cheap)BreakModel" user messages that some maps use
PathPlatformEntity path changing
https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4
Fixed an assert in Hammer when length constraint w/ particle is hidden
Hide enable_shadows property on trigger entities in Hammer
Make TeleportVolumeEntity use EntityTarget class
Also fixes Hammer not having proper entity picker for TargetEntity property
Fix Qt text area padding
Fixes sbox-issues/issues/2122
Update language files
Fix vehicle collision group post dupe
Group NPC weapons by category
makes easier to see what's what
Added "Select Page" button to addons menu
Server Browser changes
Infinite scroll, "Outdated" now uses network version
Derma_Install_Convar_Functions no longer ties to set empty cvars
Fixed a visual bug with Lua error panel in Problems menu
Post PR cleanups
Added Entity:IsInBounds
Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
Made player_manager.AddValidHands skin/body arguments optional
Group NPC weapons by category
Community:
* Minor adjustment to DCheckBox:Toggle
* SWEP:HUDShouldDraw is no longer required to return true to not break HUD
* Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically
* Reload spawnmenu on language change
* Added HL1 357 & shotgun to NPC usable weapon list
* Removed a vulgar comment
Fixed env_sky properties not functioning
Default weapon selection checks gmod's localization files
Fixed a crash when setting player's hull size to nothing
Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
Potential fix for a crash with steamworks.DownloadUGC
Fixed Hammer Inputs/Outputs duplicating from base classes
Fixed a visual bug in Lua Errors section of Problems menu
Disable game launcher's play button while compiles are pending
Prevents a kick with flurry of errors
Fixed errors when deleting a ButtonEntity mid movement
Make spam setting speed on PlatformEntity work
(And spam StartMoving, etc)
EntityTarget struct can now be used as a target_destination [Property]
Also added EntityTarget.IsValid() convenience function
Warning fixes
Increase trace ranges for ent_ commands, add ent_bbox
Looped paths with Hammer & path_platform support
https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
PathPlatformEntity moves smoother when switching nodes
Added Friction property to Hinge and Slide constraints
Warning fixes
Update some auto recompiled assets
Fixed ButtonEntity linear movement direction when parented
Switch platform entities back to SetPos+SetVelocity movement
Remove non functioning ent_text and related commands
Add ent_text & restore ent_remove_all commands in C#
Fixed Pulley constraint not respecting break limits
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
Fixed PhysicsJoint.CreatePulley always returning null
Tools.ComboBox.TrySelectNamed fires OnItemChanged() on success
Fixes Launcher not doing anything until you reselect a game config
Added gmod_language to blocked convars (can still read it)
Remove SOLID tag from prop gibs, add debris tag
Fix tags set in Hammer not reaching the in game entities
Fix console spam on map load with paths due to unfortunately named properties
Merge branch 'master' of sbox
Fix NPC_CraneDriver crashing when the crane's magnet is removing
Delete leftover debug print?
Fixed selecting a .png asset still setting .jpg extension when the property was empty
Fixed Hammer crashes when loading map after deleting some nodes
QColorDialog improvements
Added a small separator between RGB and HSV input boxes
Added HEX input box
Editing the text boxes no longer resets your caret position
Fixed crashes when an entity has negative skin value