userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

4 Years Ago
Disallow "Shadow" shader to be used as rope material
4 Years Ago
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4 Years Ago
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4 Years Ago
Properly support !self in map IO, Hammer included
4 Years Ago
Update some generic wood materials to have the wood physical surface property Fix missing sounds for metal.sheet/wood.sheet surfaces
4 Years Ago
Update sandbox.fgd
4 Years Ago
Hammer.Model now has descriptions for model/bodygroups
4 Years Ago
Give descriptions to most default Hammer entities Also document what keyvalues were undocumented
4 Years Ago
Make BasePathEntity public and partial Give ent_platform a description Update base.fgd
4 Years Ago
Update sandbox.fgd
4 Years Ago
DescriptionAttribute is auto applied to classes too DescriptionAttribute is no longer inheritable Added description to SetColor input in the AutoFGD Check for DescriptionAttribute in classes for FGD autogen Remove excessive whitespace in DescriptionAttribute's value
4 Years Ago
Added ent_platform entity, replacement for func_movelinear
4 Years Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
4 Years Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
4 Years Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
4 Years Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
4 Years Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
4 Years Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
4 Years Ago
merge from main
4 Years Ago
file.Exists now works with addon title pathIDs like file.Find
4 Years Ago
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4 Years Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
4 Years Ago
util.GetModelMeshes is now also available serverside.
4 Years Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
4 Years Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
4 Years Ago
Obsolete Hammer.RenderFields enableAlpha argument
4 Years Ago
Update base.fgd
4 Years Ago
Update Prop.cs info_particle_system uses self, not parent if CP0 is not given
4 Years Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently
4 Years Ago
Kill excessive trailing whitespace
4 Years Ago
Noclip resets base velocity Give icon to snd_event_point in Hammer
4 Years Ago
Added Hammer.Path Merge branch 'master' of sbox
4 Years Ago
Added BasePathEntity Entities derived from BasePathEntity will appear in the Path Tool in Hammer. BasePathEntity parses the nodes from Hammer into a ready to use format, as well as provides a few helper functions to get the curves as they appear in Hammer.
4 Years Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
4 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope
4 Years Ago
Update sandbox.fgd
4 Years Ago
Update base.fgd
4 Years Ago
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
4 Years Ago
fullbrght => fullbright
4 Years Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
4 Years Ago
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4 Years Ago
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4 Years Ago
Bone manipulations do not inflate player/npc render bounds as much
4 Years Ago
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
4 Years Ago
gmod_camera's zooming is now tickrate independent (Community Contribution)