6,270 Commits over 3,898 Days - 0.07cph!
Cancelling server creation properly stops all downloads
Download progress for Games/Maps on loading screen
Code for Game/Map download progress on loading screen
TTT: Updated language files (Community Contribution)
Moved OnSequenceFinished/OnNewSequence to AnimEntity
Made OnAnimGraphTag/OnAnimGraphCreated protected
DoorEntity: Make OnAnimGraph overrides protected
Fixed codegen errors when XML comments are invalid
Fixed a warning about unused variable
Fix a warning about XML comment
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity
Also fixed up some of the documentation comments
Merge branch 'master' of sbox
stopsound also shuts down all CSoundPatches
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Experiment: Count connecting players as bots until they fully join
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Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
Remove non existent achievement from code
Update TTT language files
Revert AcceptInput changes for Linux only
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
Delete chromium.log if its over 100MB
PathPlatformEntity OnMovementStart/End outputs + other stuff
Train-like auto angle feature, increased generated path precision
Made Entity.GetBloodColor shared
Fix an issue with PathPlatformEntity.DoMove
Added ent_path_platform and path_generic entities
ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
Rebuild faceposer for the steam version
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
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Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
Documentation for Convar/ConCmd, Event & Entity C# attribs
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AutoFGD: Fixed keyvalue groups not working for enums
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Hammer: Added mesh names to bodygroup selector
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
Fix rotating_door_generic animgraph
Fixed some trigger entities not respecting Enabled state
Makes BaseTrigger input methods public
TriggerTeleport OnTriggered output is fired before entity is teleported
update compiled resources again
Added BasePathEntity.DrawPath
Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
Improve player use behavior to match base game
make Player.IsValidUseEntity protected
Improved player use behavior when looking an multiple small usable entities
Minor changes to PlatformEntity