userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Added Hammer.Path Merge branch 'master' of sbox
3 Years Ago
Added BasePathEntity Entities derived from BasePathEntity will appear in the Path Tool in Hammer. BasePathEntity parses the nodes from Hammer into a ready to use format, as well as provides a few helper functions to get the curves as they appear in Hammer.
3 Years Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
3 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope
3 Years Ago
Update sandbox.fgd
3 Years Ago
Update base.fgd
3 Years Ago
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
3 Years Ago
fullbrght => fullbright
3 Years Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
3 Years Ago
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3 Years Ago
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3 Years Ago
Bone manipulations do not inflate player/npc render bounds as much
3 Years Ago
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
3 Years Ago
gmod_camera's zooming is now tickrate independent (Community Contribution)
3 Years Ago
TTT: Updated language files
3 Years Ago
Stop the crosshair color going white if the player's FOV is < 90 Completely remove CHudDeathNotice as it does nothing in GMod Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
3 Years Ago
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
3 Years Ago
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
3 Years Ago
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
3 Years Ago
merge from main
3 Years Ago
Potential crash fix in CMatQueuedRenderContext::Bind
3 Years Ago
Really take care of npc_barnacle crashes when something deletes its internal physics objects
3 Years Ago
FIxed Hammer crashing when Path Tool tries to place non existent entities
3 Years Ago
Added SetColor input to all modelentities
3 Years Ago
OnDamaged output for func_physbox and prop_physics
3 Years Ago
Move Game title/author to the left So create game/join game buttons don't change position when the title/author load from server and change size Update base.fgd Merge branch 'master' of sbox-game
3 Years Ago
Remove non functioning "disableshadows" from Hammer.Model
3 Years Ago
Added Output.FireWithParam Basic Hammer input parameter support in C#
3 Years Ago
Give info_particle_system an editor model Do not allow ResetDelay -1 buttons to reset via the Press input
3 Years Ago
minimum speed for doors Deleted func_door_rotating func_button now can rotate, and has visualization (I meant func_rot_button in previous commit)
3 Years Ago
Adjust mapIO max visible distance for text
3 Years Ago
Adjusted doorhelper visualization for local dir moving doors Also adds "not moving" type to hide the visualization for non moving buttons
3 Years Ago
Update some compiled resources
3 Years Ago
ent_door moves (moving door) correctly when parented
3 Years Ago
Autodoc for Easing.Function delegate minor change to doorhelper.cpp
3 Years Ago
Default explosion sound/effect if one isn't set by the prop Added KeyframeEntity.LocalRotateKeyframeTo ent_door rotates correctly when parented Also added a public property for ease function to ent_door, no Hammer support just yet
3 Years Ago
ent_door's MoveDirIsLocal works correctly for rotating doors More consistent speed for rotating doors with different angles of rotation
3 Years Ago
Better rotation axis visualization for rotating doors
3 Years Ago
Remove necessity for @EntityGroup for custom categories
3 Years Ago
Disallow spaces in hammer input names
3 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
3 Years Ago
Added Hammer.Particle attribute
3 Years Ago
Make use of Hammer.Particle
3 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
3 Years Ago
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd