userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

4 Years Ago
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
4 Years Ago
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
4 Years Ago
merge from main
4 Years Ago
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
4 Years Ago
Remove check for IsConCommandBlocked existence, it should exist on all clients now
4 Years Ago
Fixed duplicator and saves not working Fixed an issue with constraint.GetAllConstrainedEntities Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
4 Years Ago
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
4 Years Ago
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
4 Years Ago
Give light_omni a different icon from light_spot
4 Years Ago
Fixed 'Mesh Selection' not working on SupportsSolids entities
4 Years Ago
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4 Years Ago
CBaseFileSystem::FileExists returns false for empty strings Fixes "Overridden by Leafier Mod" incorrectly appearing in Material Editor
4 Years Ago
Update some compiled assets
4 Years Ago
Improved behavior of sounds in PlatformEntity Start/Stop sounds now play when expected with the TimeToHold option, etc. Make Platform/DoorEntity moving sounds stop when entity gets deleted "Unknown move type" warnings include the entity name
4 Years Ago
PlatformEntity improvements Added TimeToHold setting Added MovingSound setting Moved all sounds to a category in Hammer Improved how inputs interact with rotating platforms Platforms can now rotate more than 180 degrees
4 Years Ago
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4 Years Ago
Fix auto-label in `feature_request.md` Merge pull request #553 from mozi-h/patch-1 Fix auto-label in `feature_request.md`
4 Years Ago
merge from main
4 Years Ago
Some minor changes to steamworks.DownloadUGC
4 Years Ago
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
4 Years Ago
Rotating PlatformEntity types Merge branch 'master' of sbox-game
4 Years Ago
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
4 Years Ago
Added "OtherDoorsToOpen" option to DoorEntity Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
4 Years Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
4 Years Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
4 Years Ago
Added Entity.OnAnimGraphCreated Merge branch 'master' of sbox
4 Years Ago
EntPlatform => PlatformEntity class name Animatable door support using anim graphs Adds "Animated only" move type to doors Changes KeyframeEntity to base from AnimEntity Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.
4 Years Ago
Only fire LobbyInvite_t events for current appid (Ideally the appid should be exposed in the c# callback maybe)
4 Years Ago
Don't try to play empty sound files Added Entity.OnAnimGraphTag( string tag, enum event )
4 Years Ago
Update sandbox.fgd
4 Years Ago
EntDoor/Platform => Door/PlatformEntity
4 Years Ago
KeyframeEnts/Doors/Platforms now check for validity of itself Make ent_door's inputs public
4 Years Ago
Fixed creating entities in [Input]s throwing an error
4 Years Ago
Temporarily remove steamworks.DownloadUGC's file argument in the callback
4 Years Ago
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4 Years Ago
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4 Years Ago
Unnamed doors don't open each other
4 Years Ago
Fixed Saves and Dupes not working Remvoed debug output from Entity.SetBodyGroups function
4 Years Ago
Added diagnostics/counting_120.sound Added "Moving Sound" to ent_door
4 Years Ago
Improve unstuck behavior on platforms moving upwards ent_door improvements: sounds, double doors, spawn pos Added different sound keyvalues Replaced "Start Open" spawnflag with "Initial Position" 0-100% Added ability for the rotating door to rotate away from activator Doors with the same name open together
4 Years Ago
Some docs for entity functions, Added Entity.FindAllByName
4 Years Ago
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4 Years Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
4 Years Ago
Entity:SetBodyGroups now accepts a-z as 10-35
4 Years Ago
Added g_SpawnMenu:GetCreationMenu() Added CreationMenu.GetCreationTab & GetCreationTabs Added spawnmenu.SwitchCreationTab( id ) Made spawnmenu.SwitchToolTab work Added 3rd argument to spawnmenu.ActivateToolPanel Save game map workshopID stuff Adds duplicator.FigureOutRequiredAddons Required Workshop addons for duplicator
4 Years Ago
CS:GO lobby is put into correct map category (Community Contribution)
4 Years Ago
Fixed a Lua error with DTree_Node DComboBox's dropdown works better on modal panels Disallowed Shadow shader to be used as rope material