userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Fixed OOB $frame on render targets crashing the game
3 Years Ago
merge from main
3 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
3 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
3 Years Ago
Add sv_no_ain_files, defaults to 0
3 Years Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
3 Years Ago
DComboBox works better on modal panels
3 Years Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
3 Years Ago
merge from main
3 Years Ago
Fixed a potential crash with func_clip_vphysics
3 Years Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
3 Years Ago
Disable model/material/addon unloading/reloading stuff
3 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
3 Years Ago
Use the new DoorHelper helper for ent_door
3 Years Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
3 Years Ago
Fix errors when Color.Parse is called with invalid format
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed a minor issue with the loading screen (Community Contribution) Fixed Entity.SetColor erroring without any arguments
3 Years Ago
Fixed a crash in CGameParticleManager::LookupAttachment
3 Years Ago
Update base.fgd
3 Years Ago
FGD autogen: Support for Color type
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Updated TTT language files Disable materialsystem changes on dev as well
3 Years Ago
Start on spawn works for particle/sound entities (Also implemented usage of the CP0-3 for particles as a test
3 Years Ago
Added PostClientActive to C#
3 Years Ago
Fix obsolete property usage
3 Years Ago
Default value for trigger_* spawnflags ent_door: Replace spawnflag usage with a custom flags property
3 Years Ago
Allow "flags" fgd type to have a nice name Make Hammer.Solid & DrawAngles inheirtable Added ability for properties to have FGD metadata Added support for "flags" fgdtype to enums Added Hammer.MinMax attribute for properties
3 Years Ago
Merge the 3 door entities into one ent_door entity
3 Years Ago
Different approach for SupportsSolids untie from entity undo support
3 Years Ago
Exclude non existent entities from the FGD Default values for func_brush
3 Years Ago
Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp
3 Years Ago
try undoing materialsystem changes
3 Years Ago
give doors default spawnflag of "Use" Update base.fgd
3 Years Ago
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3 Years Ago
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Update language files Temporary safeguards for missing IsConCommandBlocked
3 Years Ago
merge from main
3 Years Ago
Fixed DownloadingFile in loading screens duplicator copies lua-set colors and material override Fixed 0 width constrains creating errors Fixed Lua errors with default scoreboard Prevent 2 or more players from 'driving' a single entity Make use of IsConCommandBlocked Makes blocked concommand errors include proper stack. Fixed duplicated constraints not getting correct player obj
3 Years Ago
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)