userRubatcancel

4,968 Commits over 3,957 Days - 0.05cph!

5 Years Ago
GMod TOS and Privacy Policy open in Steam overlay instead Fallback to Derma's HTML if Steam overlay is disabled
5 Years Ago
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5 Years Ago
Fixed effects.BeamRingPoint having its blue and green color channels swapped
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed backgrounds not being "smooth" with the recent changes
5 Years Ago
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
5 Years Ago
merge from prerelease
5 Years Ago
merge from prerelease
5 Years Ago
shadow rendering doesn't crash when it encounters a null renderable
5 Years Ago
Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
5 Years Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
5 Years Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
5 Years Ago
Remove cheat flag from viewmodel_fov convar
5 Years Ago
Added utf8.sub and utf8.GetChar (Community Contribution)
5 Years Ago
Fixed extreme lag when entering PVS with props that have material override pointing to a non existent material
5 Years Ago
util.Base64Decode also removes newlines from input
5 Years Ago
Do not force quit the server if it overflowed decalprecache stringtable
5 Years Ago
Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons and spawnmenu_reload/map reload and Material() calls with backslashes
5 Years Ago
Hide mat_texture_limit convar Added current material count to mat_texture_list when expanded
5 Years Ago
Right/Middle mouse clicking a server will copy its IP / SteamID
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see Tried to improve the gamemode list ordering to jump around less
5 Years Ago
Added steam error code 6 friendly error string
5 Years Ago
cherryppick the constraint & dupe changes
5 Years Ago
Serverlist changes - anon server penalty (dev only for now)
5 Years Ago
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5 Years Ago
Fixed constraint library producing errors with duplicator Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
5 Years Ago
ENT:StoreOutput() works for newer Source Engine map IO format
5 Years Ago
merge crash fix & poster command changes
5 Years Ago
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
5 Years Ago
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5 Years Ago
Poster command now tells you where it saved the picture to in the console Better documentation of the poster command when entering invalid argument count and in "help poster"
5 Years Ago
Cherry pick fixes
5 Years Ago
Cherry pick fixes
5 Years Ago
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch All of the above is added to the Hammer Editor as well
5 Years Ago
cherry pick fixes
5 Years Ago
cherry pick fixes
5 Years Ago
Debug stuff for GetColorForSurface
5 Years Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
5 Years Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
5 Years Ago
merge from main
5 Years Ago
Underwater sounds no longer play when dead and player's camera is not underwater
5 Years Ago
npc_barnacle clears the entities it spawns when removed npc_barnacle no longer crashes the game if it is missing its "tongue" entities
5 Years Ago
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Updated localization files
5 Years Ago
The game now properly loads UTF-8 text from .properties files