userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
4 Years Ago
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking) Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
4 Years Ago
Added PhysObj.SetAngleVelocityInstantaneous Added PhysObj.SetAngleVelocity Added 'gm_video' to blocked concommand list
4 Years Ago
Safeguards for potential crashes in CShadowMgr relating to projected textures
4 Years Ago
Fixed srcds workshop addons missing some fields in engine.GetAddons()
4 Years Ago
Fixed Entity.FollowBone glitching around clientside in certain cases
4 Years Ago
More potential crash prevention when loading textures and in Lua bindings
4 Years Ago
merge from main
4 Years Ago
Remove debug output from CSENT_AI::GetSoundInterests
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added nullptr safeguard to CFontTextureRegen (out of memory)
4 Years Ago
Fixed crash issue when trying to pickup prop_vehicle_jeep with invalid physics
4 Years Ago
Fixed Hoverball tool creating Lua errors when looking at an invalid entity with it.
4 Years Ago
SpawnIcon Re-Render all fix Removed debug output from one of the Problem fixes Limited sv_loadingurl to http(s) Fixed Lua errors when searching addons using special symbols Server Browser improvements Made the "Future version" tag less visually prominent Fixed up positioning of the inverse filter buttons for gm categories Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters Improvements to UGC thumbnails Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes. gmsave system improvements Force disable point_viewcontrol entities on save load to avoid softlocking Fixed loading a save from main menu not restoring the player position Updated default checkbox style for Awesomium Yucky fix, but the visuals now match modern Chromium and scale properly. Added ENT:GetSoundInterests Adjusted invisible physgun beam prevention
4 Years Ago
Made the "Future version" tag in the server browser less prominent
4 Years Ago
Adjusted the cl_weaponcolor safeguard against invisible colors
4 Years Ago
Fixed the option to re-render all spawnmenu icons not working properly
4 Years Ago
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
4 Years Ago
Fixed ClientsideRagdoll crashing if called too early
4 Years Ago
Fixed ACT_FLINCH_SHOULDER_RIGHT being registered twice
4 Years Ago
Added NPC:GetBestSoundHint( types = all of them ) = table or nil Added sound.GetLoudestSoundHint( type, pos ) = table or nil Added ENT:GetSoundInterests for "ai" type SENTs Switched Think, OnRemove and RunAI entity hooks to use the Lua string pool for "anim" and "ai" SENTs
4 Years Ago
Fixed sounds not working correctly with clientside only entities: * Footstep sounds * _G.CreateSound, Entity.EmitSound, Entity.StopSound, Entity.StartLoopingSound
4 Years Ago
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4 Years Ago
Added missing ACT_ enums used by the default player model animations
4 Years Ago
Fixed Lua errors in menu state when searching through addons with special symbols
4 Years Ago
Added some nullptr safeguards to CMDLCache functions
4 Years Ago
Fixed dedicated server crashing when trying to reference invalid SteamAPI pointers after using the map console command
4 Years Ago
Make sure the "entityflame" entity also stops its own burning sound clientside in case it couldn't be stopped from the server due to PVS
4 Years Ago
Hammer: Fixed "Collision Model" setting not working in certain cases such as being in a Manifest
4 Years Ago
Hammer: Fixed a crash when creating a new Manifest
4 Years Ago
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
4 Years Ago
Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals Also added a bit of space between the clickable addon name and the checkbox
4 Years Ago
Limit sv_loadingurl to http(s) only
4 Years Ago
Added con_filter* cvars to blocked cvar list
4 Years Ago
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4 Years Ago
Fixed potential crash for playing MP3 files
4 Years Ago
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
4 Years Ago
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
4 Years Ago
Remove debug output from one the Problem panel quick fixes
4 Years Ago
Loading a save from main menu now properly sets the player position Disable all active point_viewcontrol entities when loading a save
4 Years Ago
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
4 Years Ago
Made sv_location cache the first non empty value and report that in the server browser
4 Years Ago
Made the selected flag filters be per gamemode, not global per server browser tab
4 Years Ago
Added 2 new arguments to CanTool hooks Fixed Lua errors when gm_loading map crated phys_magnet Stack for ErrorNoHalts in numpad library Slider notch color improvements Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch DNumSlider now colors the notches and the DTextEntry text to match the slider label Improved slider notch rendering Ensure all notches have at least 1 pixel between each other Fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
4 Years Ago
Fixed addon subcategory pagination Added 'extended' to default Derma fonts