userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

4 Years Ago
Make sure the "entityflame" entity also stops its own burning sound clientside in case it couldn't be stopped from the server due to PVS
4 Years Ago
Hammer: Fixed "Collision Model" setting not working in certain cases such as being in a Manifest
4 Years Ago
Hammer: Fixed a crash when creating a new Manifest
4 Years Ago
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
4 Years Ago
Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals Also added a bit of space between the clickable addon name and the checkbox
4 Years Ago
Limit sv_loadingurl to http(s) only
4 Years Ago
Added con_filter* cvars to blocked cvar list
4 Years Ago
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4 Years Ago
Fixed potential crash for playing MP3 files
4 Years Ago
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
4 Years Ago
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
4 Years Ago
Remove debug output from one the Problem panel quick fixes
4 Years Ago
Loading a save from main menu now properly sets the player position Disable all active point_viewcontrol entities when loading a save
4 Years Ago
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
4 Years Ago
Made sv_location cache the first non empty value and report that in the server browser
4 Years Ago
Made the selected flag filters be per gamemode, not global per server browser tab
4 Years Ago
Added 2 new arguments to CanTool hooks Fixed Lua errors when gm_loading map crated phys_magnet Stack for ErrorNoHalts in numpad library Slider notch color improvements Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch DNumSlider now colors the notches and the DTextEntry text to match the slider label Improved slider notch rendering Ensure all notches have at least 1 pixel between each other Fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
Fixed addon subcategory pagination Added 'extended' to default Derma fonts
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
4 Years Ago
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
4 Years Ago
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list
4 Years Ago
Fixed floating .gma's not loading correctly from addons/whatever/*.gma Also added a console message when floating .gma could not make an absolute path to mount
4 Years Ago
Hammer: Fixed Sprinkle tool not working well after saving and then loading the .vmf when backslashes are used in the model path
4 Years Ago
Allow some voice/snd cvars to be edited from menu state
4 Years Ago
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
4 Years Ago
Apply 'extended' to default derma fonts
4 Years Ago
DNumSlider now colors the notches and the DTextEntry text to match the slider label Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
Fixed the first preset group not loading correctly on first map load (??)
4 Years Ago
Fixed Lua errors when trying to gm_load phys_magnets that were map created when saving Use ErrorNoHaltWithStack for numpad.OnDown/OnUp errors when given an invalid key
4 Years Ago
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
4 Years Ago
Fixed env_sun glow overlay not working properly with the poster command
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Updated localization files
4 Years Ago
4 Years Ago
Minor optimization with the PlayerWeaponColor matproxy Fixed an issue with resizing drag'n'dropped spawnicons It was trying to relayout the container the icon was initially created on, no the container the icon is currently in Update vgui_showlayout.lua
4 Years Ago
Minor optimization with the PlayerColor matproxy (Community Contribution) Minor optimization with the PlayerWeaponColor matproxy
4 Years Ago
Fixed spawnicons trying to interact with the container they were created in, instead of the container they are drag'n'dropped onto. Fixes an issue where dragging icons from Browse => addons/games and resizing them would not properly move all other icons
4 Years Ago
Fixed "broken" spawnicons icons being rebuilt every frame Updated the "broken" spawnicon texture to be 512x512
4 Years Ago
Fix for the motor tool's torque axis garrysmod-issues/issues/4882 Server flag filters and minor visual improvements Also fixed unreachable servers being filtered out by default filter values Hopefully improved performance of map icon loading Only loads the current page, not all pages
4 Years Ago
merge from main
4 Years Ago
Fixed Motor tool applying torque in "world space", i.e. acting as if the prop it is attached to is never rotated
4 Years Ago
More consistent styling for text boxes in the main menu between operating systems and beta branches
4 Years Ago
Potential workaround for "SV_CreatePacketEntities: GetEntServerClass failed for ent 1." error message and crash when disconnecting from a listen server as a host while it is not empty Fixed all Unreachable servers being filtered out by the default filter settings
4 Years Ago
merge from main
4 Years Ago
Added the ability to filter by country flag to the Server Browser
4 Years Ago
Hopefully improved the performance of the "first click" on the "Start New Game" menu.
4 Years Ago
merge from main