6,139 Commits over 3,806 Days - 0.07cph!
Make sure the "entityflame" entity also stops its own burning sound clientside in case it couldn't be stopped from the server due to PVS
Hammer: Fixed "Collision Model" setting not working in certain cases such as being in a Manifest
Hammer: Fixed a crash when creating a new Manifest
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals
Also added a bit of space between the clickable addon name and the checkbox
Limit sv_loadingurl to http(s) only
Added con_filter* cvars to blocked cvar list
Fixed potential crash for playing MP3 files
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
Remove debug output from one the Problem panel quick fixes
Loading a save from main menu now properly sets the player position
Disable all active point_viewcontrol entities when loading a save
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
Made sv_location cache the first non empty value and report that in the server browser
Made the selected flag filters be per gamemode, not global per server browser tab
Added 2 new arguments to CanTool hooks
Fixed Lua errors when gm_loading map crated phys_magnet
Stack for ErrorNoHalts in numpad library
Slider notch color improvements
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Improved slider notch rendering
Ensure all notches have at least 1 pixel between each other
Fixed the last notch not rendering for sliders with a range that isn't a whole number
Fixed addon subcategory pagination
Added 'extended' to default Derma fonts
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list
Fixed floating .gma's not loading correctly from addons/whatever/*.gma
Also added a console message when floating .gma could not make an absolute path to mount
Hammer: Fixed Sprinkle tool not working well after saving and then loading the .vmf when backslashes are used in the model path
Allow some voice/snd cvars to be edited from menu state
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
Apply 'extended' to default derma fonts
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
Fixed the first preset group not loading correctly on first map load (??)
Fixed Lua errors when trying to gm_load phys_magnets that were map created when saving
Use ErrorNoHaltWithStack for numpad.OnDown/OnUp errors when given an invalid key
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
Fixed env_sun glow overlay not working properly with the poster command
Updated localization files
Minor optimization with the PlayerWeaponColor matproxy
Fixed an issue with resizing drag'n'dropped spawnicons
It was trying to relayout the container the icon was initially created on, no the container the icon is currently in
Update vgui_showlayout.lua
Minor optimization with the PlayerColor matproxy (Community Contribution)
Minor optimization with the PlayerWeaponColor matproxy
Fixed spawnicons trying to interact with the container they were created in, instead of the container they are drag'n'dropped onto. Fixes an issue where dragging icons from Browse => addons/games and resizing them would not properly move all other icons
Fixed "broken" spawnicons icons being rebuilt every frame
Updated the "broken" spawnicon texture to be 512x512
Fix for the motor tool's torque axis
garrysmod-issues/issues/4882
Server flag filters and minor visual improvements
Also fixed unreachable servers being filtered out by default filter values
Hopefully improved performance of map icon loading
Only loads the current page, not all pages
Fixed Motor tool applying torque in "world space", i.e. acting as if the prop it is attached to is never rotated
More consistent styling for text boxes in the main menu between operating systems and beta branches
Potential workaround for "SV_CreatePacketEntities: GetEntServerClass failed for ent 1." error message and crash when disconnecting from a listen server as a host while it is not empty
Fixed all Unreachable servers being filtered out by the default filter settings
Added the ability to filter by country flag to the Server Browser
Hopefully improved the performance of the "first click" on the "Start New Game" menu.