userRubatcancel

6,142 Commits over 3,806 Days - 0.07cph!

5 Years Ago
func_breakable_surf break sounds are no longer played at the 0, 0, 0 position func_breakable_surf and other entity impact sounds are no longer played at 0,0,0 position
5 Years Ago
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5 Years Ago
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5 Years Ago
Don't try to set holdtype for the hl1 rockets
5 Years Ago
Fix grenade sprite to match hl2, fix hl2 rpg having an extra laser sprite in first person
5 Years Ago
Weapon selection properly ignores invalid weapon slot commands (slot0, slot7-10)
5 Years Ago
Picking up ammo no longer forces you to swtich away from your current weapon HL2 shotgun with no ammo no longer tries to force switch away Fixed spamming sounds with HL1 Glock with no ammo
5 Years Ago
Add a message to Addons menu if -noworkshop is active
5 Years Ago
Aded beam_spotlight.SetColor input
5 Years Ago
Added ModelKeyValues field to util.GetModelInfo
5 Years Ago
Fixed missing textures on HL1MP maps with only HL1MP installed Having HL1MP mounted now also adds the HL1 weapons, entities and NPCs into the spawnmenu
5 Years Ago
Monster Osprey doesn't create its looping sound after being deleted creating a console error
5 Years Ago
Reset NET_IsMultiplayer to false on disconnect
5 Years Ago
Fixed Player.Say not working sometimes
5 Years Ago
Fixed Osprey and Apache bleeding in multiplayer
5 Years Ago
fix base.fgd syntax
5 Years Ago
Undo changes to GetBoneName
5 Years Ago
More CS:GO map visual fixes (flickering)
5 Years Ago
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
5 Years Ago
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
5 Years Ago
Fix the bone surface prop fix
5 Years Ago
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes Added "Contents" field to TraceResult
5 Years Ago
Added Entity.GetBoneContents( boneID ) = number Added Entity.GetBoneSurfaceProp( boneID ) = string Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
5 Years Ago
Add the non solid spawnflag of func_button to the .fgd
5 Years Ago
Ragdolls on client will set proper surface property for traces
5 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
5 Years Ago
Re add the combiine heli bomb files
5 Years Ago
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects Fixed some models flickering on L4D/CS:GO Maps
5 Years Ago
Fixed HL1 ammo pickups giving wrong ammo types
5 Years Ago
Update windows steam libs
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
linux too
5 Years Ago
Update steam libraries
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Added dz_ maps into Counter-Strike cateogory Added CS:GO map icons
5 Years Ago
Actually add a safeguard for lightmapped shaders too
5 Years Ago
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
5 Years Ago
prop_door_rotating will use its .qc surfaceprop if no override specificed
5 Years Ago
Added beam_spotlight entity Networking for colored gibs enabled Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs prop_door_rotating supports breakable models like L4D/CS:GO do prop_door_rotating will automatically block nav areas when its locked prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag: 524288 - Start breakable (unset by default)
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
5 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
5 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
5 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
5 Years Ago
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