userRubatcancel

5,835 Commits over 3,622 Days - 0.07cph!

5 Years Ago
merge from main, hls ents
5 Years Ago
█▆▆▌▌▄ █▉ ▊▅▌█ ▅▋ ▄▊
5 Years Ago
▍▍▉▊ █▆▄▄ ▉▌▅▋ █▅▇▍█▇▅▇▆▇▋
5 Years Ago
Case sensitivity and one more fix
5 Years Ago
Fixed compile errors with HLS weps on linux
5 Years Ago
Half Life 1 entities and steam.inf
5 Years Ago
Merrrge from maiin branch
5 Years Ago
Added Half Life Source weapon icons
5 Years Ago
Fix some hl1 maps not passing the hls map detection for func_break and mapentities
5 Years Ago
Fixed faceposer's last flex being hidden unintentionally
5 Years Ago
merge from main/
5 Years Ago
Mount fallbacks and overrides on local builds
5 Years Ago
▅▇▊▌▇ ▄▆
5 Years Ago
Updated language files
5 Years Ago
Moved weapon script files Updated language files Some HL1 translations Added missiing stuff How the hell did this not get into the previous commit
5 Years Ago
5 Years Ago
▊▉▋▋▅ ▄▅█ ▋▋▍▄ █▋ ▇▋▅▌▇▉▋ ▊▌█▄▍▍▊'▄ ▆█▉▌▄ ▍▊▇▌ ▌▌▊▋ █▇▊█▊▆▇▌▇▅▄
5 Years Ago
HL1 crowbar dmg convar
5 Years Ago
▉▇▍▍▇▉ ▇▇▆▆▍▍.▋▊▉▆
5 Years Ago
More friendly errors when the weapons library is overridden with a non table
5 Years Ago
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs Moved weapon scripts to a separate folder inside scripts - scripts/weapons/ Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts Localization string for env_beam
5 Years Ago
Barney and Human Grunts will drop their usual items on death
5 Years Ago
func_breakable will use HL1 drop table on HL1 maps
5 Years Ago
HL2 Suit Charger animation fix
5 Years Ago
▊▉▉.▉▍▋▇▋▆▉▊▍ ▉▄▄▊▇▆█▇▇ ▌█▇▇▌ ▆▅▍
5 Years Ago
Fixed some HL1 npc convars not being used
5 Years Ago
HL1 Scientists will talk more with each other
5 Years Ago
One more weird sound filtered out from HL1 maps
5 Years Ago
SLAM + HL1 weapon translations
5 Years Ago
HL1 weapon scripts (probably should move them to a subdirectory)
5 Years Ago
Restored more HL1 npc convars (Duplicates got HL1 in their name) HL1 barnacle reacts to ignore players HL1 weapon/ammo convars (Duplicates not added yet) Added HL1 ammo types (Duplicates have HL1 suffix) Restored hl1 headcrab sounds
5 Years Ago
Restored HL1 NPC convars and given them defaults from skill2.cfg
5 Years Ago
Do not play default locked sounds for touch doors Restored HL1 fix for when the locked sound is an ID rather than a soundscript
5 Years Ago
Fix NPC accuracy with HL2 Pistol
5 Years Ago
ENT:HandleAnimEvent for nextbots
5 Years Ago
Updated TTT
5 Years Ago
Fix Lua errors with player classes when class is not set
5 Years Ago
Fix player class error
5 Years Ago
▊▄█
5 Years Ago
▉▍▊▄ ▌▋▌▍▇▌▊▄▋▌▊
5 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
5 Years Ago
Fixed CFileSystem_Stdio::FS_stat on Windows
5 Years Ago
Added NextBot:HandleAnimEvent
5 Years Ago
▇▅▆ ▋▉▄█▍▌▅▅▆.▌▅▄
5 Years Ago
even more temporary debug output during loading
5 Years Ago
Display a message when an entity was refused to be loaded due to them missing Base and Type keys Dispaly a console warning when scripted_ents library was overridden and is now not a table instead of silently doing nothing
5 Years Ago
Added missing materials to fallbacks that cause console warnings/errors with no mounted games
5 Years Ago
Fix some HL:S weapons failing to load their scripts on client
5 Years Ago
Player Class changes Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call Explanation to !IsFirstTimePredicted() Nextbot:FireAnimationEvent dummy/docs
5 Years Ago
Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call