userRubatcancel

5,082 Commits over 4,018 Days - 0.05cph!

9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
* Added Is_Angle internal helper ( to be consistent with Is_Vector, etc ) * Angle() global now works the same way as Vector() global, i.e. Giving it an angle object will return a copy of it, etc
9 Years Ago
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9 Years Ago
* Added CNavArea.__eq ! GitSync - TTT changes, panel cleanups
9 Years Ago
* Fixed Model Viewer background for Hammer * Updated Crossbow materials
9 Years Ago
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9 Years Ago
* Fixed a crash when dynamic props are created too early * Switched ClientLeafSystem from ushort to uint (from upstream)
9 Years Ago
* Updated No Steam User error message with Steam Family View stuff * Fixed RPG spamming sounds on first equip in multiplayer * Renamed IMaterial:GetVector to IMaterial:GetVectorLinear * Added IMaterial:GetVector that returns proper 'unclamped' values
9 Years Ago
* Fixed 7 cases where weapons with NULL owner would crash the game
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
█▉▅▊▇▆▆ - ▍▆▉ ▉▊▋▊█, ▍█▊▇ ▊▋▊█ & ▄▍█▍▌▋▅ ▉▋ ▅▊▌▄▍▄▄, ▊▍▄▋█▉▊▌ ▆▆▄▇▅▆▋ * ▄▋▅▄▋▍▇█▆▄▍▌█▄▋.▇▍█▉▊▋▋▌▍▉▆▉▊▉ ▋▋▇█ █▊ ▄▍▍▇▅▇ █▌▋█▊ ▆▋█▍ ▄▍▊▉ ▍▆▌▅ ██▇▊ ▍█▇▉▇▍ * ▇▊█▄▅▇ ▆▇▍▅▉▌▄▌ ▆▊▊▋▋ ▌█▇▆▌█ ▌▌▋▉ ▇▇▌▇▆'▇ ▋▉ ▄▌▆▇▊▇▋▊▊▇ █▇ ▆▌▉▌█
9 Years Ago
▊▍▆▊▉ <▅▇▄▅▅▋▇> ▆▋▊▍ ▄▇ ▌▇▅█▌▊ ██▄ ▉▆▆ ▆█▋▅██ ▇▆▊█▌▉
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9 Years Ago
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
9 Years Ago
* GMod will no longer try to precache unused EP2 jalopy particle effects * cam.Start now supports "poster" console command in 3D mode * Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
9 Years Ago
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9 Years Ago
* Fixed a very specific crash with sv_crazyphysics * Vector() * nil will now error instead of returning empty vector
9 Years Ago
* Proper NULL chekcs for most Vehicle functions
9 Years Ago
* Panel.Remove now causes parent to InvalidateLayout * Panel.SizeToChildren does not fail to resize to 0 values ! GitSync - Thruster Effects can now be added by mods
9 Years Ago
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9 Years Ago
* EffectData() now resets its member values * Added CNewParticleEffect.Render() * Added CNewParticleEffect.SetShouldDraw( bool )
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
▅▅▊▊▍▉▍ - █▄▇ ▆▌▋▌▄▇▋, ▊▄▄▇▍▇▅ ▋▉▋▇ ▆▅▌▅▄▄▋▌ ▍▄ ▉▉▌▇▋▍▌▍▆▉▊ ▌█▍, ▆▆▉▆▋.█▍█▌▉ ▆▌█▄▋▋▅▆▇▊▄█ * ▆▄▅▇▆▌▇ ▅▊▇▋▍ ▌▋▉ ▉▄▉▅ ▅▋ ▇▅▌ █▌▅▉█▇▉ ▌▍▌▄▉/▄█▆▄▄▋ ▌▌ ▅▉ ▆▍▅▉ ▆▌█▌ * ▋▌▌▆▌█▊ ▌▊▇▌▍▍▄ ▊▄█▉ ▆▄▅ ▄█▆ ▋▍▊▅ ▇▌ ▅▋▇ ▄▄▅▊▋ ▉▋█▆▄▉ * ▍▅▉ ▅▆▅▅▊▉/▇▋▋█▊ "▉▍▌▉▉▋▅" ▅▊▍ ▍▉█▋ ▄█▊▍▍▌ ▆▊▇█ ▌▆▋█
9 Years Ago
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9 Years Ago
* Removed *.sw.vtx * Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl * Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
9 Years Ago
* Fixed physics mesh for models\props_phx\gears\bevel90_24.mdl
9 Years Ago
* Fixed func_precipitation causing crashes when using a non supported precipitation type
9 Years Ago
* GitSync - Cleaned up PP lua + 2 nano community changes + Fixed a stack overflow in DListView * Cleaned up materials/pp/, removing 1 spam messages on each map load in Sanbox * Moved "unrecognized conditional test" warning to "developer 1" * Added a few more L4D1 map icons
9 Years Ago
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
9 Years Ago
▇███▇▅█ - ▌▆▋▊▄ ▉▌▇█▌ █▅▄ ▇▆▄█▉▇ ▍▍▉▅█▌▋▄▍ ▇▍▋█▆▇ * ▉▋▊▉▍ ▋▋▇█▋▌█ ▄█▄ ▇▍▌▍▅ + ▉▆▅▆ ▋▆█▌ ▄▉▄▍▌ * ▋▋▉▇▍ ▊▉ ▆▉▅█▊ ▇▋▊▍▍ ▍▍▉_▄▋▆▊█▋▊ ▇▌▇▍▊▍▊ ▆▊█▄▄ ▅▇▍▍▅▊▊ ▇▉▌▍▅▉ ▅▇▋▍█ ▍▍▅▍▆ █▆▆ ▌▊▋█/▍█▍▍▋▆
9 Years Ago
▌▅█▋▋█▇ + ▄▉▆▉▌▋▄ ▉▌█▅ ▇█▄▉█▍▌▋▄▉ & ▊▌▄ ▍▉▍ █▄▅▄▅
9 Years Ago
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9 Years Ago
Added Panel:GetDockMargin & Panel:GetDockPadding - both return 4 numbers
9 Years Ago
Updated CS:GO spawnicons and removed spawnicons not used by default spawnlists/tools/whatever
9 Years Ago
GitSync - updated default spawnicon generation + Updated more spawnicons Added -noaddons which will disable legacy/folder addons if set
9 Years Ago
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
9 Years Ago
Updated some more spawnicons
9 Years Ago
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9 Years Ago
9 Years Ago