6,270 Commits over 3,898 Days - 0.07cph!
breaks sweps again for now
DListView_Column.SetFixedWidth with negative values doesn't freeze the game
cherry pick the vehicle fix from main
Fix NPC driven vehicles not driving
merge bass changes into prerelease
merge bass changes into prerelease
Fixed Entity.MapCreatedID() and Entity.CreatedByMap() being set a bit too late for GM:EntityKeyValue
Enable BASS_CONFIG_DEV_DEFAULT to switch output device on device loss
Add FCVAR_CHEAT flag to host_timescale
Add FCVAR_CHEAT flag to host_timescale
Improve display of Floating Addons in Addons menu (and don't error)
Fixed certain addons in Addons menu displaying [unknown] author after successfully getting the correct author on initial sighting
Also get rid of the channels stuff
Disable BASS device changing for now
Global var getters and setters use exactly the same logic to determine if its a global var or not
Do not reinit bass if we are on the fake no sound device
Hopefully final merge from main
Update language files once more
Better handle complete loss of ALL sound output devices with BASS.DLL
Fixed Bodygroups tab in Playermodel editor being invisible in certain cases
Fixed potential errors with Spawnicon editor
render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
hud_quickinfo makes no sounds when it is disabled
Use -tickrate paramter when resetting the tickratre
Fixed an uncommon RPG reload animation bug on client in multiplayer
Move the "env_sprite is rendering bad material" to developer 1 because it's annoying and the crash is very rare
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Added "dontcreate" option to "settings" section of <gamemodename>.txt, used for gmod_maxammo in sandbox.txt
Don't reset NET_IsMultiplayer, just use IsInGame() for SHIFT+F2
Improve upon PR#1595
Flechette gun npc usage example
logic_choreographed_scene translation
Apparently it kills a Combine NPC at the start of C17 chapter with dog
gmod_maxammo slider in Utilities menu and Sandbox's new game menu
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merge the panel fix from prerelease (goddamit)
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled