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effect on expanding bullets depends on damage & has floater
expanding bullet impact particles
expanding flickers before it duplicates
trench spawn expanding, changed curve spokes sfx
fix GetNumBullets result
trench expanding bullets
Merge branch 'master' of SpaceUsurperUnity
some trench tweaks
onion grid2 polish
changed onion grid2 timing
onion grid3 sfx
less double powerup on octopus
mech boss doesnt destroy curse bullets on form implosion
fix trap error
warning crosshair for mech ball pattern
rebalance mech powerups
Merge branch 'master' of SpaceUsurperUnity
mech boss rotate and move when all f1 guns destroyed
Merge branch 'master' of SpaceUsurperUnity
egg avoids player so it doesnt spawn on them
traps avoid player, better border warning on traps
dont change debug speed in replay, intro string plural check
Merge branch 'master' of SpaceUsurperUnity
bullet floater when hit protected part, bullets dont reflect by default
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
polished repel visual effect
increment progression
Merge branch 'master' of SpaceUsurperUnity
tentacle sfx tweaks
frame sfx
storm sfx
Merge branch 'master' of SpaceUsurperUnity
storm meteor bubble sfx
fuse sfx
mech turret gives shield if you have none
extra mech shield powerup
some hunter sfx
trench sfx
Merge branch 'master' of SpaceUsurperUnity
trap beep sfx, some octopus sfx changes
Merge branch 'master' of SpaceUsurperUnity
mech sfx changes
some sfx changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
some more sfx
some intro/tutorial fixes and tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
stage descriptions
intro boss warns about guns protecting core
fixed unit num destroyed pixelgroups, fix intro boss avoid patterns
dont spawn speech bubble for imploding or inactive units
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
hunter issue
polish fuse trigger
some hunter variety
new icons
updated icon again, fixed mispellings
Merge branch 'master' of SpaceUsurperUnity
fix octopus spawn idle anim
some speech for intro forms 1&2
return intro stage to normal
Merge branch 'master' of SpaceUsurperUnity
fix animated sprites
more intro speech
unit numSpeechBubbles property
fuse trigger changes color as it charges
check for steam user to prevent rich presence nullref
Merge branch 'master' of SpaceUsurperUnity
more intro speech
revert and improve convert, fix status floater levels, aliases for status properties
some intro speech
remove TimeUntilNextBeat uses
adjust button prompt scale amount
working on intro speech
hunter form 0 variety
playerLastStatusActivated property
player lasthitbullet & lasthitunit properties
player hit & death callbacks for stage/units
onion variety
Merge branch 'master' of SpaceUsurperUnity
mech boss react on chunk disconnect
all bosses react when chunks disconnected
fuse boss variety, fuse wall changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fuse boss simple spokes variety
fuse minion pattern variety
trench variety
octopus spread & bubble variety
octopus spiral variety
another bubble grid pattern
prevent player from outrunning camera with m&kb
stageProgress property
Merge branch 'master' of SpaceUsurperUnity
mech form 0 pattern variety
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech variety, removed greenscreen
octopus lazybullets and smallspew variety
octopus mine pattern variety
Merge branch 'master' of SpaceUsurperUnity
changed player death effect, player fades out completely
laser streaming patterns
claw stream patterns
mech variety, some pattern properties
player shoot sound has better audio positioning
some laser form 0 pattern variation
Merge branch 'master' of SpaceUsurperUnity
more laser boss pattern variation
orb shieldgen target indicator
orb target color lerping
orb target fixes
laser stage phantom bullet bug repro
laser diamond skull variety
laser robo bullet timer
laser form 1 pattern variation
Merge branch 'master' of SpaceUsurperUnity
hunter form2 movement and random triangle pattern tweaks
crosshair polish
crosshair bg
orb shield target
orb shield target spawns on each shield
Merge branch 'master' of SpaceUsurperUnity
laser asteroids
laser rotation increases as parts destroyed
greenscreen logo unit
new crosshair
claw form 1 charge anim
claw form 2 patterns tweak
fixed some patterns that used blank bullets instead of shouldShoot
claw boss form 0 charge anim
claw single spinner
hunter patterns
Merge branch 'master' of SpaceUsurperUnity
brightened some hunter form 1 pixels, etc
Merge branch 'master' of SpaceUsurperUnity
frame boss mandatory toggle mines
spawnSource pixels begin after coreSpawnTime
invasion background tweaks
Merge branch 'master' of SpaceUsurperUnity
more orb patterns
frame patterns
Merge branch 'master' of SpaceUsurperUnity
more frame patterns
can add speech bubbles to parts, auto despawned when part destroyed
pixelgroup numTimesHitProtected, some more intro speech bubbles
Merge branch 'master' of SpaceUsurperUnity
some octopus speech bubbles
Merge branch 'master' of SpaceUsurperUnity
trench patterns etc
fix invasion boss repulsion circles
fix invasion boss getting stuck on behaviour
clear charging patterns on setup
Merge branch 'master' of SpaceUsurperUnity
fixed a possible divergence
laser trap
orb trap
storm trap
tentacle centipede trap
Merge branch 'master' of SpaceUsurperUnity
frame bouncer trap
changed hunter boss form 2 movement
claw spike trap
more claw spinner pattern variants
hunter spider trap
trench vine trap
part numTimesHit
fuse bomb trap
onion trapTurn
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech laser trap, letterbox colors
can see stage state by holding H