3,005 Commits over 3,867 Days - 0.03cph!
disable laser anims for now
tutorial text stuff
unit hidden stuff, etc
tutorial cleanup
tutorial state progress percent
assigned tutorialguy _0 pixels
tentacle clench loop mode correct
trench tweaks
storm pattern changes
meta files
Merge branch 'master' of SpaceUsurperUnity
fix bullet-spawned patterns being removed too soon
fix invuln collision giving player too much velocity
made some mech patterns easier
intro wall patterns happen less often and are slower
laser reticle patterns easier to dodge, removed some duplicated data
improved other laser reticle patterns
fixed anchored bullet patterns not stopping when they should
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix tentacle clench anim looping
campaign 2 units twist and nudge
reduced amount of bubbles in octopus attacks
song funcparam fixed
campaign one units twist and nudge, etc
fix animations cutting off random chunks
attract version of convert powerup
octopus clench fixed, idle disabled
new invasion boss pixels
invasion patterns, tweaked how blink is aimed
obstacle powerups aim at the player a bit
tweak player visuals while invulnerable
merge
new editor build, # assigments over limit are shown in succession
disabling non-selectable status doesnt reselect item; reducing # invasion bullets
more invasion pattern tweaks
bomb powerup is now erase
octopus non-req guns look different
polished drone
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
claw tweaks, etc
orb laser and curseWarp tweaks
changed orb rotatingLaser a bit
tweaked egg
debris force on invasionstage
polished blink aimer
non-required orb guns look different
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
egg crack effect
unit debris customization tweaks
tweaked egg cracks
new claw form 1 pixels
polished egg
depth hack so pixelgroup sprites dont zfight
egg & mech turret tweaks
brightened orb pixels, added studs to form 2
updated prereqs for bosses
more egg, removed zoom debug
removed debug bullet damage
tweaking clenches
fixed prereq ropes
tweaked some more clench anims
pxc anim playNext
pxc anim tweak
claw orbiter patterns have more border glow
frame toggleMines pattern uses bigger mines
fuse enemy bomb pattern removed if enemy is destroyed
egg powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
egg fix
minor tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro boss form 1 clench when gun destroyed
tweaked convert powerup
unit form bgColor
hunter smallWorm pattern
brightened some hunter pixels
reworked turret
curseFollowing warning bullets attached
tweaked hunter worm patterns
json string compare method, fixes checking paths of bullets etc
fix mech bg cloud pop-in
mech, turret tweaks
fuse stage, spawn bullet curse if units are maxed out
fuse wall revenge bullets increase with each part
sound cue when all core prereqs have been destroyed
warning feedback when getting a curse powerup
finished AffectTouchingUnits, sweep pushes small units a bit
bumper works on units
claw boss form 0 moves down as an attack pattern
claw form 1 moves down sometimes
trench improvements, etc
tweaked onion slalom pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
freeze works on units that are small enough
fix getNumTimesShot
removed some duplicated code rect/diamond hitbox checking
removed some more duplicated Stage_Bullets code
repel works on small units
frozen bullets can be repelled, tweaked tutorial powerups
some more freeze-timescale-impulse unit interactions
fuse stage achievement
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
each units disconnect/implode/part colors are different
cleaned up sfx json file
reorganized sfx files
changed octopus floating mine child pattern
trench boss gives damage for re-destroyed parts in form 0
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can set camera clamping mode when arena is smaller than view area
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
more pattern changes, intro/invasion/mech
pattern changes to some levels
fix blur, mech boss moves when shieldgen destroyed, etc
fixed fuse boss freed state
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix border warning glow always being full strength
resized big sprites
storm slalom.2 pattern
spawn double gun for tentacle form 0 core
visual effect when player damaged
can only respawn a certain number of pixels
visual effects for fade, slowmo, confused
improved invasion outwardRings, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can just find unit edge pixels that are next to destroyed pixels
tweaked postprocessing, can set contrast from json
laser diamondObstacles pattern
bullet collision flags in json
claw sponge pattern
some sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
storm obstacles pattern
octopus bubble grid pattern
removed legacy atlas support from bullets
clean up player a bit
sweep pushes bullets instead of destroying, bullet.IsAnchored
misc pattern changes
status effect level starts at 1 instead of 0
fixed cannon raycast not hitting closest pixel