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status reworking
next/prev status
selected status fix
changed some powerup visuals
dont drop status effects
icon bgs
activate selected status effect
status effect icon level
only selected status effects are shown
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
movement set methods, tweaked player physics, fixed tentacle json
player status icons
fixed powerup input
rename powerup to status effect
fixed status deactivate quad error
bullet reflection tweak
part shield effect
polished shield effect
shield part sfx
prereq target pattern effect
pattern dontReplace
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked part target
fixed custom level octopus pxc paths
disabled intro boss 3rd form
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed pxc last form fading out
armor tweaks
fixed pxc not fading out
armor stage changes
show cheat button on menu
tweaked menu
armor boss patterns
removed Unit_Pxc
track patterns
track form 0 patterns
more track patterns
armor projectile unit 2
new track wall form 0
track wall form 1
track wall form 2
hunter form 1 movement
proximity bullets can take actions on units
zoo pet changes, unit Heal method
can heal pixels for a certain amount
zoo pet 2
tweaked armor lasso locators
armor parallel pattern
fixed rotating gun angle
fixed weird visual with backwards bullet
armor patterns
units without repulsion circles still check bounds
can set unit avoid/repel strength as callmethod, armor shield repulsion circles etc
player and playergun properties work, rotating gun starts in aim direction
armor prison 2
damage powerup
armor form 0 reqs
can override powerups in pattern config
damage spokes
refined lasso bullet
lasso locators
unit SetScale
sword bullet, dragged bullets work with circle skew
armor projectile unit
pixel debris func
armor lasso bullet
bullet killplayer onhit
unit form onHitPlayer callback
pixel damagePlayer property
laser onHitPlayer callback and damagePlayer property
new invasion boss
form spawn delay
tweaked cube form 1
tweaked cube form 0
tweaked edifice form 1
intro boss form 2
reorganized unit config and fsm folders
better warning for missing ChargePattern path or partType
armor prison unit
bullet color blink easing mode, laser color blink properties
alwaysKillPlayer works while invuln, can be applied to units
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
armor boss requirements
cleaned up some files
cleaned up some unit fsm
frame patterns
unit startFormNum for convenience testing
more graceful error if a bullet recipe cant be found
more frame patterns
new guard boss pixels
cube boss 3rd form
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
orb new 3rd form
cube boss movement, unit form spawnPos
bullet and laser can be set to kill player even with shields
better armor form 2
hunter boss movement behaviour
new guard unit
2nd guard unit
zoo boss 3rd form
new onion boss 2nd form
new trench 1st form
satellite 3rd form
storm 3rd form
zoo egg pixels
zoo pet
rooms know when player inside them
pixel range pixelnum
fixed unit form onSpawn
new armor pixels
some twin patterns
frame stage
bullet facing angle velocity mode doesnt update with zero velocity
merge
pixelgroup prereqs enable rope properly
frame boss respawning shield
track wall 0 is separate unit
track boss forms
storm unit pixels
armor boss pixels
cube stage pixels
trench unit pixels
zoo boss pixels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
menustage camera starts on current stage
orb form 0
orb form 1 and 2
river boss pixels
onion unit pixels
can specify which pixels unit form should spawn from
guard boss
guard units
hunter form 1 and 2
edifice boss pixels
unit rotation torque
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
reset some bullet values
room stage
merge
fixed fsm state on first run when setting custom unit behaviour
twin patterns, patternStartPos
some level templates
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
laser can ignore collision with certain units
satellite unit
hunter form 0
gun time remaining indicator
tweaked fuse enemy powerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
invasion tweaks, changelog
powerup colors blink
converted wav songs to mp3
some new songs
invasion stage song
tentacle stage song
song bpm is a scriptfunc
better progression on some songs
reworked some stuff so the same unit type can have different behaviour
active repel has limited uses
double gun powerup
triple gun powerup
twin parallel diamond pattern
twin straight patterns
tweaks
pixel tint
working on new song
fixed issue with rapidly resetting stage
explosive gun powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
explosive graze ring powerup
tweaked player braking
default turret pickup
stairs pattern
twin unit
twin stage
pxc offset
changed player trail color
pxc bg color
more laser unit crosshair patterns
tentacle changes
fixed some fuse issues, etc
tweaked invasion stage
some intro stage changes
changelog
make sure ease percent is clamped
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro boss lasers
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
shield doesnt drop when hit
unit onFormRespawn
intro unit form 1
tweaked intro boss
tweaked fuse stage
tweaked octopus stage
lowered example song volume
some intro tweaks
hid some level on menu
some powerup sfx
more invasion boss sfx
changelog, re-enabled cheat skip level button
fuse boss sfx
some powerup sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro sfx
octopus sfx, fixed anim looping issue
laser unit sfx
tentacle unit sfx
fuse enemy B polish; RepelUnits
fuse boss patterns
fuse enemies know their spawn order num
patterns can be specified to ignore certain unit collision
fuse boss fsm
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed scriptfunc return type double error
addStrongGun powerup
some sfx
more fuse sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse enemy attack sfx
laser length
can set same unit anim if reversed
invasion ship1 patterns
fixed bug when child bullet exits bounds
invasion boss patterns
some intro stage tweaks
fuse enemy A polish
rotating gun
laser unit FSM changes
changed octopus FSM
invasion stage asteroids
fixes to unit bounds and bullet bounds, etc
invasion ship laser
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mortar gun
octopus stage waves
unit onPixelHitByLaser
boost powerup
tentacle sticky bullets
centipede bullet
tentacle boss wait times decrease as parts are destroyed
destroy bullets powerup
tweak destroy bullets visuals
laser surrounding bullet
powerups follow player when close
dropped powerup bullet follows player while close
adjust cam size based on aspect ratio
intro laser wall
intro wall 2
unit existing pixel percent
intro homing pattern
intro boss unit
intro boss patterns
merge
invasion unit stuff
removed unit totalRadius
tweaked pixelgroup depths
boss warning effect
invasion keys
invasion ship 2 anim speed
invasion boss spawn ship
tweaked invasion spawning
player shoot crescent
brake cannon powerup
some tweaks to remote control bullets
fuse unit enrage
fuse unit rotation tweaks
fuse confuse bullet
fuse stage fixes
remote control units with bullets
can set current pixel colors in json
fuse glass breaking
fuse container bg
fix unit funcs being null on spawnInstantly units
fix spawnInstantly unit not being destroyed
unit set animSpeed
fixed unit bounds checking
fuse enemy movement
can have non-rect part, can set part colors in json
fuse wall lasers
set fuse laser visuals in json
fuse wire pixel flashing
fuse wall wire pixel colors
merge
fixed some moveAngle properties
oob disabled units stop their bullet patterns
invasion units
fuse boss pixels
fuse wall pixels; unit.DoesPixelExist