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3,005 Commits over 3,867 Days - 0.03cph!

6 Years Ago
status reworking next/prev status selected status fix changed some powerup visuals dont drop status effects
6 Years Ago
icon bgs activate selected status effect status effect icon level only selected status effects are shown Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
movement set methods, tweaked player physics, fixed tentacle json player status icons fixed powerup input rename powerup to status effect fixed status deactivate quad error bullet reflection tweak part shield effect polished shield effect shield part sfx prereq target pattern effect pattern dontReplace Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked part target
6 Years Ago
start on menu stage
6 Years Ago
fixed custom level octopus pxc paths
6 Years Ago
disabled intro boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fixed pxc last form fading out armor tweaks
6 Years Ago
fixed pxc not fading out armor stage changes show cheat button on menu tweaked menu
6 Years Ago
armor boss patterns removed Unit_Pxc track patterns track form 0 patterns more track patterns
6 Years Ago
armor projectile unit 2 new track wall form 0 track wall form 1 track wall form 2 hunter form 1 movement proximity bullets can take actions on units zoo pet changes, unit Heal method can heal pixels for a certain amount zoo pet 2 tweaked armor lasso locators
6 Years Ago
added new editor files
6 Years Ago
tweaked array style
6 Years Ago
armor parallel pattern fixed rotating gun angle fixed weird visual with backwards bullet armor patterns
6 Years Ago
units without repulsion circles still check bounds can set unit avoid/repel strength as callmethod, armor shield repulsion circles etc player and playergun properties work, rotating gun starts in aim direction armor prison 2 damage powerup armor form 0 reqs can override powerups in pattern config damage spokes
6 Years Ago
refined lasso bullet lasso locators unit SetScale sword bullet, dragged bullets work with circle skew armor projectile unit
6 Years Ago
pixel debris func armor lasso bullet bullet killplayer onhit unit form onHitPlayer callback pixel damagePlayer property laser onHitPlayer callback and damagePlayer property
6 Years Ago
new invasion boss form spawn delay tweaked cube form 1 tweaked cube form 0 tweaked edifice form 1 intro boss form 2 reorganized unit config and fsm folders better warning for missing ChargePattern path or partType armor prison unit
6 Years Ago
bullet color blink easing mode, laser color blink properties alwaysKillPlayer works while invuln, can be applied to units Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity armor boss requirements cleaned up some files cleaned up some unit fsm frame patterns unit startFormNum for convenience testing more graceful error if a bullet recipe cant be found more frame patterns
6 Years Ago
new guard boss pixels cube boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity orb new 3rd form cube boss movement, unit form spawnPos bullet and laser can be set to kill player even with shields
6 Years Ago
better armor form 2 hunter boss movement behaviour new guard unit 2nd guard unit zoo boss 3rd form new onion boss 2nd form new trench 1st form satellite 3rd form storm 3rd form
6 Years Ago
zoo egg pixels zoo pet rooms know when player inside them pixel range pixelnum fixed unit form onSpawn new armor pixels some twin patterns frame stage bullet facing angle velocity mode doesnt update with zero velocity merge pixelgroup prereqs enable rope properly frame boss respawning shield track wall 0 is separate unit track boss forms
6 Years Ago
storm unit pixels armor boss pixels cube stage pixels trench unit pixels zoo boss pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity menustage camera starts on current stage
6 Years Ago
orb form 0 orb form 1 and 2 river boss pixels onion unit pixels can specify which pixels unit form should spawn from guard boss guard units
6 Years Ago
hunter form 1 and 2 edifice boss pixels unit rotation torque Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
reset some bullet values room stage merge fixed fsm state on first run when setting custom unit behaviour twin patterns, patternStartPos some level templates Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity laser can ignore collision with certain units satellite unit hunter form 0
6 Years Ago
gun time remaining indicator tweaked fuse enemy powerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion tweaks, changelog powerup colors blink
6 Years Ago
converted wav songs to mp3
6 Years Ago
some new songs invasion stage song tentacle stage song song bpm is a scriptfunc better progression on some songs
6 Years Ago
reworked some stuff so the same unit type can have different behaviour active repel has limited uses double gun powerup triple gun powerup twin parallel diamond pattern twin straight patterns tweaks
6 Years Ago
pixel tint working on new song
6 Years Ago
fixed issue with rapidly resetting stage explosive gun powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity explosive graze ring powerup tweaked player braking default turret pickup stairs pattern twin unit twin stage pxc offset changed player trail color pxc bg color
6 Years Ago
more laser unit crosshair patterns tentacle changes fixed some fuse issues, etc tweaked invasion stage some intro stage changes changelog
6 Years Ago
make sure ease percent is clamped Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity intro boss lasers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield doesnt drop when hit unit onFormRespawn intro unit form 1 tweaked intro boss tweaked fuse stage tweaked octopus stage
6 Years Ago
fixed changelog text
6 Years Ago
lowered example song volume
6 Years Ago
some intro tweaks hid some level on menu some powerup sfx more invasion boss sfx changelog, re-enabled cheat skip level button
6 Years Ago
fuse boss sfx some powerup sfx Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity intro sfx octopus sfx, fixed anim looping issue laser unit sfx tentacle unit sfx
6 Years Ago
fuse enemy B polish; RepelUnits fuse boss patterns fuse enemies know their spawn order num patterns can be specified to ignore certain unit collision fuse boss fsm Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed scriptfunc return type double error addStrongGun powerup some sfx more fuse sfx Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse enemy attack sfx
6 Years Ago
laser length can set same unit anim if reversed invasion ship1 patterns fixed bug when child bullet exits bounds invasion boss patterns some intro stage tweaks fuse enemy A polish
6 Years Ago
rotating gun laser unit FSM changes changed octopus FSM invasion stage asteroids fixes to unit bounds and bullet bounds, etc invasion ship laser Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
mortar gun octopus stage waves unit onPixelHitByLaser boost powerup tentacle sticky bullets centipede bullet tentacle boss wait times decrease as parts are destroyed destroy bullets powerup tweak destroy bullets visuals laser surrounding bullet
6 Years Ago
powerups follow player when close dropped powerup bullet follows player while close adjust cam size based on aspect ratio intro laser wall intro wall 2 unit existing pixel percent intro homing pattern intro boss unit intro boss patterns merge
6 Years Ago
invasion unit stuff removed unit totalRadius tweaked pixelgroup depths boss warning effect invasion keys invasion ship 2 anim speed invasion boss spawn ship tweaked invasion spawning
6 Years Ago
player shoot crescent brake cannon powerup
6 Years Ago
some tweaks to remote control bullets fuse unit enrage fuse unit rotation tweaks fuse confuse bullet fuse stage fixes
6 Years Ago
remote control units with bullets
6 Years Ago
can set current pixel colors in json fuse glass breaking fuse container bg fix unit funcs being null on spawnInstantly units fix spawnInstantly unit not being destroyed unit set animSpeed fixed unit bounds checking fuse enemy movement
6 Years Ago
can have non-rect part, can set part colors in json fuse wall lasers set fuse laser visuals in json fuse wire pixel flashing fuse wall wire pixel colors merge
6 Years Ago
fixed some moveAngle properties
6 Years Ago
oob disabled units stop their bullet patterns invasion units fuse boss pixels fuse wall pixels; unit.DoesPixelExist