userRyleighcancel

3,028 Commits over 3,867 Days - 0.03cph!

6 Years Ago
fixed rotation force calculation, added some patterns to levels orb grid pattern polished grid pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
renamed twin stage to claw tweaked grid appearance cover out of bounds area with black stage border clamps to arena bounds if smaller than cam bounds some player gun tweaks stage bg color func grid color func can change grid properties can set letterbox color can change size of arena claw boss position
6 Years Ago
fixed rotation issue on pixelchunks load sprite anim if no core or sprite is specified; fixes fuse trigger tweaked player physics
6 Years Ago
donut2 pattern donut3 pattern donut3 grid pattern bullet loopNum, renamed some properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed corelayer divide by zero-scale new form of twin boss new twin first form
6 Years Ago
removed PlayerGunConfig folder, etc removed FuncParams folder Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed StageFSM folder got rid of StatusConfig folder removed Subroutines folder cleaned up intro boss removed CoreConfig folder
6 Years Ago
moved default patterns moved powerup patterns, better error reporting for pattern json moved the rest of BulletPatterns and Bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
combined tentacle patterns combined invasion patterns combined twin patterns combined track patterns combined armor patterns combined edifice patterns combined edifice patterns move player patterns
6 Years Ago
moved intro patterns combined fuse patterns and bullets combined laser patterns
6 Years Ago
combined octopus json files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity moved onion and laser units to new folders got rid of UnitConfig and UnitFSM folders
6 Years Ago
tweaked conveyor effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity merging frame pattern jsons combined rest of frame patterns
6 Years Ago
random pattern AffectPlayer parameter passthrough
6 Years Ago
spinning bullets powerup conveyor powerup
6 Years Ago
maze bullet donut pattern laser patterns turn pattern die pattern surround pattern lines pattern
6 Years Ago
bounce patterns fixed rectwidthmods, slalom pattern
6 Years Ago
tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping curve pattern suction bullet
6 Years Ago
pattern properties and callbacks pattern fsm, slowStart3 pattern affect bullets issue
6 Years Ago
bullet check if touching player, apply actions to player inner spiral pattern slow start pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity affect bullets test
6 Years Ago
fixed satellite invuln and bullets stage.AffectBulletsInRadius bullet.AffectTouchingBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
frame fractal pattern, bullet recursionLevel frame spinner pattern frame tri spinner frame meteor pattern a+b pattern some pixelchunk experimenting, bullet velocitydirection frame spiral pattern mirroring works properly for bullet autorotation more frame spiral patterns
6 Years Ago
arrow pattern pattern rot, pattern.inheritAnchorAngle cancel patterns that have infinite volleys and no shoot delay rest of intro form 2 patterns frame boss tweaks maybe fixed nonexistant gun problem fixed bullet zero-duration keyframe bug frame doll pattern
6 Years Ago
status onPlayerHit callback intro form 2 patterns player.IsPowerupSelected Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity TransformBullets method intro cluster pattern fixed pattern rotateWithAnchor more intro patterns
6 Years Ago
brakeCannon -> cannon can drop turrets now fix intro form 2 shieldgen shieldgen texture reworked slowmo powerup ffd powerup bullets can move with player without jittering player gun change color with damage powerups fix fade in on intro
6 Years Ago
blink aiming effect can blink past lasers blink effect shows number of charges
6 Years Ago
status reworking next/prev status selected status fix changed some powerup visuals dont drop status effects
6 Years Ago
icon bgs activate selected status effect status effect icon level only selected status effects are shown Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
movement set methods, tweaked player physics, fixed tentacle json player status icons fixed powerup input rename powerup to status effect fixed status deactivate quad error bullet reflection tweak part shield effect polished shield effect shield part sfx prereq target pattern effect pattern dontReplace Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked part target
6 Years Ago
start on menu stage
6 Years Ago
fixed custom level octopus pxc paths
6 Years Ago
disabled intro boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fixed pxc last form fading out armor tweaks
6 Years Ago
fixed pxc not fading out armor stage changes show cheat button on menu tweaked menu
6 Years Ago
armor boss patterns removed Unit_Pxc track patterns track form 0 patterns more track patterns
6 Years Ago
armor projectile unit 2 new track wall form 0 track wall form 1 track wall form 2 hunter form 1 movement proximity bullets can take actions on units zoo pet changes, unit Heal method can heal pixels for a certain amount zoo pet 2 tweaked armor lasso locators
6 Years Ago
added new editor files
6 Years Ago
tweaked array style
6 Years Ago
armor parallel pattern fixed rotating gun angle fixed weird visual with backwards bullet armor patterns
6 Years Ago
units without repulsion circles still check bounds can set unit avoid/repel strength as callmethod, armor shield repulsion circles etc player and playergun properties work, rotating gun starts in aim direction armor prison 2 damage powerup armor form 0 reqs can override powerups in pattern config damage spokes
6 Years Ago
refined lasso bullet lasso locators unit SetScale sword bullet, dragged bullets work with circle skew armor projectile unit
6 Years Ago
pixel debris func armor lasso bullet bullet killplayer onhit unit form onHitPlayer callback pixel damagePlayer property laser onHitPlayer callback and damagePlayer property
6 Years Ago
new invasion boss form spawn delay tweaked cube form 1 tweaked cube form 0 tweaked edifice form 1 intro boss form 2 reorganized unit config and fsm folders better warning for missing ChargePattern path or partType armor prison unit
6 Years Ago
bullet color blink easing mode, laser color blink properties alwaysKillPlayer works while invuln, can be applied to units Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity armor boss requirements cleaned up some files cleaned up some unit fsm frame patterns unit startFormNum for convenience testing more graceful error if a bullet recipe cant be found more frame patterns
6 Years Ago
new guard boss pixels cube boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity orb new 3rd form cube boss movement, unit form spawnPos bullet and laser can be set to kill player even with shields
6 Years Ago
better armor form 2 hunter boss movement behaviour new guard unit 2nd guard unit zoo boss 3rd form new onion boss 2nd form new trench 1st form satellite 3rd form storm 3rd form
6 Years Ago
zoo egg pixels zoo pet rooms know when player inside them pixel range pixelnum fixed unit form onSpawn new armor pixels some twin patterns frame stage bullet facing angle velocity mode doesnt update with zero velocity merge pixelgroup prereqs enable rope properly frame boss respawning shield track wall 0 is separate unit track boss forms
6 Years Ago
storm unit pixels armor boss pixels cube stage pixels trench unit pixels zoo boss pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity menustage camera starts on current stage
6 Years Ago
orb form 0 orb form 1 and 2 river boss pixels onion unit pixels can specify which pixels unit form should spawn from guard boss guard units
6 Years Ago
hunter form 1 and 2 edifice boss pixels unit rotation torque Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
reset some bullet values room stage merge fixed fsm state on first run when setting custom unit behaviour twin patterns, patternStartPos some level templates Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity laser can ignore collision with certain units satellite unit hunter form 0
6 Years Ago
gun time remaining indicator tweaked fuse enemy powerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion tweaks, changelog powerup colors blink
6 Years Ago
converted wav songs to mp3