3,028 Commits over 3,867 Days - 0.03cph!
tweaking clenches
fixed prereq ropes
tweaked some more clench anims
pxc anim playNext
pxc anim tweak
claw orbiter patterns have more border glow
frame toggleMines pattern uses bigger mines
fuse enemy bomb pattern removed if enemy is destroyed
egg powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
egg fix
minor tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro boss form 1 clench when gun destroyed
tweaked convert powerup
unit form bgColor
hunter smallWorm pattern
brightened some hunter pixels
reworked turret
curseFollowing warning bullets attached
tweaked hunter worm patterns
json string compare method, fixes checking paths of bullets etc
fix mech bg cloud pop-in
mech, turret tweaks
fuse stage, spawn bullet curse if units are maxed out
fuse wall revenge bullets increase with each part
sound cue when all core prereqs have been destroyed
warning feedback when getting a curse powerup
finished AffectTouchingUnits, sweep pushes small units a bit
bumper works on units
claw boss form 0 moves down as an attack pattern
claw form 1 moves down sometimes
trench improvements, etc
tweaked onion slalom pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
freeze works on units that are small enough
fix getNumTimesShot
removed some duplicated code rect/diamond hitbox checking
removed some more duplicated Stage_Bullets code
repel works on small units
frozen bullets can be repelled, tweaked tutorial powerups
some more freeze-timescale-impulse unit interactions
fuse stage achievement
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
each units disconnect/implode/part colors are different
cleaned up sfx json file
reorganized sfx files
changed octopus floating mine child pattern
trench boss gives damage for re-destroyed parts in form 0
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can set camera clamping mode when arena is smaller than view area
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
more pattern changes, intro/invasion/mech
pattern changes to some levels
fix blur, mech boss moves when shieldgen destroyed, etc
fixed fuse boss freed state
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix border warning glow always being full strength
resized big sprites
storm slalom.2 pattern
spawn double gun for tentacle form 0 core
visual effect when player damaged
can only respawn a certain number of pixels
visual effects for fade, slowmo, confused
improved invasion outwardRings, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can just find unit edge pixels that are next to destroyed pixels
tweaked postprocessing, can set contrast from json
laser diamondObstacles pattern
bullet collision flags in json
claw sponge pattern
some sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
storm obstacles pattern
octopus bubble grid pattern
removed legacy atlas support from bullets
clean up player a bit
sweep pushes bullets instead of destroying, bullet.IsAnchored
misc pattern changes
status effect level starts at 1 instead of 0
fixed cannon raycast not hitting closest pixel
tweaked button prompt bump
new cannon aimer, replaced slice aimer
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unit repels properly when revealing
invasion pixels
more invasion changes
polished double gun powerup
fix for text not being removed when bullet leaves bounds
reworked turret powerup
polished cannon aimer
polished airburst aimer
polished carve aimer
invasion stuff, fixed powerups for some units
fixed some powerup aiming issues
powerup bullet bg depth
reflect limit fix, explosive pixels can be triggered by parent pixelgroup
breakaway pixels
laser bullets fade without scaling when despawning
intro boss avoid pattern
polished some powerups
fixed carve issue
use diff font for damage floaters
more dmg floater polish
powerup select sfx
tutorial button behaviour
Unit.TimeSinceCoreHit
pixel explosion particle angle matches pxc angle
orb bumper-laser pattern
status onSelect/onDeselect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
claw powerup patterns
tutorial pattern changes
storm powerup patterns
frame powerup patterns
laser powerup patterns
orb powerup patterns
tentacle powerup patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
invasion powerup patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
misc fixes and tweaks
bullet statusLevel
intro powerup spawns
can affect cantBeAffected bullets when necessary
mech powerup patterns
dont destroy positive/powerup parent bullets when form destroyed
trench powerup changes
all powerups show level floater
octopus powerup patterns
fuse powerup patterns
onion powerup patterns
hunter powerup patterns
cam shake uses raw time by default
cam zoom can use raw time
improved cannon powerup
stage camera zoom, repel powerup zooms camera a bit
stage camera tweaks, etc
fixed border + camera bottom overhang
fixed border and fade positioning when cam is out of bounds
pxc nudging
diamond sprites
pixel explosion particle
player can have no gun, gun removed during fade powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
damage level indicator
bullet statusLevel
invasion ships implode, destroy existing parts when all anchors removed
invasion asteroid implosion, etc
debris trails
debris tweaks
fixed debris angle
more debris tweaks
implode particles
debris particle glow customdata
debris size change
fixed some sprite issues, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
working on unity particles for debris
Rename Assets/Resources/Sprites/background.meta to Assets/Resources/sprites/background.meta
some bullet sprites
replaced all quad spritesheet stuff with sprites
lock levels, increment version
misc changes to bosses
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
orb stuff
more orb
invasion powerup/curse
onion stuff
hunter changes
some claw changes
mech state when all guns destroyed
octopus has special patterns when all arms destroyed
fixed bug with respawning explosive pixel
fuse laser shows damage floater
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse wall spawns patterns when part destroyed
frame curse toggle mines, playerIsIntangible checks
player bullet tweaks
frame curses, stage.GetNumBullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tutorialUnit fix
storm threeBody pattern
trench strangling field pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech curses
trench curse
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed bullet patternNum from changing as parent pattern is shot again
hunter stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed creating powerups wrong on core destroy
storm curses
octopus implode and revenge bubbles, tweaked restart button fading
octopus and hunter changes, etc
removed onion form 1
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse changes, etc