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3,005 Commits over 3,867 Days - 0.03cph!

6 Years Ago
tweaked button prompt bump
6 Years Ago
new cannon aimer, replaced slice aimer Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
unit repels properly when revealing invasion pixels more invasion changes polished double gun powerup fix for text not being removed when bullet leaves bounds reworked turret powerup polished cannon aimer polished airburst aimer polished carve aimer
6 Years Ago
invasion stuff, fixed powerups for some units fixed some powerup aiming issues powerup bullet bg depth reflect limit fix, explosive pixels can be triggered by parent pixelgroup breakaway pixels
6 Years Ago
laser bullets fade without scaling when despawning intro boss avoid pattern polished some powerups fixed carve issue use diff font for damage floaters more dmg floater polish
6 Years Ago
powerup select sfx tutorial button behaviour Unit.TimeSinceCoreHit
6 Years Ago
pixel explosion particle angle matches pxc angle orb bumper-laser pattern status onSelect/onDeselect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fixed missing data files
6 Years Ago
claw powerup patterns tutorial pattern changes storm powerup patterns frame powerup patterns laser powerup patterns orb powerup patterns tentacle powerup patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion powerup patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
misc fixes and tweaks bullet statusLevel intro powerup spawns can affect cantBeAffected bullets when necessary mech powerup patterns dont destroy positive/powerup parent bullets when form destroyed trench powerup changes all powerups show level floater octopus powerup patterns fuse powerup patterns onion powerup patterns hunter powerup patterns
6 Years Ago
cam shake uses raw time by default cam zoom can use raw time
6 Years Ago
improved cannon powerup stage camera zoom, repel powerup zooms camera a bit stage camera tweaks, etc fixed border + camera bottom overhang fixed border and fade positioning when cam is out of bounds pxc nudging
6 Years Ago
diamond sprites pixel explosion particle
6 Years Ago
player can have no gun, gun removed during fade powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity damage level indicator bullet statusLevel invasion ships implode, destroy existing parts when all anchors removed invasion asteroid implosion, etc
6 Years Ago
debris trails debris tweaks fixed debris angle more debris tweaks implode particles debris particle glow customdata debris size change fixed some sprite issues, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
working on unity particles for debris
6 Years Ago
bullet parallax
6 Years Ago
Rename Assets/Resources/Sprites/background.meta to Assets/Resources/sprites/background.meta
6 Years Ago
some bullet sprites replaced all quad spritesheet stuff with sprites
6 Years Ago
lock levels, increment version
6 Years Ago
misc changes to bosses Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
orb stuff more orb invasion powerup/curse
6 Years Ago
onion stuff hunter changes some claw changes
6 Years Ago
mech state when all guns destroyed octopus has special patterns when all arms destroyed fixed bug with respawning explosive pixel fuse laser shows damage floater Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse wall spawns patterns when part destroyed
6 Years Ago
frame curse toggle mines, playerIsIntangible checks player bullet tweaks frame curses, stage.GetNumBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tutorialUnit fix
6 Years Ago
storm threeBody pattern trench strangling field pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity mech curses trench curse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed bullet patternNum from changing as parent pattern is shot again hunter stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed creating powerups wrong on core destroy storm curses
6 Years Ago
octopus implode and revenge bubbles, tweaked restart button fading octopus and hunter changes, etc removed onion form 1 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse changes, etc
6 Years Ago
fixed vibration not working
6 Years Ago
tweaked storm form 0 pixels storm form 1 pixel tweaks storm form 2 pixel tweaks removed mech form 1, fixed cluster patterns octopus orb +damage curse damage floater tweaked player bullet dmg floaters only when hitting a part remove mouse/stick locking changed quickrestart option to a delay slider removed relative mouse aiming option vibration strength option
6 Years Ago
polished freeze powerup trench surrounding curse bumper powerup more powerup tweaks tweaked auxtext spacing, etc
6 Years Ago
storm missiles patterns linked powerups rotating powerup pattern bullet use bulletTime instead of stageTime so freezing works properly select new item whether we already had it or not invasion boss enters certain states after losing parts changed how invasion boss autofiring patterns work
6 Years Ago
spawwn ship bullet can swap cores frame toggle mines pattern, invasion stuff invasion boss pattern sequencing hunter danger box rename -recipe stuff to -data bullet next keyframe func Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed camera json properties auxtext ui uses textmeshpro font fixed song 011 error
6 Years Ago
ways to set look func for non-core pixelgroups blink walls pattern and plus10 blink powerup can hide status on pause menu, blink temp invuln after teleporting merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity some invasion boss pattern sequencing
6 Years Ago
removed more anims
6 Years Ago
removed large files
6 Years Ago
anims
6 Years Ago
trench danger boxes player pixel avoid strength in config cannon polish, misc tweaks invasion beacon, repulsion circle strength based on unit spawn percent invasion changes
6 Years Ago
fuse stuff, pixel chunk optimization fuse laser stuff trench patterns from edifice Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked airburst more trench patterns
6 Years Ago
fixed hud camera overhang amount for widescreen default player gun has some recoil when shooting certain directions relative to player body player icon config dialog splash image changed intro boss powerups status stuff, player laser turret side powerups pattern lose spawner floater text mech form 0 pattern/powerup tweaks mech form 1 stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity mech form 2 patterns n powerups more mech stuff
6 Years Ago
corelayer test stage
6 Years Ago
separate invuln and zoom debug keys
6 Years Ago
fix missing blinkEffect, hide meta files
6 Years Ago
splash damage doesnt hurt pixels while form is spawning
6 Years Ago
powerup pickups are diamond instead of hexagon
6 Years Ago
item display Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity changed powerup display shape animate item display
6 Years Ago
merge fix bullets going through fuse trigger prevent error updating bullet collision list Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity pixeldata.cantBeTransformed bullet.collideInAllDirections, turrets collide with pixels now
6 Years Ago
dmg floater pixel chunk stuff cleaned up pixel chunk bullet onDestroyPixel callback explosive pixels dont always stop bullets now pixelgroups dont stop bullets that have more damage left pixelchunk explode sfx
6 Years Ago
trying to rename exe again, icon
6 Years Ago
incremented version
6 Years Ago
change product name undo fuse debug