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commented out Stage_BulletPatterns refactor for now as it causes bullet angle issues
separate bullet cantBeRepelled/cantBeDestroyed properties again
onion stage
pixelgroup numTimesDestroyed property
can stop specific active/charging patterns
trench forms 0 and 1
explosive turret powerup
trench stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet.SetBounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweak to how pixelgroup patterns are stopped
frame stage patterns
bullet facing/movement start angle funcs
removed redundant bullet.damagePlayer
player death effect tweaks
better player death particles
bullet keyframes can have no duration
bullet.SetKeyframe whitelisted method
merge
bullet.Redirect, bullet out of bounds callbacks
bouncing bullet
can set custom bullet bounds
bullet.SetPosition
rename mapEase to map
bullet partDamageFactor
invasion patterns
offscreen req parts show border warning when protected part is shot
edifice patterns
fixed border warning for stages smaller than camera bounds
claw form 0 patterns
finished claw patterns
fixed pattern.despawnWhenAnchorInactive
storm 2nd form
storm 3rd form patterns
satellite patterns
orb form 0 patterns
orb form 1 patterns
orb form 2 patterns
storm form 0 patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
added grid+laser pattern to orb
fixed rotation force calculation, added some patterns to levels
orb grid pattern
polished grid pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
renamed twin stage to claw
tweaked grid appearance
cover out of bounds area with black
stage border clamps to arena bounds if smaller than cam bounds
some player gun tweaks
stage bg color func
grid color func
can change grid properties
can set letterbox color
can change size of arena
claw boss position
fixed rotation issue on pixelchunks
load sprite anim if no core or sprite is specified; fixes fuse trigger
tweaked player physics
donut2 pattern
donut3 pattern
donut3 grid pattern
bullet loopNum, renamed some properties
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed corelayer divide by zero-scale
new form of twin boss
new twin first form
removed PlayerGunConfig folder, etc
removed FuncParams folder
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed StageFSM folder
got rid of StatusConfig folder
removed Subroutines folder
cleaned up intro boss
removed CoreConfig folder
moved default patterns
moved powerup patterns, better error reporting for pattern json
moved the rest of BulletPatterns and Bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
combined tentacle patterns
combined invasion patterns
combined twin patterns
combined track patterns
combined armor patterns
combined edifice patterns
combined edifice patterns
move player patterns
moved intro patterns
combined fuse patterns and bullets
combined laser patterns
combined octopus json files
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
moved onion and laser units to new folders
got rid of UnitConfig and UnitFSM folders
tweaked conveyor effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
merging frame pattern jsons
combined rest of frame patterns
random pattern
AffectPlayer parameter passthrough
spinning bullets powerup
conveyor powerup
maze bullet
donut pattern
laser patterns
turn pattern
die pattern
surround pattern
lines pattern
bounce patterns
fixed rectwidthmods, slalom pattern
tweaked slow3 and player hitbox visuals
tweaked player visuals some more
fixed destroy field bullet
grid pattern
grid2 pattern
player look direction in config
trail pattern
chasing patterns
fixed bullet sprite lerping
curve pattern
suction bullet
pattern properties and callbacks
pattern fsm, slowStart3 pattern
affect bullets issue
bullet check if touching player, apply actions to player
inner spiral pattern
slow start pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
affect bullets test
fixed satellite invuln and bullets
stage.AffectBulletsInRadius
bullet.AffectTouchingBullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
frame fractal pattern, bullet recursionLevel
frame spinner pattern
frame tri spinner
frame meteor pattern
a+b pattern
some pixelchunk experimenting, bullet velocitydirection
frame spiral pattern
mirroring works properly for bullet autorotation
more frame spiral patterns
arrow pattern
pattern rot, pattern.inheritAnchorAngle
cancel patterns that have infinite volleys and no shoot delay
rest of intro form 2 patterns
frame boss tweaks
maybe fixed nonexistant gun problem
fixed bullet zero-duration keyframe bug
frame doll pattern
status onPlayerHit callback
intro form 2 patterns
player.IsPowerupSelected
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
TransformBullets method
intro cluster pattern
fixed pattern rotateWithAnchor
more intro patterns
brakeCannon -> cannon
can drop turrets now
fix intro form 2 shieldgen
shieldgen texture
reworked slowmo powerup
ffd powerup
bullets can move with player without jittering
player gun change color with damage powerups
fix fade in on intro
blink aiming effect
can blink past lasers
blink effect shows number of charges
status reworking
next/prev status
selected status fix
changed some powerup visuals
dont drop status effects
icon bgs
activate selected status effect
status effect icon level
only selected status effects are shown
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
movement set methods, tweaked player physics, fixed tentacle json
player status icons
fixed powerup input
rename powerup to status effect
fixed status deactivate quad error
bullet reflection tweak
part shield effect
polished shield effect
shield part sfx
prereq target pattern effect
pattern dontReplace
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked part target
fixed custom level octopus pxc paths
disabled intro boss 3rd form
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed pxc last form fading out
armor tweaks
fixed pxc not fading out
armor stage changes
show cheat button on menu
tweaked menu
armor boss patterns
removed Unit_Pxc
track patterns
track form 0 patterns
more track patterns
armor projectile unit 2
new track wall form 0
track wall form 1
track wall form 2
hunter form 1 movement
proximity bullets can take actions on units
zoo pet changes, unit Heal method
can heal pixels for a certain amount
zoo pet 2
tweaked armor lasso locators
armor parallel pattern
fixed rotating gun angle
fixed weird visual with backwards bullet
armor patterns
units without repulsion circles still check bounds
can set unit avoid/repel strength as callmethod, armor shield repulsion circles etc
player and playergun properties work, rotating gun starts in aim direction
armor prison 2
damage powerup
armor form 0 reqs
can override powerups in pattern config
damage spokes
refined lasso bullet
lasso locators
unit SetScale
sword bullet, dragged bullets work with circle skew
armor projectile unit
pixel debris func
armor lasso bullet
bullet killplayer onhit
unit form onHitPlayer callback
pixel damagePlayer property
laser onHitPlayer callback and damagePlayer property
new invasion boss
form spawn delay
tweaked cube form 1
tweaked cube form 0
tweaked edifice form 1
intro boss form 2
reorganized unit config and fsm folders
better warning for missing ChargePattern path or partType
armor prison unit
bullet color blink easing mode, laser color blink properties
alwaysKillPlayer works while invuln, can be applied to units
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
armor boss requirements
cleaned up some files
cleaned up some unit fsm
frame patterns
unit startFormNum for convenience testing
more graceful error if a bullet recipe cant be found
more frame patterns