3,028 Commits over 3,867 Days - 0.03cph!
some new songs
invasion stage song
tentacle stage song
song bpm is a scriptfunc
better progression on some songs
reworked some stuff so the same unit type can have different behaviour
active repel has limited uses
double gun powerup
triple gun powerup
twin parallel diamond pattern
twin straight patterns
tweaks
pixel tint
working on new song
fixed issue with rapidly resetting stage
explosive gun powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
explosive graze ring powerup
tweaked player braking
default turret pickup
stairs pattern
twin unit
twin stage
pxc offset
changed player trail color
pxc bg color
more laser unit crosshair patterns
tentacle changes
fixed some fuse issues, etc
tweaked invasion stage
some intro stage changes
changelog
make sure ease percent is clamped
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro boss lasers
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
shield doesnt drop when hit
unit onFormRespawn
intro unit form 1
tweaked intro boss
tweaked fuse stage
tweaked octopus stage
lowered example song volume
some intro tweaks
hid some level on menu
some powerup sfx
more invasion boss sfx
changelog, re-enabled cheat skip level button
fuse boss sfx
some powerup sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro sfx
octopus sfx, fixed anim looping issue
laser unit sfx
tentacle unit sfx
fuse enemy B polish; RepelUnits
fuse boss patterns
fuse enemies know their spawn order num
patterns can be specified to ignore certain unit collision
fuse boss fsm
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed scriptfunc return type double error
addStrongGun powerup
some sfx
more fuse sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse enemy attack sfx
laser length
can set same unit anim if reversed
invasion ship1 patterns
fixed bug when child bullet exits bounds
invasion boss patterns
some intro stage tweaks
fuse enemy A polish
rotating gun
laser unit FSM changes
changed octopus FSM
invasion stage asteroids
fixes to unit bounds and bullet bounds, etc
invasion ship laser
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mortar gun
octopus stage waves
unit onPixelHitByLaser
boost powerup
tentacle sticky bullets
centipede bullet
tentacle boss wait times decrease as parts are destroyed
destroy bullets powerup
tweak destroy bullets visuals
laser surrounding bullet
powerups follow player when close
dropped powerup bullet follows player while close
adjust cam size based on aspect ratio
intro laser wall
intro wall 2
unit existing pixel percent
intro homing pattern
intro boss unit
intro boss patterns
merge
invasion unit stuff
removed unit totalRadius
tweaked pixelgroup depths
boss warning effect
invasion keys
invasion ship 2 anim speed
invasion boss spawn ship
tweaked invasion spawning
player shoot crescent
brake cannon powerup
some tweaks to remote control bullets
fuse unit enrage
fuse unit rotation tweaks
fuse confuse bullet
fuse stage fixes
remote control units with bullets
can set current pixel colors in json
fuse glass breaking
fuse container bg
fix unit funcs being null on spawnInstantly units
fix spawnInstantly unit not being destroyed
unit set animSpeed
fixed unit bounds checking
fuse enemy movement
can have non-rect part, can set part colors in json
fuse wall lasers
set fuse laser visuals in json
fuse wire pixel flashing
fuse wall wire pixel colors
merge
fixed some moveAngle properties
oob disabled units stop their bullet patterns
invasion units
fuse boss pixels
fuse wall pixels; unit.DoesPixelExist
octopus submarine
can set and change stage background color
stage onUpdate func
octopus mine pattern
floating mine bullet
dropping mine bullet
bubble bullets
rising bubble pattern
bubble sfx
octopus patterns, etc
bullet borderWarningColor
stop clamping border glow
unit core look stuff in json, unit core follows player by default
powerups disperse in direction of damage
tentacles form 2 changes
increment part counter
tentacle unit form 1
tentacle form 2 json setup
tentacle part charging tweaks
more charge pattern params
tweaked tentacle spiral pattern
improved bullet border warning
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tentacle form 0
pixelgroup transformations in json
pxc transformation in json
cleaned up tentacle unit fsm
tweaked maze outer unit
chargePattern maxDist
maze boss spokes
player camera moves toward velocity direction
more maze attacks
fix pixel isAnchor bug, fix planet core render angle
maze unit form 0
got rid of invuln pixel colors
tweaked invuln hit color
border warning json moved from unit form to part
improved pixelgroup jittering when pxc rotates
avoid bullets powerup
poweurup display name doesnt automatically include level
repel when grazed powerup
active repel powerup
powerup double pattern
sequenced laser unit lasers
powerup addGun
can flip bullet sprites and powerup icons
despawn player guns
can replace default gun, guns can ignore pixel collision
player gun opacity in json
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bulletNum needs to be an Init param of bullet so starting funcs work properly
laser robo unit
bullet cantBeDestroyed property
player damage force in json, timescale when leveling up powerup
powerup changes, ffd powerup, timescale changes, powerup fsm actions hack
laser robo unit movement
powerup effect bullets wont be destroyed
diamond skull bullet grows and glows as you get near it
player bullet push force func to json
ChargePattern uses a direction func instead of angle
laser gun shoot colors fixed
pixelgroups have their own parameter collection
laser unit form 0
laser unit form 1
laser unit form 2
simplified playerGun params
improved playergun color lerping
improved player gun adding, gunNum property
changed bullet loop to prevent modify error
testing a pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
cancel powerup ongoing Actions when deactivated
fix player shoot powerup
removed powerup pickups
powerup icon color
powerup stuff
timer cancelled callbacks to fix odd bug when restarting rapidly and spawning bullets
powerup disperse
some player invuln stuff to json, better invuln effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
snakebullet onHitPlayer callback
tweaked some powerup stuff
remote control test
player debugPowerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can override powerup value of patterns/bullets
fixed octopus turret spawning
fixed snake bullet
can link volley bullets (all despawn together)
fade out player after death
playerDeathPercent, adjust player size while dying
fade out player gun on death
improved death zoom a bit
bullet hit player sfx in json
check bullet outer radius
can set graze push strength for each type of bullet
bullet push force doesnt stack anymore
debug text func for stuff
laser impact pattern
entity debug vectors
player radius in json
core layer color blinking
cleaned up bullet hitbox debug
moved player graze slowdown to json
player death callbacks, effect patterns
blink protected pixelgroup a bit when hit
renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180
unit dormant
removed stage_ropes
dormant inner and outer range
some more laser params
can lerp rope spring values with json funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
formatted some more files
removed some files, added some aliases
can set repelBullets color
part prereq rope params in json
unitdata cleanup
rope spring easing in json
can set pxc shader texture in json
fixed shield effect pos lerping
player trail json params
removed player locator
unit set movement func test
part fade color fixed
can change background fading color
merge
can change cut pixels bg color
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
minor cleanup
some messing with pixelgroup ropes
removed unused orig pixel vars
can set pixel type in json
tweaked pixel respawn glow
fixed getting parts before theyve spawned
pixelgroups fade in when respawned
bullet repel target direction
renamed some parameters
renamed some more bullet params