3,028 Commits over 3,867 Days - 0.03cph!
fixed vibration not working
tweaked storm form 0 pixels
storm form 1 pixel tweaks
storm form 2 pixel tweaks
removed mech form 1, fixed cluster patterns
octopus orb +damage curse
damage floater
tweaked player bullet
dmg floaters only when hitting a part
remove mouse/stick locking
changed quickrestart option to a delay slider
removed relative mouse aiming option
vibration strength option
polished freeze powerup
trench surrounding curse
bumper powerup
more powerup tweaks
tweaked auxtext spacing, etc
storm missiles patterns
linked powerups
rotating powerup pattern
bullet use bulletTime instead of stageTime so freezing works properly
select new item whether we already had it or not
invasion boss enters certain states after losing parts
changed how invasion boss autofiring patterns work
spawwn ship bullet
can swap cores
frame toggle mines pattern, invasion stuff
invasion boss pattern sequencing
hunter danger box
rename -recipe stuff to -data
bullet next keyframe func
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed camera json properties
auxtext ui uses textmeshpro font
fixed song 011 error
ways to set look func for non-core pixelgroups
blink walls pattern and plus10 blink powerup
can hide status on pause menu, blink temp invuln after teleporting
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
some invasion boss pattern sequencing
trench danger boxes
player pixel avoid strength in config
cannon polish, misc tweaks
invasion beacon, repulsion circle strength based on unit spawn percent
invasion changes
fuse stuff, pixel chunk optimization
fuse laser stuff
trench patterns from edifice
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked airburst
more trench patterns
fixed hud camera overhang amount for widescreen
default player gun has some recoil when shooting certain directions relative to player body
player icon
config dialog splash image
changed intro boss powerups
status stuff, player laser turret
side powerups pattern
lose spawner floater text
mech form 0 pattern/powerup tweaks
mech form 1 stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech form 2 patterns n powerups
more mech stuff
separate invuln and zoom debug keys
fix missing blinkEffect, hide meta files
splash damage doesnt hurt pixels while form is spawning
powerup pickups are diamond instead of hexagon
item display
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed powerup display shape
animate item display
merge
fix bullets going through fuse trigger
prevent error updating bullet collision list
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
pixeldata.cantBeTransformed
bullet.collideInAllDirections, turrets collide with pixels now
dmg floater
pixel chunk stuff
cleaned up pixel chunk
bullet onDestroyPixel callback
explosive pixels dont always stop bullets now
pixelgroups dont stop bullets that have more damage left
pixelchunk explode sfx
trying to rename exe again, icon
change product name
undo fuse debug
some tweaks to levels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changelog
removed laser visual bug
merge
difficulty ranks
changed some menu cores
tweaked some powerup drops
some laser stage changes
fixed laser boss spawning robo units
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed skull sprites
some guard boss changes
some zoo changes
cant collect powerups that are already max level
replaced armor lasso bullets with warp
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made bubble border thicker
removed some ununused sprites
improved some tentacle stuff
some invasion changes
storm boss changes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed intro powerups/patterns
can damage pixels while form spawning but cant destroy them
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
some messing with pixelchunks
some tweaks to trench level
balance changes to Beginner levels
guard shot pattern uses hexagons
tweaked intro patterns
merge
fixed angle issue with intro pattern
laser lengthLerpSpeed
new shield effect
improve some powerup icons
sabre powerup, fixed child bullet rotation bug, can set pixel transform color
fixed bug with out-of-bounds bullet not leaving parent pattern
audio polish when in slowmo etc
merge
hexagon bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
hide other egg when destroying one
simplified player reverse acceleration factor
unit form core respawn time
merge
zoo stage
zoo egg pet spawning
zoo boss pixel targeting
workin gon pet egg respawning
guard stage unit respawning
working on guard patterns
converted some units part onDestroy funcs to subroutines
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
hunter stage
cube stage movement, drone powerup
cube form 0
cube stage
fixed bullet patterns refactor
commented out Stage_BulletPatterns refactor for now as it causes bullet angle issues
separate bullet cantBeRepelled/cantBeDestroyed properties again
onion stage
pixelgroup numTimesDestroyed property
can stop specific active/charging patterns
trench forms 0 and 1
explosive turret powerup
trench stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet.SetBounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweak to how pixelgroup patterns are stopped
frame stage patterns
bullet facing/movement start angle funcs
removed redundant bullet.damagePlayer
player death effect tweaks
better player death particles
bullet keyframes can have no duration
bullet.SetKeyframe whitelisted method
merge
bullet.Redirect, bullet out of bounds callbacks
bouncing bullet
can set custom bullet bounds
bullet.SetPosition
rename mapEase to map
bullet partDamageFactor
invasion patterns
offscreen req parts show border warning when protected part is shot
edifice patterns
fixed border warning for stages smaller than camera bounds
claw form 0 patterns
finished claw patterns
fixed pattern.despawnWhenAnchorInactive
storm 2nd form
storm 3rd form patterns
satellite patterns
orb form 0 patterns
orb form 1 patterns
orb form 2 patterns
storm form 0 patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
added grid+laser pattern to orb