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some tweaks to levels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changelog
removed laser visual bug
merge
difficulty ranks
changed some menu cores
tweaked some powerup drops
some laser stage changes
fixed laser boss spawning robo units
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed skull sprites
some guard boss changes
some zoo changes
cant collect powerups that are already max level
replaced armor lasso bullets with warp
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made bubble border thicker
removed some ununused sprites
improved some tentacle stuff
some invasion changes
storm boss changes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed intro powerups/patterns
can damage pixels while form spawning but cant destroy them
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
some messing with pixelchunks
some tweaks to trench level
balance changes to Beginner levels
guard shot pattern uses hexagons
tweaked intro patterns
merge
fixed angle issue with intro pattern
laser lengthLerpSpeed
new shield effect
improve some powerup icons
sabre powerup, fixed child bullet rotation bug, can set pixel transform color
fixed bug with out-of-bounds bullet not leaving parent pattern
audio polish when in slowmo etc
merge
hexagon bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
hide other egg when destroying one
simplified player reverse acceleration factor
unit form core respawn time
merge
zoo stage
zoo egg pet spawning
zoo boss pixel targeting
workin gon pet egg respawning
guard stage unit respawning
working on guard patterns
converted some units part onDestroy funcs to subroutines
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
hunter stage
cube stage movement, drone powerup
cube form 0
cube stage
fixed bullet patterns refactor
commented out Stage_BulletPatterns refactor for now as it causes bullet angle issues
separate bullet cantBeRepelled/cantBeDestroyed properties again
onion stage
pixelgroup numTimesDestroyed property
can stop specific active/charging patterns
trench forms 0 and 1
explosive turret powerup
trench stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet.SetBounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweak to how pixelgroup patterns are stopped
frame stage patterns
bullet facing/movement start angle funcs
removed redundant bullet.damagePlayer
player death effect tweaks
better player death particles
bullet keyframes can have no duration
bullet.SetKeyframe whitelisted method
merge
bullet.Redirect, bullet out of bounds callbacks
bouncing bullet
can set custom bullet bounds
bullet.SetPosition
rename mapEase to map
bullet partDamageFactor
invasion patterns
offscreen req parts show border warning when protected part is shot
edifice patterns
fixed border warning for stages smaller than camera bounds
claw form 0 patterns
finished claw patterns
fixed pattern.despawnWhenAnchorInactive
storm 2nd form
storm 3rd form patterns
satellite patterns
orb form 0 patterns
orb form 1 patterns
orb form 2 patterns
storm form 0 patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
added grid+laser pattern to orb
fixed rotation force calculation, added some patterns to levels
orb grid pattern
polished grid pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
renamed twin stage to claw
tweaked grid appearance
cover out of bounds area with black
stage border clamps to arena bounds if smaller than cam bounds
some player gun tweaks
stage bg color func
grid color func
can change grid properties
can set letterbox color
can change size of arena
claw boss position
fixed rotation issue on pixelchunks
load sprite anim if no core or sprite is specified; fixes fuse trigger
tweaked player physics
donut2 pattern
donut3 pattern
donut3 grid pattern
bullet loopNum, renamed some properties
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed corelayer divide by zero-scale
new form of twin boss
new twin first form
removed PlayerGunConfig folder, etc
removed FuncParams folder
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed StageFSM folder
got rid of StatusConfig folder
removed Subroutines folder
cleaned up intro boss
removed CoreConfig folder
moved default patterns
moved powerup patterns, better error reporting for pattern json
moved the rest of BulletPatterns and Bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
combined tentacle patterns
combined invasion patterns
combined twin patterns
combined track patterns
combined armor patterns
combined edifice patterns
combined edifice patterns
move player patterns
moved intro patterns
combined fuse patterns and bullets
combined laser patterns
combined octopus json files
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
moved onion and laser units to new folders
got rid of UnitConfig and UnitFSM folders
tweaked conveyor effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
merging frame pattern jsons
combined rest of frame patterns
random pattern
AffectPlayer parameter passthrough
spinning bullets powerup
conveyor powerup
maze bullet
donut pattern
laser patterns
turn pattern
die pattern
surround pattern
lines pattern
bounce patterns
fixed rectwidthmods, slalom pattern
tweaked slow3 and player hitbox visuals
tweaked player visuals some more
fixed destroy field bullet
grid pattern
grid2 pattern
player look direction in config
trail pattern
chasing patterns
fixed bullet sprite lerping
curve pattern
suction bullet
pattern properties and callbacks
pattern fsm, slowStart3 pattern
affect bullets issue
bullet check if touching player, apply actions to player
inner spiral pattern
slow start pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
affect bullets test
fixed satellite invuln and bullets
stage.AffectBulletsInRadius
bullet.AffectTouchingBullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
frame fractal pattern, bullet recursionLevel
frame spinner pattern
frame tri spinner
frame meteor pattern
a+b pattern
some pixelchunk experimenting, bullet velocitydirection
frame spiral pattern
mirroring works properly for bullet autorotation
more frame spiral patterns
arrow pattern
pattern rot, pattern.inheritAnchorAngle
cancel patterns that have infinite volleys and no shoot delay
rest of intro form 2 patterns
frame boss tweaks
maybe fixed nonexistant gun problem
fixed bullet zero-duration keyframe bug
frame doll pattern
status onPlayerHit callback
intro form 2 patterns
player.IsPowerupSelected
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
TransformBullets method
intro cluster pattern
fixed pattern rotateWithAnchor
more intro patterns
brakeCannon -> cannon
can drop turrets now
fix intro form 2 shieldgen
shieldgen texture
reworked slowmo powerup
ffd powerup
bullets can move with player without jittering
player gun change color with damage powerups
fix fade in on intro
blink aiming effect
can blink past lasers
blink effect shows number of charges