userRyleighcancel

3,087 Commits over 3,959 Days - 0.03cph!

8 Years Ago
dont check bullet collision if size is zero
8 Years Ago
invulnerable parts dont reflect bullets vibrate when player is going to hit pxc tweaked diamond hitboxes and player camera
8 Years Ago
removed includes
8 Years Ago
fixed diamond hitbox length bullet sprites can be offset from hitbox, diamond bullet collision fixes
8 Years Ago
tweaked octopus tweaked wheel tweaked robot tweaked mine tweaked laser work on moving wall bullets
8 Years Ago
fixed unit spawning pxc anim
8 Years Ago
dont submit replays in editor
8 Years Ago
removed some includes
8 Years Ago
think the stage not fading out bug is fixed
8 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
8 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
locator shader model 3.0
8 Years Ago
tweaked octopus bullets player visual locator fade out player locator on death
8 Years Ago
removed some includes
8 Years Ago
moving wall boss unit, tweaked hiding units
8 Years Ago
unit fade in/out lerp color when fading unit in/out
8 Years Ago
remove includes
8 Years Ago
big rotating diamond bullet pxc opacity unit fade in/out
8 Years Ago
pattern flip across origin, etc
8 Years Ago
tweaked diamond pushing moving wall unit destroy when out of bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
reworked diamond bullet collision blink player middle color when in danger
8 Years Ago
rotation speed affected by movement speed
8 Years Ago
lerp debris color from current to damaged randomly tweaked feel of strafeboosting
8 Years Ago
pixelchunk keeps track of pixeldatas pixel chunk debris sfx
8 Years Ago
clear player vibration when exiting stage diff pixel debris types for each pixel
8 Years Ago
bullet sets proper final accel/friction/etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
remove facepunch.steamworks include
8 Years Ago
tweaked player body color strafe shot muzzle flash
8 Years Ago
tweaked braking and boosting values slightly diff crosshair design crosshair shoot wobble form # floating text
8 Years Ago
enemy guns cant fire when destroyed
8 Years Ago
armors add guns, and guns stack tweaked player size
8 Years Ago
tweaked strafeboost values
8 Years Ago
pixelgroups dont show up in wrong position for a frame while spawning pixelgroups use dynamicupdate for visuals
8 Years Ago
screenshake uses raw dynamicDT player hit vibration doesnt continue while paused
8 Years Ago
prevent player from firing at start of stage
8 Years Ago
line bullet start/reflect visual tweaks
8 Years Ago
tweaked left trigger shooting
8 Years Ago
pxc rotations moving wall stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity brake strafe shooting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
armor reworking player body bank angle color lerps moving wall stage start
8 Years Ago
dont lerp playback speed while paused
8 Years Ago
control replay speed with kb or controller lerp aimer visuals for dynamic time
8 Years Ago
use PlayerState instead of PlayerActions for controlling player
8 Years Ago
invuln pxc cant be damaged again
8 Years Ago
dynamic line particles checked for pxc collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unsaved files
8 Years Ago
charging particle effect code
8 Years Ago
fixed chunk position bug pixelgroup pattern partial class for clarity
8 Years Ago
fixed chunk scaling bug when form destroyed merge start on menu stage
8 Years Ago
changed some rand.fixed to rand.dynamic Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
erode random chunk pixel if needed
8 Years Ago
improved chunk rotation physics