userRyleighcancel

3,004 Commits over 3,867 Days - 0.03cph!

7 Years Ago
Experimenting with a loading progress system Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity Anim data compression attempt Some compression fixes Fixed Pxc anim compression Now using a compressed format for Pxc source files Added a bool LoadCompressed constant Added Steam Cloud example lowercase vars again merge create neighbours
7 Years Ago
export compressed files
7 Years Ago
animate invuln pixel toggle
7 Years Ago
satellite stage invuln pixel updating satellite toggle invuln pixels
7 Years Ago
behaviour loop branching more laserunit attacks
7 Years Ago
more laser stuff form 2 lasers
7 Years Ago
tweaked how bullets get removed laser skull circle attack laser inactive when their pixelgroup anchor is destroyed
7 Years Ago
toggle button for playing replay or not
7 Years Ago
laser part anchor merge hooked up hijack button in inspector
7 Years Ago
laser form 0, increased core destroy screenshake
7 Years Ago
oops
7 Years Ago
camera shake manager
7 Years Ago
fixed bullet rotation bullets fade out when despawning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
laser forms fixed laser, moved camera to own gameobject rect line adding fix changed playerbullet depth laser unit bullet
7 Years Ago
level names first form doesnt animate bg color spawn laser unit player spawn pos planet movement delay fixed
7 Years Ago
hide leaderboard when starting level
7 Years Ago
debug destroy form simplified leaderboard querying show leaderboard on menu
7 Years Ago
can change selected planet menu completed levels planet colors menu camera control Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity non-core parts cant be damaged with bullets
7 Years Ago
part destroy screenshake map icons planet links
7 Years Ago
part hit screenshake
7 Years Ago
tweaked bullet push movement input removed redundant Unit.OnCreate wheel prereqs part prereq indicator arrows
7 Years Ago
unit FSM setstate instead of sendevent Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity wheel shield gen
7 Years Ago
merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
stop recording replay after player death anim
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks
7 Years Ago
bullet modifiers on shoot command
7 Years Ago
dont respawn first form
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit
7 Years Ago
tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping
7 Years Ago
pattern mirror modes more flexible
7 Years Ago
wheel spoke pattern test bullet pattern mirror modes
7 Years Ago
added way to repeat playmaker CallMethod
7 Years Ago
unit Next gun shoot ordering get next existing gun
7 Years Ago
fixed playmaker actions triggering twice
7 Years Ago
wheel form 0 wheel form 2 new unit shoot method
7 Years Ago
reworked pxc animation timing
7 Years Ago
increased mouse aim speed removed some old pxcs wheel unit form spawn anim, pxc anims use names without path
7 Years Ago
removed key conflict with F key
7 Years Ago
mirroring for pixel weights mirror pixel weight fill
7 Years Ago
loading ui standardized mouse aiming input a bit
7 Years Ago
background grid shader
7 Years Ago
following bullets rotate, tweaked player movement a bit reset bullet color timer properly
7 Years Ago
first form of replay shows pxc background merge
7 Years Ago
fixed bullet facing direction for non-angled bullets
7 Years Ago
bullet angle renderangle
7 Years Ago
bullets lerp rotation properly, diamonds check collision based on angle
7 Years Ago
can set pixelgroup prereqs to destroy fixed bullet angle lerping
7 Years Ago
reference frame rate of 60
7 Years Ago
fixed dynamic easing of danger slowdown
7 Years Ago
update unity version