3,004 Commits over 3,867 Days - 0.03cph!
Experimenting with a loading progress system
Working on a way to compress Pxc anims
Merge remote-tracking branch 'refs/remotes/origin/master' into temp
Updated game.unity
Anim data compression attempt
Some compression fixes
Fixed Pxc anim compression
Now using a compressed format for Pxc source files
Added a bool LoadCompressed constant
Added Steam Cloud example
lowercase vars again
merge
create neighbours
animate invuln pixel toggle
satellite stage
invuln pixel updating
satellite toggle invuln pixels
behaviour loop branching
more laserunit attacks
more laser stuff
form 2 lasers
tweaked how bullets get removed
laser skull circle attack
laser inactive when their pixelgroup anchor is destroyed
toggle button for playing replay or not
laser part anchor
merge
hooked up hijack button in inspector
laser form 0, increased core destroy screenshake
fixed bullet rotation
bullets fade out when despawning
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
laser forms
fixed laser, moved camera to own gameobject
rect line adding fix
changed playerbullet depth
laser unit bullet
level names
first form doesnt animate bg color
spawn laser unit
player spawn pos
planet movement delay fixed
hide leaderboard when starting level
debug destroy form
simplified leaderboard querying
show leaderboard on menu
can change selected planet
menu completed levels
planet colors
menu camera control
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
non-core parts cant be damaged with bullets
part destroy screenshake
map icons
planet links
tweaked bullet push movement input
removed redundant Unit.OnCreate
wheel prereqs
part prereq indicator arrows
unit FSM setstate instead of sendevent
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
wheel shield gen
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
stop recording replay after player death anim
fixed issue with bullet pattern mirroring, some tweaks
bullet modifiers on shoot command
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
pattern mirror modes more flexible
wheel spoke pattern test
bullet pattern mirror modes
added way to repeat playmaker CallMethod
unit Next gun shoot ordering
get next existing gun
fixed playmaker actions triggering twice
wheel form 0
wheel form 2
new unit shoot method
reworked pxc animation timing
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
removed key conflict with F key
mirroring for pixel weights
mirror pixel weight fill
loading ui
standardized mouse aiming input a bit
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
first form of replay shows pxc background
merge
fixed bullet facing direction for non-angled bullets
bullets lerp rotation properly, diamonds check collision based on angle
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
reference frame rate of 60
fixed dynamic easing of danger slowdown