3,004 Commits over 3,867 Days - 0.03cph!
[zombies] each type of ammo does diff amount of damage to walls
[zombies] walls show damage
[zombies] walls can take damage from gunshots and be removed
[zombies] consolidated walls & barricades
[zombies] cancel structure if builder is given new orders
[zombies] cancel behaviour if survivor dies while building/moving to build
[zombies] changed the way built barricades look
[zombies] smoke particles while building
[zombies] survivors swing hammer while building
[zombies] survivor holds hammer while moving/waiting to build
[zombies] survivor doesnt block self when moving to build
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[zombies] wall animates being built
Merge branch 'master' of arcade
[zombies] reselecting a survivor that is waiting to build wont prevent them building when square clear
[zombies] fixed 2 errors in Soldier class, removed temp mouse pos fix
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[zombies] survivors wait to build if building spot is temporarily blocked
[zombies] survivors move to build position before building
Merge branch 'master' of arcade
[zombies] changed build indicator
[zombies] remove other junk too when building wall, can build on top of dead soldiers
[zombies] destroy items under a wall when building one
[zombies] cant build on top of a soldier
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
[zombies] changed some colors
[zombies] items disappear after awhile
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
[zombies] added visual reloading for the rest of the weapons
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
[zombies] right click ammo to drop half
[zombies] hud shows extra ammo count, soldiers drop ammo on death
[zombies] can drop and pick up ammo items
[zombies] changed the sight cone visuals
[zombies] exclamation effect when soldiers spot a target and alert allies
[zombies] soldiers throw their gun farther more often when they die
[zombies] bodies leave skeletons behind for a bit
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
[zombies] bulletholes fade out
[zombies] less blood particles, bigger blood particles
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
[zombies] tweaked the way soldiers evaluate shots based on their accuracy