3,028 Commits over 3,867 Days - 0.03cph!
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
[platformer] blocks try not to move a direction they cant
[platformer] added spike sprites, started subclassing Block
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] blocks dont switch direction as often
[platformer] eyes blink on impact
[platformer] added mouth images to blocks
[platformer] block eyes look in movement direction
[platformer] player can push the sides of blocks
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] walls of the room can have spikes
[platformer] blocks display their current and next direction
[platformer] blocks pause for a sec after impact
[platformer] fixed some spike collision false positives
[platformer] blocks can have spikes on the sides
[platformer] think i finally got crush detection working well enough
[platformer] fixed some crush false positives
[platformer] fixed an offset issue when pushed out of bounds while on a block
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] improved crush detection
[platformer] player checks for being crushed
added janky platforming base
updated tutorial code dl link
Merge branch 'deploy' of github.com:Facepunch/arcade into deploy
more tutorial tweaks and images
tutorial tweaking and some images
removed some casting code
split up the tutorial into multiple markdown files
added tutorial game and text
changed IsPlaying to IsPaused
added a JustBecameNonzero property to Axis2
added an IsPlaying property to Animation
added a GetFrame accessor to Animation