3,004 Commits over 3,867 Days - 0.03cph!
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] improved crush detection
[platformer] player checks for being crushed
added janky platforming base
updated tutorial code dl link
Merge branch 'deploy' of github.com:Facepunch/arcade into deploy
more tutorial tweaks and images
tutorial tweaking and some images
removed some casting code
split up the tutorial into multiple markdown files
added tutorial game and text
changed IsPlaying to IsPaused
added a JustBecameNonzero property to Axis2
added an IsPlaying property to Animation
added a GetFrame accessor to Animation
a couple doc clarifications
fix for C# games not running
added docs for Tilemap.cs
added docs to Graphics.cs and Graphics_Serialization.cs
untracked Pngcs meta file
untracked Pngcs meta file
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
[ultimate_soldier] fixed some money stuff
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed civilian not loading base class sounds
[ultimate_soldier] more sfx
[ultimate_soldier] starts with title screen again
[ultimate_soldier] cam shake when shooting
[ultimate_soldier] diff colored walls