3,028 Commits over 3,867 Days - 0.03cph!
[ultimate_soldier] civilians dont follow SWAT they cant see
[ultimate_soldier] changed the way soldiers decide where to spawn
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
[ultimate_soldier] civilians leave the level
[ultimate_soldier] improved civilian pathfinding
[ultimate_soldier] player can leave the level
[ultimate_soldier] level exits
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
[ultimate_soldiers] civilians move around too fast
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] started working on civilians
[ultimate_soldier] gun weight affects movespeed
[ultimate_soldier] improved the way AI pick up guns
[ultimate_soldier] improved the way the AI aims
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] added sawedoff shotgun
[ultimate_soldier] sfx panning relative to player
[ultimate_soldier] made shotgun sfx less deafening
[ultimate_soldier] centered sfx panning
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] new desert eagle aimer
[ultimate_soldier] new knife aimer
[ultimate_soldier] new shotgun aimer
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
[ultimate_soldier] shotgun shell casing
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
[ultimate_soldier] added shotgun
[ultimate_soldier] added desert eagle and GunManager
[ultimate_soldier] guns can have different rotations peeds
[ultimate_soldier] switched knife sfx
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
[ultimate_soldier] switched sfx
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] double tap direction to dash
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] refactored gun colouring a bit
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
[ultimate_soldier] AI soldiers only pick up guns they can see
[ultimate_soldier] AI soldiers know how to knife attack
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
[ultimate_soldier] players energy slightly affects weapon sway
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked blood colour
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] improved the knife