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3,027 Commits over 3,867 Days - 0.03cph!

10 Years Ago
Merge branch 'deploy'
10 Years Ago
doc formatting tweak
10 Years Ago
some more docs
10 Years Ago
fix for C# games not running
10 Years Ago
added docs for Tilemap.cs
10 Years Ago
more docs
10 Years Ago
added docs to Graphics.cs and Graphics_Serialization.cs
10 Years Ago
added docs for Text.cs
10 Years Ago
added docs for Sprite.cs
10 Years Ago
untracked Pngcs meta file
10 Years Ago
added docs to Entity.cs
10 Years Ago
added docs to Stage.cs
10 Years Ago
doc test
10 Years Ago
untracked Pngcs meta file
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
10 Years Ago
[ultimate_soldier] fixed some money stuff
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] fixed civilian not loading base class sounds
10 Years Ago
[ultimate_soldier] more sfx
10 Years Ago
[ultimate_soldier] starts with title screen again
10 Years Ago
[ultimate_soldier] cam shake when shooting
10 Years Ago
[ultimate_soldier] diff colored walls
10 Years Ago
[ultimate_soldier] player spawns in center of shop room
10 Years Ago
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
10 Years Ago
[ultimate_soldier] floater text when saving civilian
10 Years Ago
[ultimate_soldier] a bit of fading, janky though
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
SetLayer checks to see if renderable exists
10 Years Ago
[ultimate_soldier] guns wont shoot when throwing them into buttons
10 Years Ago
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
10 Years Ago
[ultimate_soldier] some mission progression stuff
10 Years Ago
[ultimate_soldier] fixed a crash for very small levels
10 Years Ago
[ultimate_soldier] fixed appearance of entrances
10 Years Ago
[ultimate_soldier] intermission stage has a shop
10 Years Ago
[ultimate_soldier] player cant leave mission through entrance
10 Years Ago
[ultimate_soldier] AI soldiers aim in the direction they are moving
10 Years Ago
[ultimate_soldier] added another civilian sprite
10 Years Ago
[ultimate_soldier] changed starting loadout
10 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
10 Years Ago
[ultimate_soldier] single room levels no longer crash
10 Years Ago
scene GUID keeps bugging me that it has changed
10 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
10 Years Ago
[ultimate_soldier] added a bomb on each level for time pressure
10 Years Ago
[ultimate_soldier] player & swat start in the entranceway
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] exits no longer block gunshots
10 Years Ago
[ultimate_soldier] created title stage
10 Years Ago
[ultimate_soldier] revamped how player energy & dashing work
10 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see