3,004 Commits over 3,867 Days - 0.03cph!
[ultimate_soldier] player spawns in center of shop room
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
[ultimate_soldier] floater text when saving civilian
[ultimate_soldier] a bit of fading, janky though
Merge branch 'master' of github.com:Facepunch/arcade
SetLayer checks to see if renderable exists
[ultimate_soldier] guns wont shoot when throwing them into buttons
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
[ultimate_soldier] some mission progression stuff
[ultimate_soldier] fixed a crash for very small levels
[ultimate_soldier] fixed appearance of entrances
[ultimate_soldier] intermission stage has a shop
[ultimate_soldier] player cant leave mission through entrance
[ultimate_soldier] AI soldiers aim in the direction they are moving
[ultimate_soldier] added another civilian sprite
[ultimate_soldier] changed starting loadout
[ultimate_soldier] added Loadout and IntermissionStage
[ultimate_soldier] single room levels no longer crash
scene GUID keeps bugging me that it has changed
[ultimate_soldier] refactoring, swat team persists across stages
[ultimate_soldier] added a bomb on each level for time pressure
[ultimate_soldier] player & swat start in the entranceway
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] exits no longer block gunshots
[ultimate_soldier] created title stage
[ultimate_soldier] revamped how player energy & dashing work
[ultimate_soldier] civilians dont follow SWAT they cant see
[ultimate_soldier] changed the way soldiers decide where to spawn
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
[ultimate_soldier] civilians leave the level
[ultimate_soldier] improved civilian pathfinding
[ultimate_soldier] player can leave the level
[ultimate_soldier] level exits
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
[ultimate_soldiers] civilians move around too fast
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] started working on civilians
[ultimate_soldier] gun weight affects movespeed
[ultimate_soldier] improved the way AI pick up guns
[ultimate_soldier] improved the way the AI aims
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] added sawedoff shotgun
[ultimate_soldier] sfx panning relative to player
[ultimate_soldier] made shotgun sfx less deafening
[ultimate_soldier] centered sfx panning
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] new desert eagle aimer
[ultimate_soldier] new knife aimer