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3,004 Commits over 3,867 Days - 0.03cph!

10 Years Ago
[ultimate_soldier] player spawns in center of shop room
10 Years Ago
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
10 Years Ago
[ultimate_soldier] floater text when saving civilian
10 Years Ago
[ultimate_soldier] a bit of fading, janky though
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
SetLayer checks to see if renderable exists
10 Years Ago
[ultimate_soldier] guns wont shoot when throwing them into buttons
10 Years Ago
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
10 Years Ago
[ultimate_soldier] some mission progression stuff
10 Years Ago
[ultimate_soldier] fixed a crash for very small levels
10 Years Ago
[ultimate_soldier] fixed appearance of entrances
10 Years Ago
[ultimate_soldier] intermission stage has a shop
10 Years Ago
[ultimate_soldier] player cant leave mission through entrance
10 Years Ago
[ultimate_soldier] AI soldiers aim in the direction they are moving
10 Years Ago
[ultimate_soldier] added another civilian sprite
10 Years Ago
[ultimate_soldier] changed starting loadout
10 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
10 Years Ago
[ultimate_soldier] single room levels no longer crash
10 Years Ago
scene GUID keeps bugging me that it has changed
10 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
10 Years Ago
[ultimate_soldier] added a bomb on each level for time pressure
10 Years Ago
[ultimate_soldier] player & swat start in the entranceway
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] exits no longer block gunshots
10 Years Ago
[ultimate_soldier] created title stage
10 Years Ago
[ultimate_soldier] revamped how player energy & dashing work
10 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see
10 Years Ago
[ultimate_soldier] changed the way soldiers decide where to spawn
10 Years Ago
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
10 Years Ago
[ultimate_soldier] civilians leave the level
10 Years Ago
[ultimate_soldier] improved civilian pathfinding
10 Years Ago
[ultimate_soldier] player can leave the level
10 Years Ago
[ultimate_soldier] level exits
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
10 Years Ago
[ultimate_soldiers] civilians move around too fast
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] started working on civilians
10 Years Ago
[ultimate_soldier] gun weight affects movespeed
10 Years Ago
[ultimate_soldier] improved the way AI pick up guns
10 Years Ago
[ultimate_soldier] improved the way the AI aims
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] added sawedoff shotgun
10 Years Ago
[ultimate_soldier] sfx panning relative to player
10 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
10 Years Ago
[ultimate_soldier] centered sfx panning
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] new desert eagle aimer
10 Years Ago
[ultimate_soldier] new knife aimer