3,004 Commits over 3,867 Days - 0.03cph!
[ultimate_soldier] removed debug visuals
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed enemy not pathfinding after being stunned
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
[ultimate_soldier] getting hit with a gun stuns soldier
[ultimate_soldier] soldiers drop gun when hit with gun
Merge branch 'master' of github.com:Facepunch/arcade
emulator increases game screen size when graph is hidden
[ultimate_soldier] randomized gun throw strength a bit
[ultimate_soldier] hide aimer while player dead
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked feedback when throwing gun
[ultimate_soldier] supports Reset
tweaked emulator gui colors
re-organized emulator gui
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold right click to throw guns
[ultimate_soldier] guns have limited ammo
[ultimate_soldier] pick up gun with right click
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] guns cant go out of bounds
Merge branch 'master' of github.com:Facepunch/arcade
fixed Controls.Start not working
[ultimate_soldier] guns on ground highlighted when youre touching them
[ultimate_soldier] guns collide with walls
[ultimate_soldier] fixed that white line on the first frame
[ultimate_soldier] soldiers drop gun when shot
[ultimate_soldier] think i finally fixed bodies overlapping walls
[ultimate_soldier] fixed blood depth more
[ultimate_soldier] fixed blood depth more
[ultimate_soldier] enemies dont shoot unless they have a clear shot
[ultimate_soldier] enemies dont shoot unless they have a clear shot
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemy pathfinding, first pass
[ultimate_soldier] enemy pathfinding, first pass
added RectI overrides for DrawRect/FillRect
added RectI overrides for DrawRect/FillRect
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade